Bugs

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This article contains information for Programmers working or interested in working for The Mana World

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  I'm asking for this page to be removed in favour of registering the bugs in Mantis or in the forums if you're not sure.
 Developers already have 2 mantis + the forums to follow and give support. Let's not overduplicate the bug feedback sources. Thanks :) 
 Bertram 2 August 2010

New bugs, waiting to be sorted

  • Handling of messages about the stats is somewhat broken. Sometimes when I increase a stat, it decreases. Sometimes it doesn't increase (only cost increases), and returns to correct value after reconnecting. Sometimes when I raise a stat, another increases as well (probably because it decreased before instead of increasing). I've put a "slideshow" of stats increasing to: TMW-01.png through TMW-08.png . I'll delete them when I hit my quota on the server, if they aren't online and you need them, catch me on irc :-). Thefox 23:38, 7 January 2006 (CET)
  • Casino Moneychanger buy dialog may crash the game (0.22.1). For a core dump, please see my user page. Mixy 10:33, 8 January 2006 (CET)
  • Two rare crashes while fighting monsters (batcave) while other users on the map (0.22.1). Coredumps available: [1] Mixy 10:33, 8 January 2006 (CET)
  • "Unable to pick up item" item was arrows; after killing giant maggots or green slime in the desert. E racer1999 08:58, 18 December 2007 (CET)
  • [2] (On Windows XP Professional SP2; tried uninstalling, reinstalling, etc. I'm using the most recent version.) Hoogli 19:02, 6 April 2008 (CEST)
  • "Cheating" experience points. As I see when more than one players attacks single monster, they will gain experience equal to proportion of done damage multiplied on experience points that is given for monster multiplied on number of attacking players (+/- some disturbance, not matter what now). So, to gain more experience from killing monster you can hurt monster on 90% of his health points, then run away and just wait until someone will kill that monster, and you will gain 180% of experience that monster can give! Alt 21:57, 9 January 2009 (UTC)
    That is intentional. Note that there is expiration; if it takes too long from your last successful hit to when the monster died, you get nothing, and the group bonus is adjusted accordingly. The 200% bonus for 2 people may change. — Jaxad0127 23:12, 9 January 2009 (UTC)
    This is the first game, where I see such logic of group experience gaining. Of course this logic more welcome for players and for me, because player can gain experience faster, but IMHO this is not fair. (Also when "cheating" in this way you don't get any loot.) Alt 13:07, 10 January 2009 (UTC)
  • This is probably minor but there's a error in the Snow Village, Nivalis, with the Taylor's building. By going around to the back of the building, it can look as though the player is on top of the building instead of behind it. The exact coordinates are 47, 43. See screenshot to the right. — Vern 10:33, 6 March 2009 (UTC)
  • This is an easy one: "Ausdauer", the german translation for dexterity is pretty bad. "Geschicklichkeit" would be much better! --MilesTeg 13:08, 26 May 2009 (UTC)
  • Under the windows and linux version, when initially connecting to the server to log in it hogs the network connection and prevents other applications from using it. During normal useage this is un-noticeable but when the server can't be reached due to a firewall or other problems the block can be seen until tmw has stopped trying to connectRootdemon 16:07, 21 September 2009 (UTC)

Small bugs, maybe easy to fix

  • I was playing with my lvl 26 character with a Forest Bow and 913 arrows then the game crashed in the Bat cave and when I logged back in, my character was lvl 25 with no bow and no arrows, is there a way to get my stuff back? And is this common with the Bat cave?
  • If you click on another Player by accident and you are trading, both trades are cancelled.
  • Hover target is missing for mouse targetting.
  • If you attack a monster, some of your attacks don't register if they are made within a small time frame after the previous attack. As a result, a monster that normally would take 5 hits to defeat will instead take 8 hits. --Bobby Jim 14:34, 10 November 2006 (CET)
  • When changing from a windowed game to fullscreen on my SONY Vaio Picturebook tmw segfaults (Ubuntu Linux 7.10 Gutsy Gibbon). This subnotebook has a max. physical screen resolution of 1024x480 only. I also tried to change the config file to switch to fullscreen mode. When started from the command line tmw aborts with the message that the minimum screen size is 800x600 und thus no screen could be opened Stefan Foerster
  • This might not be that important, but when I try to go north from the starting town (To the magic place) the top of the arch disappears and I can walk through walls but can't go to the place I want to go. I play on the OLPC XO laptop. I had it before and it seemed to work perfectly, but now,it does this. --Dragon Rider Towel Day!

Known Issues

  • See Mantis page for current bugs.
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