Game systems
From TheManaWorld
This article collects information regarding the conceptualisation of the gameplay of The Mana World
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Core
These are systems that maintain a high priority for a game of this nature and should be implemented first.
- Combat **
- Damage calculation **
- Equipment *
- Magic *
- Menu Interface
- Attributes **
- Trade
- Quests
- Skill system **
*: Currently in active conceptualisation
**: Currently in active development
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Non-Core
These are system ideas that are not necessarily required to create a playable game but could make the game more interesting.
- Alchemy system
- Authoring and publishing (What's this exactly? --Pajarico)
- Bounties
- Casino system
- Calendar
- Collectibles
- Currencies
- Death penalties
- Dynamic economy system
- Dynamic politics system
- Dynamic_Quests
- Dynamic world environment
- Equipment upgradability
- Guild system
- Guild system technical
- Herbalism
- Item creation system
- Main quest
- Mass transit
- Military and police
- Minigames
- Monster threat level
- Object usage
- Party system
- Personalizing items
- Pet monster system
- Player aesthetics (Drama, literature, and music creation in-game)
- Player estate system
- Postal system
- PVP (Player versus Player)
- Quest scripting
- Roleplaying
- Story generator
- Time system
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