User:EJlol/Guidelines
From TheManaWorld
This article is currently only a proposal
The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.
| People who approve this proposal | People who oppose this proposal |
|---|---|
| Opinions about previous version http://wiki.themanaworld.org/index.php?title=User:EJlol/Guidelines&oldid=10578 | |
|---|---|
| People who approve that version | People who oppose that version |
The reason why I made this page is because the guidelines we currently have are a big mess. This page should only be used a summarize of the guidelines. The more detailed guidelines can be found on the page of the subject. For example more detailed guidelines of the tilesets should be found on Tileset development. Because this is currently only a proposal, the page of the subject should not be updated (yet). Feel free to suggest some changes to the guidelines on the discussion page. EJ 22:23, 4 August 2008 (CEST)
Contents |
Graphic Guidelines
When you create pixel art for TMW please follow these guidelines. Pixelart which does not follow these guidelines has less chance to get into the game.
General
- All graphics must be released under the GNU General Public License.
- Try to hang around in our art development IRC channel #tmwart on irc.freenode whenever possible
- Please use our task tracking system Mantis to manage graphical tasks you are doing
- Do not be afraid to show us your unfinished pixelart, we are there to guide and help you
General Guidelines
- Outlines: 1px, Coloured (Example)
- Perspective: top-down 45° view angle. (Example)
- Light Direction: South-West (Example)
- Objects should be fully lit (Example)
- Proportions: A character is approximately one tile wide (32px) and two tiles high (64px) (Example)
- Drop Shadows:
- Large objects on outdoor tilesets have a drop shadow to the northeast
- Flying creatures have a drop shadow (Example)
- Shadows should be pure black (#000000), and have a opacity of 30%, the edges have a opacity of 15%
- Anti Aliasing: Only if it looks to pixellated without it
- Blood: May only be used if it spice up certain environments that needs to be extra creepy (Example)
Creatures
- You may mirror the creature sprites, as long as the lighting is correct
Icons
- Use other icons as examples if possible
NPCs
- NPC's should be in the same style as the characters
Tilesets
- All tilesets should have the same amount of texture. Use the New Forest Tileset as reference
- Do not use visible outlines
- Do not use vanishing point projection. All objects have to be drawn in zero-point perspective (Example)
- Use pure black (#000000) for the ceilings
- Try to match the brightness and contrast of the reference tileset
- Outdoor: New Forest Tileset
- Indoor: Woodland indoor
- Dungeons: ???
How to get your content in to the game
The best way to do this is yet to be decided, but this should work:
- Start a thread in the forum, with a subject line beginning [WIP] (work in progress).
- Discuss it and edit it a few times until it's ready.
- Change the [WIP] thread's title to [FND] (finished), and make it clear which is the final version.
- Create a new report in Mantis to request that it be included in the game.
