From The Mana World

This article collects information regarding the conceptualisation of the gameplay of The Mana World

This article is currently only a proposal

The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.

People who approve this proposal People who oppose this proposal


Bounty System

The bounty office serves several purposes to the citizens of TMW, and exists in all major cities and in several smaller outposts. In the bounty office, players can do several things.

  • Place bounties
  • Look up bounties
  • Claim bounties

When placing a bounty, the player sets the item he is looking for and the quantity of that item. If the bounty is on a player, the item is "Soul of {Player Name}". The player must also pay a certain amount of currency along with that bounty. This currency is given to players at the time they appear with the bounty item(s). Bounties expire after a certain length of time, and the money placed upon them is returned to the player via mail.

Bounties are automatically set on the "Soul of..." items of players with criminal status. Small-time criminals are wanted only in their local offices, yet notorious players may be wanted throughout the world. These default bounties persist until the bounty is filled, or over a certain length of time (each month between criminal incidents would reduce the criminal status by a bit).

See also Dynamic Quests (PvP Quest: Bounty Hunt)

OR

Unlawful players are reported somewhere in the game or in the forums and if a particular number of votes are met, then a bonds office would post a bounty for them. So if the player was found guilty of virtual crimes, they can be attacked. And depending on the offense, they must be defeated once or several times. Exp and money can then be divided into bounty hunters who made contact with the character. There could also be wanted posters showing the character and his/her name and possibly level so people could organize hunting parties. Players posting the initial bounty would not pay, but mast have the approval of a set minimum number of players.

Questions

Is this for NPC's only or can we put bounties on players as well? Also how long will a bounty be good for, and how does it all fall into place? CBlade

I am guessing it is on players... after all note the text "If the bounty is on a player," Also, if we did implement this, I would suggest a 'per-' fee. For instance, it costs 500 gold per week for a bounty. The player then specifies how long they want the bounty to last. Also, I don't think the "soul of" item should be take up space in the players inventory. It could also easily be replaced with something else, like a badge or ticket. Either way, if it did take up space, and the person's inventory is full, they can't have a bounty placed on them. -- Pauan 08:33, 23 December 2007 (CET)

Comments

My main concern is that this would overlap in functionality with an auction system, and we haven't yet figured out what we're going to do about or with an auction system or other commerce system. Also, 500 GP for 1 bounty sounds pricy if this were used for commerce. --Blash 16:50, 10 June 2009 (UTC)

What do you mean "we haven't yet figured out what we're going to do about or with an auction system or other commerce system"? — Jaxad0127 17:00, 10 June 2009 (UTC)
What, you mean we've already fleshed out what we're going to do about an auction/merchant/commerce system? I have seen no such accepted proposals on these subjects (here on the wiki), and it's a waste of time to create a bounty system AND an auction system, seeing as there's alot of overlap in what the two things accomplish. I would just as soon go for something that does what ebay does, where you can both SELL and AUCTION things in one system. Then bounties on people's head can simply be done with some kind of special note item or something. --Blash 20:16, 10 June 2009 (UTC)
We already have most of an auction system in place for tmwserv. The client gui for it is being worked on and we have plans for an optional web frontend. As for merging the bounty system into it, maybe. — Jaxad0127 07:27, 11 June 2009 (UTC)
Where can I learn more about TMWServ's system? --Blash 16:23, 11 June 2009 (UTC)