From The Mana World

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This article contains information for players or people interested in playing on the Classic server. If you are looking for information for The Mana World, go here The Mana World.
See also the Classic Portal


This article is for reference purpose

The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.


Stats are values used in-game that determine how your character performs both in general and in specific situations. The majority of these values can be viewed with the Status window and are able to be increased with time and effort. However, there are also other figures that are visible elsewhere and are important to be aware of.

Player Information

Health

Health or HP is an value that determines how much damage you can take without dying. Damage in battle as well as damage over time from poison. Both reduce your current health while potions and magic are able to restore your health. Once your character's health reaches 0, your character will die. Your current health is also naturally restored over time, although this may be influenced by your current weight (see below). It is important to note that your maximum health is connected to your Vitality level.

Weight

Both items and players have "weight" statistics represented in grams and kilograms. In the case of Items, this is a static weight for each item type. For players, the weight is determined by the total weight of items in his or her inventory. Your current weight is 21kg plus 300g (0.3kg) per point of Strength. Your weight is important because as it reaches halfway, it can encumber you to the effect of keeping you from naturally restoring your health and mana.

Experience

Experience is a value that you accumulate both by killing monsters and completing certain actions or dialogues (usually quests). When you reach your displayed maximum experience, your Level will increase by one and your displayed experience will be reset. The maximum amount of experience required for you to reach the next level is progressively increased per your player level. The values for this increase are not calculated by a formula.

Level 1-9
9, 16, 25, 36, 77, 112, 153, 200, 253
Level 10-19
320, 385, 490, 585, 700, 830, 970, 1120, 1260, 1420
Level 20-29
1620, 1860, 1990, 2240, 2504, 2950, 3426, 3934, 4474, 6889
Level 30-39
7995, 9174, 10425, 11748, 13967, 15775, 17678, 19677, 21773, 30543
Level 40-49
34212, 38065, 42102, 46323, 53026, 58419, 64041, 69892, 75973, 102468
Level 50-59
115254, 128692, 142784, 157528, 178184, 196300, 215198, 234879, 255341, 330188
Level 60-69
365914, 403224, 442116, 482590, 536948, 585191, 635278, 687211, 740988, 925400
Level 70-79
1473746, 1594058, 1718928, 1848355, 1982340, 2230113, 2386162, 2547417, 2713878, 3206160
Level 80-89
3681024, 4022472, 4377024, 4744680, 5125440, 5767272, 6204000, 6655464, 7121664, 7602600
Level 90-99
9738720, 11649960, 13643520, 18339300, 23836800, 35658000, 48687000, 58135000, 99999999, 103000000
Level 100-109
107000000, 112000000, 116000000, 121000000, 125000000, 130000000, 134000000, 139000000, 145000000, 152200000
Level 110-119
160840000, 171200000, 191930000, 202290000, 214720000, 229640000, 247550000, 283370000, 301280000, 322770000
Level 120-129
348560000, 379500000, 417450000, 459195000, 505114500, 555625950, 622301064, 696977191, 780614454, 880533104
Level 130-135
993241342, 1120376234, 1263784392, 1425548794, 1608019039, 2147483647, 0

Level

Your player's level, as determined by your experience, is a mark of how much you have advanced. In particular, this is useful because each level increase grants you Character points. You are free to spend to increase your leveled stats. Some figures, such as maximum health, are automatically increased as your level is increased.

Mana Points

Mana points, or MP, represent the amount of magical energy you have. Using magic spells drains your mana points. Your maximum Mana points are increased by your Intelligence level. If you do not have more than half of your weight capacity in your inventory, your Mana Points will come back naturally, just like Health Points.

Leveled Stats

These stats can be raised with character points gathered from each player level increase. They are essential to advancing and surviving in the game world.

About Status Points:

Note All divisions ( / ) in TMW are integer divisions (quotient).

  • At each Base Level you gain a number of Character Points. These points can be used to improve your 6 main Stats. The number of points gained at each Base Level can be calculated as [(BaseLevel+14)/4]=[(BaseLevel+2)/4] + 3.
  • The cost of improving a Stat increases as the Stat rises (the base amount only). The cost to increase a Stat by one can be calculated as [(BaseOfStat - 1)/ 10] + 2. For instance, if you have 29+3 Dex, then it will cost [(29-1)/10]+2 = 2+2 = 4 Character Points to improve it to 30+3.

Agility

Raises your attack speed and your dodge.

  • +1 to Flee/Evade per point.
  • Increased attack speed per point (This is also based on the attack speed of the weapon you are using).

Dexterity

Raises your bow damage and your accuracy (minimum damage on hit).

  • +1 to Hit per point. Note that the chance to hit a target is then reduced by (distance * (distance + 1)).
  • Increased attack speed per point (This is also based on the attack speed of the weapon).
  • +1 base damage per point for missile weapons.
  • A bonus of (Dexterity/10)^2 for missile weapons (such as bows). Note that (Dexterity/10) is truncated so that this bonus only changes every 10 points of Dexterity.
  • +1 base damage per 5 points for melee weapons.
  • +1 minimum damage per point for melee weapons. If Dexterity exceeds the attack value of the melee weapon, use the attack of the melee weapon for the min. value (ie. The max. and min. values become the same).
  • +0.15% critical chance for melee weapons per point of Dexterity (that can be up to +0.3 if you are focused in the Raging Skill).

Vitality

Raises max health points and Defense.

  • +1% to max health points per point.
  • +0.8 weapon Damage reduction (defensive) per point.
  • Healing items effect increased by +2% per point.
  • Every 5 full points of Vitality increases health points recovery power by 1. This affects both healing by resting and healing by heal-over-time items.
  • For monsters, there is a bonus to damage reduction.
  • There is a hidden bonus of +1 Intelligence style Magic Defense per 2 points (currently not used in TMW).
  • If (Vitality + (Luck / 3)) is greater than or equal to 97, then you are immune to poison.

Luck

Raises max lucky dodge.

  • +1 base damage per 5 points of Luck for missile and melee weapons.
  • +0.2% critical chance per point of Luck (that can be up to +0.5 if you are focused in the Raging Skill).
  • -0.3% enemy critical chance per point.
  • +0.1% "lucky" dodge chance (the right hand part of your evade value) per point of Luck (starting at 1% with 0 Luck).
  • 3 + (Vitality + (Luck / 3)) % chance of resisting poison.

Intelligence

Raises your MP (Mana Points) and mind abilities.

  • +1 Base Magic Attack per point.
  • Each Intelligence point adds +2*(int/5) to Magic Attack if Intelligence is a multiple of 5.
  • +1 Base Magic Defense per point.
  • +1% to Max MP per point.
  • MP Recovery items effect increased by +2% per point.
  • Every 6 full points of Intelligence increases MP recovery power by 1 and past 120 Intelligence, every 2 Intelligence points gives a bonus to MP recovery power of 1.
  • A bonus to min. magic attack.
  • A bonus to max. magic attack.
  • +1 spell damage reduction (defensive) per point.

Strength

Raises your attack and damage of your hits.

  • +1 base damage per point for melee weapons.
  • A bonus of (Strength/10)^2 for melee weapons. Note that (Strength/10) is truncated so that this bonus only changes every 10 points of Strength.
  • +1 base damage per 5 points for missile weapons.
  • +30 carrying capacity per point of base Strength.

Amount of Status Points on certain Level

Level 1-9
48, 52, 56, 60, 64, 69, 74, 79, 84
Level 10-19
90, 96, 102, 108, 115, 122, 129, 136, 144, 152
Level 20-29
160, 168, 177, 186, 195, 204, 214, 224, 234, 244
Level 30-39
255, 266, 277, 288, 300, 312, 324, 336, 349, 362
Level 40-49
375, 388, 402, 416, 430, 444, 459, 474, 489, 504
Level 50-59
520, 536, 552, 568, 585, 602, 619, 636, 654, 672
Level 60-69
690, 708, 727, 746, 765, 784, 804, 824, 844, 864
Level 70-79
885, 906, 927, 948, 970, 992, 1014, 1036, 1059, 1082
Level 80-89
1105, 1128, 1152, 1176, 1200, 1224, 1249, 1274, 1299, 1324
Level 90-99
1350, 1376, 1402, 1428, 1455, 1482, 1509, 1536, 1564, 1592
Level 100-109
1620, 1648, 1677, 1706, 1735, 1764, 1794, 1824, 1854, 1884
Level 110-119
1915, 1946, 1977, 2008, 2040, 2072, 2104, 2136, 2169, 2202
Level 120-129
2235, 2268, 2302, 2336, 2370, 2404, 2439, 2474, 2509, 2544
Level 130-139
2580, 2616, 2652, 2688, 2725, 2762, 2799, 2836, 2874, 2912
Level 140-149
2950, 2988, 3027, 3066, 3105, 3144, 3184, 3224, 3264, 3304
Level 150-159
3345, 3386, 3427, 3468, 3510, 3552, 3594, 3636, 3679, 3722
Level 160-169
3765, 3808, 3852, 3896, 3940, 3984, 4029, 4074, 4119, 4164
Level 170-179
4210, 4256, 4302, 4348, 4395, 4442, 4489, 4536, 4584, 4632
Level 180-189
4680, 4728, 4777, 4826, 4875, 4924, 4974, 5024, 5074, 5124
Level 190-199
5175, 5226, 5277, 5328, 5380, 5432, 5484, 5536, 5589, 5642
Level 200-209
5695, 5748, 5802, 5856, 5910, 5964, 6019, 6074, 6129, 6184
Level 210-219
6240, 6296, 6352, 6408, 6465, 6522, 6579, 6636, 6694, 6752
Level 220-229
6810, 6868, 6927, 6986, 7045, 7104, 7164, 7224, 7284, 7344
Level 230-239
7405, 7466, 7527, 7588, 7650, 7712, 7774, 7836, 7899, 7962
Level 240-249
8025, 8088, 8152, 8216, 8280, 8344, 8409, 8474, 8539, 8604
Level 250-255
8670, 8736, 8802, 8868, 8935, 9002

See Also

References and Links