From The Mana World

category ideas

My ideas for categories(/subcategories): syntax, dialog, status (/appearance/skill/temporary/permanent), location, item (/equipment/storage/drops/inventory), common functions(/mathematical/time), timers/events

o11c 00:02, 18 August 2011 (CEST)

implicit local variables

The following are all the local variables that get set implicitly, excluding "backward compatibility" temporaries that start with 'l'.

Not all of these are meaningful.

I'm not sure the best way to put these in the page:

magic-stmt.c:1422:"@target"
magic-stmt.c:1427:"@caster"
magic-stmt.c:1429:"@caster_name$"
pc.c:1477:"@slotId"
pc.c:1479:"@itemId"
pc.c:1503:"@slotId"
pc.c:1505:"@itemId"
pc.c:1568:"@slotId"
pc.c:1570:"@itemId"
pc.c:1580:"@slotId"
pc.c:1582:"@itemId"
pc.c:1603:"@slotId"
pc.c:1605:"@itemId"
pc.c:1630:"@slotId"
pc.c:1632:"@itemId"
pc.c:6104:"@killerrid"
pc.c:6106:"@victimrid"
pc.c:6108:"@victimlvl"
script.c:2119:"@menu"
script.c:5751:"@agit_flag"
script.c:5753:"@agit_flag"
script.c:6524:"@inventorylist_id"
script.c:6526:"@inventorylist_amount"
script.c:6528:"@inventorylist_equip"
script.c:6530:"@inventorylist_refine"
script.c:6532:"@inventorylist_identify"
script.c:6534:"@inventorylist_attribute"
script.c:6536:"@inventorylist_card1"
script.c:6538:"@inventorylist_card2"
script.c:6540:"@inventorylist_card3"
script.c:6542:"@inventorylist_card4"
script.c:6547:"@inventorylist_count"
script.c:6561:"@skilllist_id"
script.c:6563:"@skilllist_lv"
script.c:6565:"@skilllist_flag"
script.c:6570:"@skilllist_count"
script.c:6590:"@skilllist_id"
script.c:6592:"@skilllist_lv"
script.c:6594:"@skilllist_flag"
script.c:6596:"@skilllist_name$"
script.c:6601:"@skilllist_count"
script.c:6623:"@skilllist_id"
script.c:6625:"@skilllist_lv"
script.c:6627:"@skilllist_flag"
script.c:6629:"@skilllist_name$"
script.c:6634:"@skilllist_count"
script.c:6653:"@skilllist_id"
script.c:6655:"@skilllist_lv"
script.c:6657:"@skilllist_flag"
script.c:6659:"@skilllist_name$"
script.c:6664:"@skilllist_count"

I'm also not sure whether the ones used in callbacks (from magic-stmt.c and pc.c) are kept or automatically cleared after use.