Legacy:Soul Menhir

This article is for reference purpose

The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.

This article contains information for players or people interested in playing on the Legacy server. If you are looking for information for the non-legacy game, go here... The Mana World.
Warning: The information provided may be different to the normal server.
See also the Legacy Portal


Game Play

The Legacy:Soul Menhirs are monolithic stones that can be used as a warp point. You can always get an undyed Legacy:Hitchhiker's Towel from them and use it to warp to the last Legacy:Soul Menhir you touched. Note that this is only possible with an undyed towel.


There are currently Legacy:Soul Menhir stones in Legacy:Tulimshar, Legacy:Hurnscald, Legacy:Nivalis and Legacy:Candor.


You can find the scripts here:



Lore

Discovery

Believed to have been created as a result of the Great Quake, Legacy:Soul Menhir stones have been discovered in the mountains of Legacy:Tonori, Legacy:Argaes and Legacy:Kaizei. Many of the stones were placed in major cities.


The discoverer of the first Legacy:Soul Menhir brought it down from the mountain and sold it to the city of Legacy:Tulimshar. None knew of the power this menhir held, as it was sold for about 1/100th the current Legacy:Soul Menhir value, and was used as decorative ambiance and a nighttime light source. People gathered to feel the uplifting energy emitted from the stone. The line to touch the stone grew to the thousands and a new rush of miners headed into the mountains to find their own Legacy:Soul Menhir.


Societal Effects

The existence of the Legacy:Soul Menhirs has more than quadrupled the number of world adventurers and has resulted in a market flood of monster-related items. In addition, the numbers of hunters has greatly evolved near regions with a Legacy:Soul Menhir since they can travel to them easily by warping.