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"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."
-- Robert A. Heinlein

I was contributing to many different aspects of the project. Pixel artist, mapper, programmer, game concepts and i even tried to compose music, although with minor success. My credo is "when you want something to be done properly, do it yourself". I have retired from TMW development because my job doesn't allow me to invest that much time anymore and I would rather like to invest the limited time I have into my own project. But I am still moderating the TMW forum and give advice to my successors there.

Projects I took part in

Pixel Art

These pieces of art are mostly made by me:

  • Woodland tileset
  • Woodland Village indoor and outdoor tilesets
  • Pink monster
  • Ambient GFX
  • Female version of cotton shirt
  • Some tuneups at female player set
  • The following Headgear sprites: Miners helm, Fancy hat, Headbands, Santa hat
  • Light platemail armor

I also made some minor improvements at the following pieces:

  • Desert tileset
  • Dropshadow of the bats
  • Shading of the mushroom monster.


The maps made by me in chronological order of creation:

  • new_9-1.tmx.gz (first woodland map)
  • new_4-1.tmx.gz (Bat Cave)
  • new_14-1.tmx.gz (woodland map released with 0.0.21)
  • new_15-1.tmx.gz (desert map released with 0.0.21)
  • new_16-1.tmx.gz (woodland map released with 0.0.21)
  • new_18-1.tmx.gz (woodland village surrounding)
  • new_19-1.tmx.gz (woodland village outdoor)
  • new_20-1.tmx.gz (woodland village indoor)


These are the subsystems where i was the major programmer:


  • XML based animation system
  • Ambient overlays
  • Smooth scrolling
  • XML based client-sided equipment sprite database and monster database
  • Particle engine


  • Provisoric monster AI
  • Attacking
  • Attribute handling
  • Lots of script bindings
  • Lots of admin commands