From The Mana World
Revision as of 07:33, 23 December 2007 by Pauan (talk | contribs) (Added reply/comment/proposal.)

This article collects information regarding the conceptualisation of the gameplay of The Mana World

This article is currently only a proposal

The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.

People who approve this proposal People who oppose this proposal



Bounty System

The bounty office serves several purposes to the citizens of TMW, and exists in all major cities and in several smaller outposts. In the bounty office, players can do several things.

  • Place bounties
  • Look up bounties
  • Claim bounties

When placing a bounty, the player sets the item he is looking for and the quantity of that item. If the bounty is on a player, the item is "Soul of {Player Name}". The player must also pay a certain amount of currency along with that bounty. This currency is given to players at the time they appear with the bounty item(s). Bounties expire after a certain length of time, and the money placed upon them is returned to the player via mail.

Bounties are automatically set on the "Soul of..." items of players with criminal status. Small-time criminals are wanted only in their local offices, yet notorious players may be wanted throughout the world. These default bounties persist until the bounty is filled, or over a certain length of time (each month between criminal incidents would reduce the criminal status by a bit).

Questions

Is this for NPC's only or can we put bounties on players as well? Also how long will a bounty be good for, and how does it all fall into place? CBlade

I am guessing it is on players... after all note the text "If the bounty is on a player," Also, if we did implement this, I would suggest a 'per-' fee. For instance, it costs 500 gold per week for a bounty. The player then specifies how long they want the bounty to last. Also, I don't think the "soul of" item should be take up space in the players inventory. It could also easily be replaced with something else, like a badge or ticket. Either way, if it did take up space, and the person's inventory is full, they can't have a bounty placed on them. -- Pauan 08:33, 23 December 2007 (CET)