From The Mana World
(→‎Comments: Added replies)
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*50% damage on the element it is destroyed by
*50% damage on the element it is destroyed by
--[[User:Crush|Crush]] 16:44, 13 May 2007 (CEST)
--[[User:Crush|Crush]] 16:44, 13 May 2007 (CEST)
::Great idea, I think we should go for this one. Makes the most sense. <i><s>----</s> <u><b>[[User:Pauan|Pauan]] 13:02, 19 May 2007 (CEST)</b></u></i>
===Combined elements===
===Combined elements===
The graphic above seems to be a bit misleading. I thought the combination would be as follows:
The graphic above seems to be a bit misleading. I thought the combination would be as follows:
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*Water+Wind = Ice
*Water+Wind = Ice
--[[User:Crush|Crush]] 16:44, 13 May 2007 (CEST)
--[[User:Crush|Crush]] 16:44, 13 May 2007 (CEST)
::I was under that impression as well. <i><s>----</s> <u><b>[[User:Pauan|Pauan]] 13:02, 19 May 2007 (CEST)</b></u></i>

Revision as of 11:02, 19 May 2007

This proposal has been accepted

The development team has discussed the contents of this article and has decided that it should be implemented as described. But the implementation is not finished yet. You can help to bring the features described here into the game.

Dabe and myself decided that there are 5 elements in the mana world.

  • Earth
  • Water
  • Fire
  • Air
  • Null/Void/Mana/whatever


Each element has:

  • Various strengths/weakness/personalities attached to the element
  • Weapons that inflict damage with the property of the element
  • A magic discipline associated to it
  • Creatures that have the property of the element

Null is an exception in that it is the combination of the other four elements, and thus is an enigma.

Effects of the Elements

Outdated template, please use Template:Status Under Construction to mark pages as unfinished. If we use Dabe's new idea for the races, then it will require each elemental alignment to change the person's character.

Earth, due to it's heaviness, would cause it's host to be unmovable, unwilling to change, and always sure of their actions, thus confident. Those aligned with earth tend also to be stubborn, physically strong and well balanced, due to their unmoving nature.

Water, due to it's free-flowing nature, will also imbue this nature into it's aligned host. Plants and such like are included in this category for they are quick to change and grow. Water is associated heavily with a contentment with change and a willingness to "go with the flow." It also includes a great deal of growth, but not much stability. Thus, one aligned with water will be flexible and adaptable but very easily swayed by emotion.

Fire, due to it's destructive nature, will cause all those aligned to it a fierce temper. It also imbues a great deal of energy and motivation to it's host. Passionate, outgoing people are often characterized as being aligned with fire.

Air, because of it's great freedom, allows the user to be even more free-flowing than water, also allowing tremendous intellect. Along with this great openness of nature is a feeling of elusiveness and compassion. Though those aligned with air may gain many benefits, they are unable to turn the course of the world. They are blown about by the smallest breeze without a care in the world. Thus, despite their amazing gifts, they are often unable to use them due to their evasiveness in changing the world.

Null, seeing as how it is the absence and combination of all the other elements, is not choose-able as an element. Instead, it is a goal to work towards. Naturally the name implies a lack of emotion or thought. Acting without worrying for the consequences. Following your instincts rather than your logic. All these are characteristics of Null. Likewise, because of this emptiness of mind and heart, one aligned with this element cannot be easily swayed, yet is flexible, yet is powerful. This is the end-all element, the final goal for both warrior and mage alike. One who can attain an alignment with this element will gain much both physically, mentally, and magically; though the price to be paid is a great deal of time and energy. Likewise, in order to obtain this element, the player must first obtain all four elements, then forsake them.

Elemental Effect

Outdated template, please use Template:Status Under Construction to mark pages as unfinished. Elemental-based skills / items / weapons effect (damage, cure, etc) targets based on elemental alignment. Depending on the target's elemental alignment, the effect can be increased or reduced.

The main elements deals 200% damage to the following element and 50% damage to itself. The sub-elements deal 150% damage to the following element and 75% to itself. This is because each sub-element is made up of two pure elements.



Air > Water > Fire > Earth > Air, etc.
Lightning > Metal > Wood > Ice > Lightning, etc.

Elements.png

The exception to this is null, which is a combination of all the other four elements together.




Comments

Order of the elements

May I suggest a slightly different order of the primary elements in the element circle?

  • Fire is extinguished by Water
  • Water is absorbed by Earth
  • Earth is eroded by Air
  • Air is consumed by Fire

For the damage factors I would suggest:

  • 200% damage on the element it destroys
  • 75% damage on itself
  • 50% damage on the element it is destroyed by

--Crush 16:44, 13 May 2007 (CEST)

Great idea, I think we should go for this one. Makes the most sense. ---- Pauan 13:02, 19 May 2007 (CEST)

Combined elements

The graphic above seems to be a bit misleading. I thought the combination would be as follows:

  • Wind+Fire = Lightning
  • Fire+Earth = Metal
  • Earth+Water = Wood
  • Water+Wind = Ice

--Crush 16:44, 13 May 2007 (CEST)

I was under that impression as well. ---- Pauan 13:02, 19 May 2007 (CEST)