From The Mana World
m (->game concept)
m (Added "voting" banner.)
Line 1: Line 1:
{{Category_gameconcept}}
{{Category_gameconcept}}
{{Status_red}}
{{Status_red}}
{{Opinions
|
|
}}


  In SoM, when the player defeated a boss, he recieved a special item called a mana orb. Between
  In SoM, when the player defeated a boss, he recieved a special item called a mana orb. Between

Revision as of 07:51, 23 December 2007

This article collects information regarding the conceptualisation of the gameplay of The Mana World

This article is currently only a proposal

The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.

People who approve this proposal People who oppose this proposal




In SoM, when the player defeated a boss, he recieved a special item called a mana orb. Between
these orbs and some gil, the player could improve his weapons to the next level, allowing him
to hone his skills to the next level.

When the player fights a boss monster (which usually shows up at the end of quest) he automatically recieves a non-tradable mana orb. Using certain skills, mana orbs can combine two items together to create a new, superior item.

When the player activates the mana orb from his inventory, he is asked to select a certain weapon or armor. After that, he will be asked to present combination items, similar to the ones that appeared in Legend of Mana. If a high enough quantity of a single item is produced, the weapon or armor will be refined and new properties will be added to it.

When the item is refined

  • It's base offense (or defense, in the case of armors) increases automatically by a preset value.
  • If items are presented, it gains an addtional attribute, such as silence attack, or resistance to silence.
  • If the item already has more properties than a it can support, the user must choose one ofthem to remove.

In this way, players will bond with their equipment, which will serve them better and better throughout their travels. The cost of improving equipment goes up with each level the equipment gains by the formula

Price  = 100 * 2^item_level; (100, 200, 400, 800, 1600, 3200, 6400, 12800, 25600, 51200, etc.) (Maybe level 10 should be a cap...)

If anyone wants to contribute to the list of combine items, please do so here:

  • Ruby Mana Shard - Adds fire property to attacks or fire resistance to clothes
  • Sapphire Mana Shard - Adds water property to attacks or water resistance to clothes
  • Emerald Mana Shard - Adds earth property to attacks or earth resistance to clothes
  • Amethyst Mana Shard - Adds air property to attacks or air resistance to clothes
  • Quartz Mana Shard - Adds light property to attacks or light resistance to clothes
  • Obsidian Mana Shard - Adds dark property to attacks or dark resistance to clothes
  • Moonstone Mana Shard - Adds space property to attacks or space resistance to clothes
  • Sandstone Mana Shard - Adds time property to attacks or time resistance to clothes
  • Serpent's fang (20) - Adds poison 10% to attacks
  • Djin Copper(30) - Fire Magio Skill +1
  • Djin Silver(30) - Fire Magic Skill +2
  • Djin Gold(30) - Fire Magic Skill +3
  • Soap(20) - Hunt Amorphs Skill +2