From The Mana World
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{{Status_alert|I'm going to ship all of the old content here for archiving purposes. If nobody wants to keep it, then feel free to delete this page.<br><i><s>----</s> <u><b>[[User:Pauan|Pauan]] 12:15, 6 March 2007 (CET)</b></u></i>}}
In terms of the exact "advantages and disadvantages" mentioned in this article, no two organizations were created equal.  Compare a guild and a clan for example. In many ways, a guild might serve as a form of higher education, because like a school, its focus is on the advancement of abilities and the sharing of knowledge. A clan on the other hand, is more of a community made up of believers in a common goal, usually based on some sort of charter.


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A much more obvious example might be found by comparing the Magic Academy and Combat School.  Though both are low-level teaching organizations, they are the foundations of two very different professions.
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In addition to the kingdoms there are some independent organisations with noticable influence.  
Religions could be sort of a mixture in community and education.  Most followers come in search of a set of beliefs and a place to belong, but many stay for the powers they can acquire, through dedicated servitude.  After all, achieving divine favor should carry some extraordinary perks.. and those perks should not be attainable anywhere else.  (ie.. any magic that you learn or items that you acquire through religion, can not be learned or earned as a result of any other form of dedication or study..)


Every organisation has a headquarter and many smaller departments all around the world. Players can become members of these organisation. The requirements to become a member vary from organisation to organisation. A player who is a member of an organisation gains various benefits like discount on items sold by the organisation or access to special quests but gains disadvantages when dealing with opposing organisations.
That's sort of what I had imagined for schooling.  You are gradually rewarded during your studies, by learning new abilities.. but if you finish the school and graduate, you should be rewarded with something other than an ability; such as a rare item or set of items.  Like with the Magic Academy; graduation awards you first with the official title of "Wizard" or "Magician" (or something like that).. then with maybe your choice between a special staff, cloak, ring, etc..  It would be just one of many examples of items that can only be acquired through very specific means.  The same would go for the completion of Combat School, where you would maybe be given a new weapon of whatever type you're most specialized.


== List of organisations ==
Graduation can then lead fairly clearly to the guilds.  After completing Combat School for example, your trainer might encourage you to seek membership with the Warrior Guild.


=== Magic Academy ===
I could keep writing examples of how I imagine these organizations to function, but I'd like to allow some time for initial feedback. It almost feels like too many different organizations, but it's very hard to determine something like that at this point. Something tells me that we just might have room for all of these and a few more.
The magicans of the magic academy dedicate their life to the research of magic. They help everyone who is interested in magic to develop his/her magical skills.
 
=== Warrior Guild ===
The members of the warrior guild are training every day to become the strongest warriors in the world. They are the top authority in the development of new fighting techniques and in weapon research. They also teach young adventurers the basics of fighting.
 
=== Order of the Mana Knights ===
A knight order fighting against evil and mischief. It tries to stay political neutral but it is involved into political affairs more often then it would like to. It is very difficult to become a member.
 
=== Redstone Consortium ===
A merchant guild competing with the Abbana Merchant Association over the control of the world economy.
 
=== Abbana Merchant Association ===
A merchant guild competing with the Redstone Consortium over the control of the world economy.
 
=== The free Traders ===
Loose organisation of merchants who are against global cartels.
 
=== The Church of the Elder Gods ===
The members of this religious organisation are worshipping the elder gods. They oppose the cult of the demons.
 
=== The Cult of the Demons ===
These people believe that helping the demons to overcome the world will result in a peaceful and prosperous life for everyone (or at least for those who helped them). They are the enemies of the church of the elder gods.
 
=== The Geomancers ===
Magicans researching streams of mana energy and running a teleportation business. See [[Teleportation]].
 
=== The Druids ===
An organisation of magicans who try to live in harmony with the mana instead of manipulating it. The most harsh critics of the geomancers.

Revision as of 04:44, 23 February 2008

In terms of the exact "advantages and disadvantages" mentioned in this article, no two organizations were created equal. Compare a guild and a clan for example. In many ways, a guild might serve as a form of higher education, because like a school, its focus is on the advancement of abilities and the sharing of knowledge. A clan on the other hand, is more of a community made up of believers in a common goal, usually based on some sort of charter.

A much more obvious example might be found by comparing the Magic Academy and Combat School. Though both are low-level teaching organizations, they are the foundations of two very different professions.

Religions could be sort of a mixture in community and education. Most followers come in search of a set of beliefs and a place to belong, but many stay for the powers they can acquire, through dedicated servitude. After all, achieving divine favor should carry some extraordinary perks.. and those perks should not be attainable anywhere else. (ie.. any magic that you learn or items that you acquire through religion, can not be learned or earned as a result of any other form of dedication or study..)

That's sort of what I had imagined for schooling. You are gradually rewarded during your studies, by learning new abilities.. but if you finish the school and graduate, you should be rewarded with something other than an ability; such as a rare item or set of items. Like with the Magic Academy; graduation awards you first with the official title of "Wizard" or "Magician" (or something like that).. then with maybe your choice between a special staff, cloak, ring, etc.. It would be just one of many examples of items that can only be acquired through very specific means. The same would go for the completion of Combat School, where you would maybe be given a new weapon of whatever type you're most specialized.

Graduation can then lead fairly clearly to the guilds. After completing Combat School for example, your trainer might encourage you to seek membership with the Warrior Guild.

I could keep writing examples of how I imagine these organizations to function, but I'd like to allow some time for initial feedback. It almost feels like too many different organizations, but it's very hard to determine something like that at this point. Something tells me that we just might have room for all of these and a few more.