From The Mana World
(replaced the article with more useful instructions for people who want to make monster spritesets.)
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The list of monsters has been moved to the [[monster reference]]. This page is about the development of new monsters, or adaptions to be made to existing ones.
Our monster spritesets currently consist of two files. the first file is a .png image file (32 bit color with either alpha transparency or #FF00FF as transparency color) with all animation phases of the monster aligned to a grid. the 2nd file is an animation definition file with the ending .xml that declares which subimage is used when.


== Monster Suggestion List ==
[[Image:Monster1.png]]
This is a list suggested by players.
Giant Iguana,
Lizard,
Komodo Dragon,
Rat,
Bats,
Animal,
Wolves,
Scarabs,
Beetles,
Kangaroos,
Cactus,
Dragons,
Ghosts,
Sirits,
Cats,
Dogs ,
Quicksand,
Bee,
Spider,
Crocodile,
Hawk,
Pterodactyl,
t-Rex,
Triceritops,
Steragaurus,
Pheonix,
Fish,
Sea Snake,
Leech,
Frogs,
Goblin,
Faries,
Ghost,
trees,
gnomes,
elves,
centaurs,
nymphs,
bigfoot,


== Comments ==
== The Spriteset File ==
[[User:Bear|Bear]]: Also i was thinking... in every game, there are a set of monsters that ore ONLY in that game, like in RO, (Porings), in LineageII (Kheltir) so i was thinking about one for THIS game... something near the fluffy/harmless type monster :P


Suggestion List: Blue Slime, Red Slime, Purple Slime(miniboss?), Rattler(snake), Golem, Fire Golem, Ice Golem, Glass Golem, Wind Golem, Green Scorpion, Spirits(All elements, diff color/element), Dancing Cactus(Immobile), Rock Hermit(Crab), Bee, Venomous Bee, Queen Bee, Bat, Disfigured(undead?).
the png file contains all the animation phases. currently the animation system can display the following actions in each of the four directions. so the spriteset should contain at least one sprite for each of them:


:[[User:Bjørn|Bjørn]]: Kheltir? Haha, the only page on all the internet coming on Google when searching for Kheltir is this one, Bear. :D (http://www.google.com/search?q=Kheltir)
*standing
::[[User:Bear|Bear]]: Well, its called something similar to that, but its a kinda dog creature in LineageII
*attacking
:[[User:Sull|Sull]]: Why not a Rabbit like in the Mana series.i think its the best choise
*walking
::[[User:Bjørn|Bjørn]]: I'm against, mostly on the basis that we should avoid copying things from this game. Surely we can think of something more original.
*dead


[[User:Javila|Javila]]: This page is completely different of database of our current server. HP and attack are different. Dropped items are incomplete in database. Bjørn, can I update the file "mob_db.txt" and sent it to you??? And/or update this table too...
there is no upper limit for the number of animation phases for each action.
:[[User:Bear|Bear]]: well, just wait a little!, im uploading them withthe new release! dont do anything yet :o


[[User:Ultim|Ultim]]: Could someone upload a guide to the spritetable of monsters? i'm a bit confused as to which sprite goes to which action.
all the phases have to be arranged in a grid. the grid can have any size but it has to be the same for the whole spriteset. the organisation can be anyway you want. it is even possible to use the same frame multiple times in a sequence or even in different animation sequences. but the creation of the xml file is much easier when subimages that belong to the same animation are next to each other in the right order from left to right.


:[[User:ElvenProgrammer|ElvenProgrammer]]: Just look at the scorpion spriteset for reference, the first row are standing sprites, then you have 4 rows with walking frames, then 4 rows with attacking frames, then the last row which is for death frame. The columns represent the 4 directions. I don't remember the order and I'm to lazy to go check out, but as I said take a look at the scorpion's one.
== The XML File ==


::[[User:Ultim|Ultim]]: Already looked at the scorpion but couldn't quite figure out what was meant to be what. Your explanation worked just fine though, thanks.
For a description of the animation definition files see [[Animations]]
 
== Monster Proposals ==
 
For a list of creature proposals and concept art see [[Creature_proposal]]

Revision as of 02:57, 4 August 2006

Our monster spritesets currently consist of two files. the first file is a .png image file (32 bit color with either alpha transparency or #FF00FF as transparency color) with all animation phases of the monster aligned to a grid. the 2nd file is an animation definition file with the ending .xml that declares which subimage is used when.

Monster1.png

The Spriteset File

the png file contains all the animation phases. currently the animation system can display the following actions in each of the four directions. so the spriteset should contain at least one sprite for each of them:

  • standing
  • attacking
  • walking
  • dead

there is no upper limit for the number of animation phases for each action.

all the phases have to be arranged in a grid. the grid can have any size but it has to be the same for the whole spriteset. the organisation can be anyway you want. it is even possible to use the same frame multiple times in a sequence or even in different animation sequences. but the creation of the xml file is much easier when subimages that belong to the same animation are next to each other in the right order from left to right.

The XML File

For a description of the animation definition files see Animations

Monster Proposals

For a list of creature proposals and concept art see Creature_proposal