From The Mana World
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* http://www.mypathonline.com
* http://www.mypathonline.com
===Evol Online===
Resurrected old evol project in development. Now multilanguage. Using as server reworked tmwAthena. As graphics using GPL graphics. As client manaplus or any tmw compotable clients (with some limitations)
* http://www.evolonline.org/


==Inactive forks==
==Inactive forks==
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* http://www.damasca.net
* http://www.damasca.net


===Evol Online===
A French fork of TMW which used the TMW software with a completely new world made from RPGMaker XP graphics. It was inactive for a long time due to financial problems but the creator plans to revive the project soon with a codebase based on the 0.0.26 relase of tmw.
* http://www.evolonline.info/
[[Category:Forks]]
[[Category:Forks]]

Revision as of 01:20, 17 January 2011

The open source nature of The Mana World allows everyone to use it as a base for creating an own game. A lot of teams have made use of this opportunity. Projects listed on this page don't work with the official client. Those that are are listed on the Servers article.

Active forks

These are projects which are still in active development.

Aethyra

A fork of TMW based on the eAthena branch with most of the content from the original TMW, with plenty of custom content.

Mundo Dos Dragões ( World of Dragons )

A Brazilian fork of TMW based on the eAthena branch with a completely new game world made from RPGMaker tiles.

My Path Online

A fork of Mana based on the Manaserv branch with a completely redesigned world using both TMW tiles and many other custom tiles from around the world.

Evol Online

Resurrected old evol project in development. Now multilanguage. Using as server reworked tmwAthena. As graphics using GPL graphics. As client manaplus or any tmw compotable clients (with some limitations)

Inactive forks

These are projects based on TMW which are unfortunately not active anymore.

Sirus Online

An eAthena-based branch formed by people frustrated with the management of Endless Online. It had a quite good start until most players and some developers decided to rather play and develop the original TMW.

Damasca

A project very similar in scope to The Mana World, although programmed in C# instead of C++. When the development slowed down because of insufficient manpower it was attempted to rescue the project by using TMWserv and the TMW client which were already much further in their development. Unfortunately it did not turn out so well.