From The Mana World

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There will be no more starting over; this is the map. There will be inevitable but minor touchups over the course of development, (edges and other little things, to accommodate details in mapping) but we are close to being ready for more detailed work, based on this schematic. (Not just this single world overview, but closeups of specific regions and locations) Thanks to everyone's hard work and patience, we are finally (albeit gradually) getting back on track.


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Elemental Info

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These zones display obvious landscape and terrain characteristics with their relative element.


Each of the four realms circled with red are centers of true elemental energy; each is also home to one of the hidden crystals.

The elemental alignment of these realms are as follows..(starting at the top-left, moving clockwise): WATER, AIR, FIRE, EARTH


The blue circles are "secondary elements" .. These are not actual elements, but rather products of two combined elements.

They are presented in the same top-left, clockwise fashion: ICE, LIGHTNING, METAL, WOOD


The next set of circles will be "tertiary elements" .. products made of three elements.

So far, the only ideas to undergo any sort of discussion have been: SWAMP, SMOKE, and SNOW (similar but different to ICE).

Likewise, the list can combine even further, into fourth level elements. And fifth, and sixth, and so on and so on, as far as we so wish this to go. For now, however, three levels is more than enough. By combining multiple parts of each of the pure elements, you can create whatsoever element you so wish. This is the great quest of alchemists: the ultimate element. Likewise it can tie into various other areas and classes. Theoretically, at some point in time we could allow players to meld their own custom-made elements from the various elements already provided. Over time this will cause greater and greater spells and become increasingly difficult to perform the meldings. Thus, our mages and alchemists are kept quite busy searching the world over.


A fourth level circle will be drawn around the central continent. This is the theoretical level at which Mana energy should be produced, but this has yet to be a proven theory. We can assume that the elemental reaction that most closely resembled "Mana" was the explosive energy expelled after sealing the gods away. Whether this was truley Mana, or an intensely powerful blend of every element, is a very argued topic. Though scholars still don't have many hard-facts about the prehistoric war against the gods, they know enough to develop theories and passionate opinions.


Landforms

We can turn the continents into articles if/when we can apply some good names to the entire landforms. Until then, I'll just list them generically as sub-categories, as per their alignment on the map.

Central Continent

the Xartune woodlands, the Tonori desert


Northern Continent

the Kazeii iceshelf

Eastern Continent

the Volcanic plains of Gehspal

Southern Continent

Kaxna

Western Islands

Keshlam, the Floating Continent

Tempus


Sea

the Sea of Dissonace

Old World "Stuff"

I'll leave the old world information down here for archival purposes, just temporarily. The maps and regional information before were designed prior to the creation the new backstory and hence forth, do not apply to further development. We will keep them around for as long as they are being used to scavenge names and other material, which currently, they are.


Maps


Regions

Region Terrain Key Locations Description
Sonbrand Urbanized Island Great Library Island of Scholars
Frenshya Plains Plains A well watered plain between the Kaisei River and the southern seas. Mostly farmland or pastures.
Xartune Forests, Meadows Shimris, Macabre, Woodland Village An overgrown jungle continent to the northwest
Gasaro Grassland, Canyons A region to the south upon the island of the same name. Gasaro is for a large part empty grasslands, spotted with some canyons and dunes.
Gaeas Hearth Jungle At the heart of the world, a dense bastion of mana energy.
Gloriana Iceworld A northern continent of snow and ice. Only inhabited by nomads.
Sea of Dissonance Ocean A perpetual, powerful ocean current combined with deadly shoals make this northern sea almost intraversable.
Merene Archipelago Archipelago A collection of nearly 100 small islands in the southern Sea of Abbana
Motetshi The last unexplored continent, due to its place beyond a number of harsh shoals and the [Sea of Dissonance].
Amplar Deadlands Wasteland A large, poisonous muck on the edge of Motetshi. Another deterrent to tourists of the region.
Moori Isthmus Landbridge A tiny land bridge that connects Xartune to Tonori.
Sea of Abbana Ocean connects to port city of Abanna to the rest of its neighbors via ocean.
OsiruSea Ocean A small body of water that separates the island of [Gasaro] from the rest of The Great Continent.
Blachet Sea Ocean The sea beneath Aerol, usually a calm one.
Kaisei River River A river flowing west from the mountains near [GeonsCrater] to the Sea of Abbana and the Sea of Dissonance
Kaisei River Delta River Delta An outlet of the Kaisei River that forms a large marsh. An ancient civilization thrived here which is believed to be a precursor to the civilization at Tulimshar
Gispaa Island Volcanic island A small volcanic island, upon which the Temple of Fire sits.
Collis Forest Forest A large deciduous forest that separates Shaede from the rest of The Great Continent.
Ivari Sea Ocean The sea surrounding Veshrin. Filled with pirates and dangerous storms, due to its proximity with the Sea of Dissonance.
Issa Marsh Swamp A marsh at the edge of Collis Forest. Valuable and interesting wildlife thrives there, but the terrain is treacherous.