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This article contains information for players or people interested in playing on the Classic server. If you are looking for information for The Mana World, go here The Mana World.
See also the Classic Portal



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This article is currently under construction.
Old proposal moved to archive. This page will reflect game content and may not mesh with World Geography until content is added.


Map of Tulimshar

Geography

Tulimshar is the capital of Tonori, a dry continent to the South. It is surrounded by the Long Sea to the West, the Clear Sea to the North (through which the Ferry travels), and the Desert Mountains to the South and East. South of the Desert, you will also find the Tulimshar Mines. Navigating from the Tulimshar Mines, you will be able to travel through to other areas, including under the sea to Argeas.

History

Tonori has a port off the inlet on the Western coast in Tulimshar, where the major export is crystals found in the Gispaan Mountains. The growing number of Sea Slimes, Fire Goblins and Scorpions in the town and desert has made the outskirts of the city a dangerous place for travellers.

Social

Tulimshar is, unfortunately, at the center of a political and warlike intersection; suffering from years of constant wars and forced alliances to keep its land from being destroyed and its people from being slaughtered. During times of peace, Tulimshar is a thriving trade port. Merchants buy and sell wares made from the local inhabitants that live in the city or trade goods from Legacy:Gispaa. During times of war, Tulimshar becomes a fortress capable of repelling any invaders.

  • The upper class
    • Legacy:Council of Wizards
      • A 12 members sit on this democratically elected council.
      • All 12 members convene after their elections to nominate the new Arch-mage of Tulimshar from a mage not on the council.
    • Legacy:Fraternity of Mages
      • The University teaches for more than just magic. Such subjects as; Tactics, Conservation and Accounting are also taught.
      • While often elected to the council, the numerous personalities within the school often agree to disagree, then throw a lightning bolt.
    • Legacy:Conclave of Officers
      • Usually lead by the battle mage from the University, this is a group of hardened warriors.
      • There numbers are few but the numerous wars has made all of the ones left alive veterans.
      • They keep order in and around Tulimshar, most often they are needed in the council chambers.
  • The middle class
    • Merchants
      • Selling goods locally and trade wares from the port.
    • Craftsmen
    • Skill Trainers
      • Devoting themselves to perfecting a skill they teach advanced techniques. such as Legacy:Luca
  • The lower class
    • Laborers/Dock Hands
      • Handling the majority of the grunt work; unloading cargo, loading cargo and moving crates.
    • Soldiers/Guards
      • They spend most of their time policing the streets and the desert surrounding Tulimshar for any signs of trouble.
    • Natives
      • Made up of a nomadic peoples who roam the desert or camp up on the plateaus.
      • Known across the globe for their skills with snake skin,Pachua is one of the most famous.

What to do there

Quests

Crafting

Buy and Trade

Take Care of Yourself

  • Bank/Storage:
    • Hydusun (Central Tulimshar Marketplace)
    • Tybalt
  • Change genre: Eurni
  • Hairdresser:
    • Issay (Central Tulimshar Marketplace)
    • Nicolas
  • Marriage: Estard (government building)
    • Rest: Rebecca (Inn)

Learn

Have Fun

  • Casino: (Inn)
    • Blackjack
    • Roulette
    • Slotmachine
  • PvP: Legacy:Phaet (Inn/Arena)

NPC's in the Area