From The Mana World
(Discussion about using a higher-quality version of the map.)
 
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Why aren't we using it?
Why aren't we using it?
--Pauan
:The shapes of the land and such don't match. Especially Argaes. The one at the top of the article is out of date itself. &mdash; [[User:Jaxad0127|<span style="color: #160196">Jaxad</span>]][[User Talk:Jaxad0127|<span style="color: #5B038F">0127</span>]] 14:16, 31 July 2009 (UTC)
== Far too ambious ==
The old world map was far too ambitious and had a number of problems with the conceptual build not matching the area /content /wiki
== Base Idea ==
* Current idea is to reduce map to a smaller world map size
* Smush current content into Argaes Like land mass as it contains most of the geography we need
** Imagine these 3 on a single map (still not connected by land) [[World_Map]]
* Solidify content/wiki/maps then move on to another continent
== Improvements ==
* Create maps that are uniform and coordinated (i.e. 001-001-1 is XXX-YYY-1)
* Create Standard Overworld map size to enable future modes of travel easier by using map edges as warps
* No more digging to find that map you want just look on the overworld
* NPCs are easier to find as well
* Non-overworld maps can stay the same.

Latest revision as of 05:31, 20 February 2014

There's a higher-quality version here:

http://wiki.themanaworld.org/index.php/Image:WorldmapDevelopment.png

Why aren't we using it?

--Pauan

The shapes of the land and such don't match. Especially Argaes. The one at the top of the article is out of date itself. — Jaxad0127 14:16, 31 July 2009 (UTC)

Far too ambious

The old world map was far too ambitious and had a number of problems with the conceptual build not matching the area /content /wiki

Base Idea

  • Current idea is to reduce map to a smaller world map size
  • Smush current content into Argaes Like land mass as it contains most of the geography we need
    • Imagine these 3 on a single map (still not connected by land) World_Map
  • Solidify content/wiki/maps then move on to another continent

Improvements

  • Create maps that are uniform and coordinated (i.e. 001-001-1 is XXX-YYY-1)
  • Create Standard Overworld map size to enable future modes of travel easier by using map edges as warps
  • No more digging to find that map you want just look on the overworld
  • NPCs are easier to find as well
  • Non-overworld maps can stay the same.