From The Mana World
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I HIGHLY suggest you change the 2nd level elements 'Swamp' to 'Wood.' My reasoning is very simple: If you mix woods with water, you get swamp, but no matter what you mix with swamp, you will never get woods. Thus, it would seem awfully silly to put woods as a 3rd level element, unless you can give me a sound combination that would work. However, it would make an awful lot of sense to put swamp as a 3rd level element, for swamp naturally proceeds out of the wood. <i><s>----</s> <u><b>[[User:Pauan|Pauan]] 02:02, 6 February 2007 (CET)</b></u></i>
There's a higher-quality version here:


:Very well put. I knew something wasn't right with that whole area. I wonder, would fungus fit in better with Swamp or Wood?  I would like to include mushroom buildings as part of a design feature for at least one area.  About naming.. do you have any immediate thoughts about them?\
http://wiki.themanaworld.org/index.php/Image:WorldmapDevelopment.png


::Swamp. No doubt. Yes, there is fungi in woods as well, but it is more associated with swamp. In addition to this, with the excess of water and mutation, giant mushrooms would be far more likely. Which names are you referring to? I care not much about names, as long as they sound decent enough. I will not put a terribly large amount of time into thinking up names, preferring to leave the task to others. If I notice an erroneous or bad name I will point it out, but I can not do much more in the matter. <i><s>----</s> <u><b>[[User:Pauan|Pauan]] 09:29, 6 February 2007 (CET)</b></u></i>
Why aren't we using it?


''Sorry, I didn't get as much published as I had planned to today; something came up that took up most of the afternoon.. and now I have to go to stupid bed, so I can get up for stupid work.''  :( [[User:Dabe|Dabe]] 04:37, 6 February 2007 (CET)
--Pauan
:That is fine. I was gone for a while today anyways; due to me coming back from my vacation I am rather tired and have slept some. We shall discuss this tomorrow then I suppose. <i><s>----</s> <u><b>[[User:Pauan|Pauan]] 09:29, 6 February 2007 (CET)</b></u></i>
 
:The shapes of the land and such don't match. Especially Argaes. The one at the top of the article is out of date itself. &mdash; [[User:Jaxad0127|<span style="color: #160196">Jaxad</span>]][[User Talk:Jaxad0127|<span style="color: #5B038F">0127</span>]] 14:16, 31 July 2009 (UTC)
 
== Far too ambious ==
 
The old world map was far too ambitious and had a number of problems with the conceptual build not matching the area /content /wiki
 
== Base Idea ==
* Current idea is to reduce map to a smaller world map size
* Smush current content into Argaes Like land mass as it contains most of the geography we need
** Imagine these 3 on a single map (still not connected by land) [[World_Map]]
* Solidify content/wiki/maps then move on to another continent
 
== Improvements ==
* Create maps that are uniform and coordinated (i.e. 001-001-1 is XXX-YYY-1)
* Create Standard Overworld map size to enable future modes of travel easier by using map edges as warps
* No more digging to find that map you want just look on the overworld
* NPCs are easier to find as well
* Non-overworld maps can stay the same.

Latest revision as of 05:31, 20 February 2014

There's a higher-quality version here:

http://wiki.themanaworld.org/index.php/Image:WorldmapDevelopment.png

Why aren't we using it?

--Pauan

The shapes of the land and such don't match. Especially Argaes. The one at the top of the article is out of date itself. — Jaxad0127 14:16, 31 July 2009 (UTC)

Far too ambious

The old world map was far too ambitious and had a number of problems with the conceptual build not matching the area /content /wiki

Base Idea

  • Current idea is to reduce map to a smaller world map size
  • Smush current content into Argaes Like land mass as it contains most of the geography we need
    • Imagine these 3 on a single map (still not connected by land) World_Map
  • Solidify content/wiki/maps then move on to another continent

Improvements

  • Create maps that are uniform and coordinated (i.e. 001-001-1 is XXX-YYY-1)
  • Create Standard Overworld map size to enable future modes of travel easier by using map edges as warps
  • No more digging to find that map you want just look on the overworld
  • NPCs are easier to find as well
  • Non-overworld maps can stay the same.