From The Mana World
(requesting tasks)
 
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I have requests.  I will gradually do these things myself, but anyone that wants to help is very welcome and appreciated. 
There's a higher-quality version here:


*World map layers to portray the ocean floor, as well as the sky, mainly depicting Keshlam's floating islands and the peak of "Gasaro's Big Mountain".
http://wiki.themanaworld.org/index.php/Image:WorldmapDevelopment.png


*A neato name for "Gasaro's Big Mountain" ;)
Why aren't we using it?


*We should consider the current map the final schematic, but I'd like to request that work begin on a "prettier" version.  Something with some detail, without the grid. 
--Pauan


:The shapes of the land and such don't match. Especially Argaes. The one at the top of the article is out of date itself. &mdash; [[User:Jaxad0127|<span style="color: #160196">Jaxad</span>]][[User Talk:Jaxad0127|<span style="color: #5B038F">0127</span>]] 14:16, 31 July 2009 (UTC)


*For the schematic-world map, I think the grid layer(s?) needs redrawn, so the opacity is consistent throughout.
== Far too ambious ==


The old world map was far too ambitious and had a number of problems with the conceptual build not matching the area /content /wiki


*I would like to make an imagemap from the current world map.  It's not a big deal.. I just think it would be cool to click directly on the map, to get to the articles for each major area.  Rollover-images would be a great plus.  :D
== Base Idea ==
* Current idea is to reduce map to a smaller world map size
* Smush current content into Argaes Like land mass as it contains most of the geography we need
** Imagine these 3 on a single map (still not connected by land) [[World_Map]]
* Solidify content/wiki/maps then move on to another continent


 
== Improvements ==
*Concept art for the natural environments and for architectural reference. For everything. Don't be afraid to try different approaches to a single concept.
* Create maps that are uniform and coordinated (i.e. 001-001-1 is XXX-YYY-1)
 
* Create Standard Overworld map size to enable future modes of travel easier by using map edges as warps
 
* No more digging to find that map you want just look on the overworld
..if you have a relevant request to place here, please do.  Thanks! 
* NPCs are easier to find as well
 
* Non-overworld maps can stay the same.
- [[User:Dabe|Dabe]] 20:10, 22 May 2007 (CEST)

Latest revision as of 05:31, 20 February 2014

There's a higher-quality version here:

http://wiki.themanaworld.org/index.php/Image:WorldmapDevelopment.png

Why aren't we using it?

--Pauan

The shapes of the land and such don't match. Especially Argaes. The one at the top of the article is out of date itself. — Jaxad0127 14:16, 31 July 2009 (UTC)

Far too ambious

The old world map was far too ambitious and had a number of problems with the conceptual build not matching the area /content /wiki

Base Idea

  • Current idea is to reduce map to a smaller world map size
  • Smush current content into Argaes Like land mass as it contains most of the geography we need
    • Imagine these 3 on a single map (still not connected by land) World_Map
  • Solidify content/wiki/maps then move on to another continent

Improvements

  • Create maps that are uniform and coordinated (i.e. 001-001-1 is XXX-YYY-1)
  • Create Standard Overworld map size to enable future modes of travel easier by using map edges as warps
  • No more digging to find that map you want just look on the overworld
  • NPCs are easier to find as well
  • Non-overworld maps can stay the same.