From The Mana World
(→‎The python script mobdbtowiki: Update script as per main article change)
(Should we use |page=Monsters or not?)
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==How to generate the main page==
Since this is an redirect page now, we could use <nowiki>{{I18n|page=Monsters}}</nowiki> to link directly to the correct English page. By doing it that way would reduce a useless click. However this would break the link to the Italian language version. Any thoughts about this? [[User:EJlol|EJ]] ([[User talk:EJlol|talk]]) 07:17, 20 June 2020 (UTC)
The main article is generated by a python script that creates the monster page in wikicode from the eAthena configuration files. Please use the python script to update the page, as manual changes may be overwritten by someone pasting in the results from the script below.
 
The python script will write the ''complete'' Monster reference page to stdout (standard output). Then it is only a matter of copying and pasting in that text. If you want to edit the introductory text or add images, please do so in the script below.
 
The python script takes the following arguments:
 
mobdbtowiki <path to item database> <path to monster database>
 
If you run <code>dbtowiki</code> without any arguments, the script will try to find the files <code>item_db.txt</code> and <code>mob_db.txt</code> inside the working directory.
 
=== The python script mobdbtowiki ===
<pre>
#!/usr/bin/python
# Licensed under GNU General Public License
 
import sys, os, datetime;
 
 
# VARIOUS SETTINGS
 
# If something seems not to work, set this value to 1 to get more information
debug = 0
 
# Number of rows between table header
headerafterrow = 10
 
# Formatting of traits
traitstart = '\'\'<span style="color:#ad1818">'
traitend  = '</span>\'\''
 
 
#####################################
##                                ##
##  ADD WIKILINKS TO IMAGES BELOW  ##
##                                ##
#####################################
 
imageurls = {
'AlizarinPlant': "[[Image:Plant-Alizarin.png]]",
'MauvePlant':    "[[Image:Plant-Mauve.png]]",
'Bat':          "[[Image:Bat.png]]",
'BlackScorpion': "[[Image:BlackScorpion.png]]",
'CaveSnake':    "[[Image:LampSnake.png]]",
'CobaltPlant':  "[[Image:Plant-Cobalt.png]]",
'EasterFluffy':  "[[Image:Fluffy.png]]",
'EvilMushroom':  "[[Image:Evilmushroom.png]]",
'FireGoblin':    "[[Image:FireGoblin.png]]",
'FireSkull':    "[[Image:FireSkull.png]]",
'Flower':        "[[Image:Sleepflower.png]]",
'Fluffy':        "[[Image:Fluffy.png]]",
'GambogePlant':  "[[Image:Plant-Gamboge.png]]",
'GiantMaggot':  "[[Image:GiantMaggot.png]]",
'GrassSnake':    "",
'GreenSlime':    "[[Image:GreenSlime.png]]",
'JackO':        "[[Image:JackO.png]]",
'LogHead':      "[[Image:Stumpy.png]]",
'Maggot':        "[[Image:Maggot.png]]",
'Mouboo':        "[[Image:Mouboo.png]]",
'MountainSnake': "[[Image:MountainSnake.png]]",
'Pinkie':        "[[Image:Violet.png]]",
'PoisonSkull':  "[[Image:PoisonSkull.png]]",
'RedScorpion':  "[[Image:RedScorpion.png]]",
'RedSlime':      "[[Image:RedSlime.png]]",
'RudolphSlime':  "[[Image:Rudolphslime.png]]",
'SantaSlime':    "[[Image:Santaslime.png]]",
'Scorpion':      "[[Image:Scorpion.png]]",
'SeaSlime':      "[[Image:Sea-slime.png]]",
'Silkworm':      "",
'Snake' :        "[[Image:Snake.png]]",
'Spider':        "[[Image:Spider.png]]",
'SpikyMushroom': "[[Image:Shroom.png]]",
'YellowSlime':  "[[Image:YellowSlime.png]]"
# Note that the last line above should not be ended by a comma!
}
 
 
##########################################
##                                      ##
##  CHANGE THE INTRODUCTORY TEXT BELOW  ##
##                                      ##
##########################################
 
intro = []
 
# Each appended line will automatically end with a line break
 
intro.append("{{Category_playerinfo}}")
intro.append("{{Status_green}}")
intro.append("")
intro.append("'''Page last generated on %s.'''" % datetime.date.today())
intro.append("")
intro.append("'''Warning:''' This reference might be out of date. The python script to generate this page can be found on the discussion page. Please be aware that any manual changes made to this page may be lost when the page is generated anew. Also, this reference might not reflect what is currently in the game. [http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/db/mob_db.txt?revision=HEAD&view=markup You can view the most up-to-date version here.]")
intro.append("")
intro.append("The monsters are sorted roughly by their fighting strength, calculated as: <code>health_points * (attack_min + attack_max)</code>.")
intro.append("")
intro.append("'''Key:''' HP is health points, DEF is defense, ATT is attack, EXP is the experience, JEXP is the job experience. The others are self-explanatory. Traits (such as Aggressive) are written in " + traitstart + "italics" + traitend + ".")
intro.append("")
 
 
# Table headers
 
def printtableheader():
    sys.stdout.write('! style="background:#efdead;" | Image\n')
    sys.stdout.write('! style="background:#efdead;" | Name\n')
    sys.stdout.write('! style="background:#efdead;" | ID\n')
    sys.stdout.write('! style="background:#efdead;" | HP\n')
    sys.stdout.write('! style="background:#efdead;" | DEF\n')
    sys.stdout.write('! style="background:#efdead;" | ATT\n')
    sys.stdout.write('! style="background:#efdead;" | EXP\n')
    sys.stdout.write('! style="background:#efdead;" | JEXP\n')
    sys.stdout.write('! style="background:#efdead;" | Drops\n')
    sys.stdout.write('|-\n')
 
 
class whatever: pass
 
log = []
 
 
def saveint(string):
    a = 0
    try:
        a = int(string)
    except:
        a = 0
    return a
       
 
def parsemonsters(file):
    objects = []
    for line in file:
        s = line[0:line.find('//')].strip().replace('\t','')
        if s:
            values = s.split(',')
            if line[0] == '#':
                if debug:
                    log.append("FOUND COMMENT LINE: %s" % str(values))
                continue
            if (len(values) != 55):
                log.append("mob_db: Warning, monster-line with ID %s has %d values instead of 55" % (values[0], len(values)))
                if debug:
                    log.append("  line was %s" % str(values))
                while (len(values) < 54):
                    values.append('')
                while (len(values) > 54):
                    values.pop()
 
            o = whatever()
 
            o.id            = saveint(values[0])  # Monster ID
            o.label          =        values[1]    # The label (name) used in GM commands
            o.name          =        values[2]    # The name known to the server (not to the client)
            o.level          = saveint(values[3])  # Level
            o.hp            = saveint(values[4])  # Health points
            o.sp            = saveint(values[5])  # SP
            o.experience    = saveint(values[6])  # Experience points
            o.jobexperience  = saveint(values[7])  # Job experience points
            o.range1        = saveint(values[8])  # Range of attack
            o.attackmin      = saveint(values[9])  # Minimum attack damage
            o.attackmax      = saveint(values[10])  # Maximum attack damage
            o.defense        = saveint(values[11])  # Defense (relative in percent)
            o.magicaldefense = saveint(values[12])  # Magical defense (ditto)
            o.strength      = saveint(values[13])  # Strength level
            o.agility        = saveint(values[14])  # Agility level
            o.vitality      = saveint(values[15])  # Vitality level
            o.intelligence  = saveint(values[16])  # Intelligence level
            o.dexterity      = saveint(values[17])  # Dexterity level
            o.luck          = saveint(values[18])  # Luck level
            o.range2        = saveint(values[19])  # Some-other range ???
            o.range3        = saveint(values[20])  # Line-of-sight range ???
            o.scale          = saveint(values[21])  # The size type
            o.race          = saveint(values[22])  # Race
            o.element        = saveint(values[23])  # Element level and type
            o.mode          = saveint(values[24])  # Behaviour type (aggressive etc.)
            o.speed          = saveint(values[25])  # Walking speed (faster for lower values)
            o.attackdelay    = saveint(values[26])  # Attack delay (attack speed is the inverse)
            o.attackmotion  = saveint(values[27])  # Speed of attack animation ???
            o.damagemotion  = saveint(values[28])  # Speed of damage animation ???
 
            o.drop = []
            for i in range(8):
                o.drop.append(whatever())
 
            o.drop[0].id    = saveint(values[29])  # The following are 8 groups of item IDs and
            o.drop[0].per    = saveint(values[30])  #    drop rates (100 = 1%) for drops 1 to 8
            o.drop[1].id    = saveint(values[31])
            o.drop[1].per    = saveint(values[32])
            o.drop[2].id    = saveint(values[33])
            o.drop[2].per    = saveint(values[34])
            o.drop[3].id    = saveint(values[35])
            o.drop[3].per    = saveint(values[36])
            o.drop[4].id    = saveint(values[37])
            o.drop[4].per    = saveint(values[38])
            o.drop[5].id    = saveint(values[39])
            o.drop[5].per    = saveint(values[40])
            o.drop[6].id    = saveint(values[41])
            o.drop[6].per    = saveint(values[42])
            o.drop[7].id    = saveint(values[43])
            o.drop[7].per    = saveint(values[44])
 
            o.item1          = saveint(values[45])  # ???
            o.item2          = saveint(values[46])  # ???
            o.mexp          = saveint(values[47])  # ???
            o.expper        = saveint(values[48])  # ???
 
            o.mvp = []
            for i in range(3):
                o.mvp.append(whatever())
 
            o.mvp[0].id      = saveint(values[49])  # The following are 3 groups of item IDs and
            o.mvp[0].per    = saveint(values[50])  #    drop rates (100 = 1%) for what drops ???
            o.mvp[1].id      = saveint(values[51])
            o.mvp[1].per    = saveint(values[52])
            o.mvp[2].id      = saveint(values[53])
            o.mvp[2].per    = saveint(values[54])
 
            objects.append(o)
 
    return objects
 
 
def addimageurls(monsters):
    global imageurls
    for m in monsters:
        if imageurls.has_key(m.label):
            m.imgurl = imageurls[m.label]
        else:
            m.imgurl = ''
            if debug:
                log.append('Warning: Could not find imageurl for %s' % m.label)
 
 
def adddropnames(monsters,dropnames):
    for m in monsters:
        for d in m.drop:
            # Only add a dropname if it isn't "default" (id=0)
            if dropnames.has_key(d.id) and int(d.id):
                d.name = dropnames[d.id]
            else:
                d.name = ''
   
 
def parseitemnames(file):
    global log
    dic = {}
    for line in file:
        if line[0] == '#':
            continue
        s = line[0:line.find('//')].strip()
        if s:
            values = s.split(',')
            if (len(values) < 3):
                if len(values) > 0: log.append("mob_db: Warning, item-line with ID %s doesnt even have 3 values. Skipped." % (values[0], len(values)))
            else:
                id = int(values[0])
                dic[id] = values[2];
    return dic
 
 
def printlog():
    global log
    if len(log) > 0:
        sys.stdout.write('\n---------------------------------------\n')
    for line in log:
        sys.stdout.write(line+'\n')
 
 
def getdropstring(monster):
    i = 0
    output = ""
    monster.drop.sort(lambda x,y: y.per-x.per)
    for d in monster.drop:
        if d.name:
            if (i != 0):
                output += '<br>'
            s = ""
            if d.per >= 1000:
                s = "%d" % (d.per/100)
            elif d.per >= 100:
                if (d.per % 100) != 0:
                    s = "%1.1f" % (d.per/100.0)
                else:
                    s = "%d"    % (d.per/100)
            else:
                if (d.per % 1000) != 0:
                    s = "%.2f"  % (d.per/100.0)
                else:
                    s = "%.1f"  % (d.per/100.0)
            output += ("%s (%s%%)" % (d.name.replace('\t',''), s))
            i = i + 1
    return output
 
 
def printmonsters(monsters):
    # Key to monster behaviour/trait modes
    #
    # TRAIT            ID    FIELD  =  MODE    COMMENT
    # Moving            0    0x0001      1
    # Looter            1    0x0002      2
    # Aggressor        2    0x0004      4
    # Assister          3    0x0008      8
    # ?                4    0x0010      16    Currently not used
    # ?                5    0x0020      32    Used (but what does it do?)
    # ?                6    0x0040      64    Currently not used
    # ?                7    0x0080    128    Currently not used
    # ?                8    0x0100    256    Currently not used
    # ?                9    0x0200    512    Currently not used
    # ?                10    0x0400    1024    Currently not used
    # ?                11    0x0800    2048    Currently not used
    # ?                12    0x1000    4096    Currently not used
    # Attack master    13    0x2000    8192    Used for summoned monsters
 
    sys.stdout.write('{| border="1" cellspacing="0" cellpadding="5" width="100%" align="center"\n')
 
    i = 0
    for m in monsters:
        if (i == headerafterrow):
            i = 0
        if (i == 0):
            printtableheader()
 
        # Image
        sys.stdout.write('| align="center" | %s\n' % m.imgurl)
 
        # Name and Stationary/Assists traits
        sys.stdout.write('| %s' % m.name)
        if (m.mode >> 0 & 1 == 0):
            sys.stdout.write('<br />' + traitstart + 'Stationary' + traitend)
        if (m.mode >> 3 & 1 == 1):
            sys.stdout.write('<br />' + traitstart + 'Assists' + traitend)
        sys.stdout.write('\n')
 
        # ID, Health and Defense
        sys.stdout.write('| align="center" | %d\n'  % m.id)
        sys.stdout.write('| align="center" | %d\n'  % m.hp)
        sys.stdout.write('| align="center" | %d%%\n' % m.defense)
 
        # Attack and No-attack/Aggressive traits
        if (m.mode >> 7 & 1 == 0):
            sys.stdout.write('| align="center" | ' + traitstart + 'N/A' + traitend)
        else:
            if m.attackmin < m.attackmax:
                sys.stdout.write('| align="center" | %d-%d' % (m.attackmin, m.attackmax))
            else:
                sys.stdout.write('| align="center" | %d' % m.attackmin)
            if (m.mode >> 2 & 1 == 1):
                sys.stdout.write('<br />' + traitstart + 'Aggressive' + traitend)
        sys.stdout.write('\n')
 
        # Experience and Job experience
        sys.stdout.write('| align="center" | %d\n' % m.experience)
        sys.stdout.write('| align="center" | %d\n' % m.jobexperience)
 
        # Drops and Looter trait
        sys.stdout.write('| %s' % getdropstring(m))
        if (m.mode >> 1 & 1 == 1):
            sys.stdout.write('<br />' + traitstart + 'Picks up loot' + traitend)
        sys.stdout.write('\n')
 
        sys.stdout.write('|-\n')
        i = i + 1
 
    sys.stdout.write('|}\n')
 
 
#MAIN
try:
    if (len(sys.argv) == 1):
        mob_db = "mob_db.txt"
        item_db = "item_db.txt"
    elif (len(sys.argv) == 3):
        mob_db = sys.argv[1]
        item_db = sys.argv[2]
    else:
        mob_db = ''
        item_db = ''
        sys.stdout.write("Wrong number of arguments\n")
 
    if (mob_db and item_db) :
        if (not os.path.isfile(mob_db)):
            sys.stdout.write("File does not exist: %s\n" % mob_db)
            mob_db = ''
        if (not os.path.isfile(item_db)):
            sys.stdout.write("File does not exist: %s\n" % item_db)
            item_db = ''
   
    if not (mob_db and item_db):
        sys.stdout.write("\nUSAGE:\n")
        sys.stdout.write("dbtowiki without any arguments will use item_db.txt and mob_db.txt in the current directory.\n")
        sys.stdout.write("to specify custom files, call: dbtowiki <mob_db> <item_db>\n")
        exit(-1);
    else:
        if debug:
            log.append("Monster-list [mob_db] = %s" % mob_db)
            log.append("Item-list [item_db] = %s" % item_db)
        f = open(mob_db)
        monsters = parsemonsters(f);
        f = open(item_db)
        itemnames = parseitemnames(f);
 
        addimageurls(monsters)
        adddropnames(monsters,itemnames)
        monsters.sort(lambda x, y: x.hp*(x.attackmin+x.attackmax) - y.hp*(y.attackmin+y.attackmax))
 
        for line in intro:
            sys.stdout.write(line+'\n')
 
        printmonsters(monsters)
 
finally:
    printlog()
</pre>
 
==Discussion==
 
=== Strength of Red Scorpion ===
Wasnt the RED scorpion supposed to be a miniboss? that HP seems kinda low for one :o
--[[User:Bear|Bear]]
 
Cool, I was thinking about bosses too.
I believe that Red Guy is like a boss. There are too many snakes and spiders, a DRAGON should be a good idea for a boss. But ONLY ONE DRAGON, please.
--[[User:BrightCiro|BrightCiro]] (Ciro Leonardo, the char)
 
=== Agressive/nonagressive monsters? ===
Is there an easy way to list this attribute? [[User:Hoogli|Hoogli]] 21:02, 18 April 2008 (CEST)
 
:Another column for attributes (aggressive, cowardly, etc.) or name highlighting. &mdash; [[User:Jaxad0127|<span style="color: #160196">Jaxad</span>]][[User Talk:Jaxad0127|<span style="color: #5B038F">0127</span>]] 01:48, 19 April 2008 (CEST)
 
:: I will take a look on this the next time I am working on the script, unless someone else wishes to take a look? (This is the first time I’m working with python.) ✎ [[User:Kess|Kess]]<sup>[[User talk:Kess|☽]]</sup> 23:45, 28 October 2008 (CET)
 
::: Ok. Last night I added this information to the script (not updated on the wiki yet). But I am not sure how to show it, a few suggestions follows. I did not want to put it in an additional column as the table is quite wide already (it will soon, if not already, get too wide for narrow screens/windows).
::: The traits that TMW currently uses are as follows (either on/off): Moveable/Cannot move · Loots/Does not loot · Aggressive/Does not attack on sight · Assists/Does not help its friends · <A trait that may be related to a boss; currently Santa Slimes and Spiders have this, unsure what it really does...> · Has attack/Does not have any attack. Which ones should be shown, and more importantly to me, how? Suggestions welcome. ✎ [[User:Kess|Kess]]<sup>[[User talk:Kess|☽]]</sup> 14:00, 30 October 2008 (CET)
 
====Formatting examples====
'''Version 1'''—‘unusual’ mob traits listed below the name
{| border="1" cellspacing="0" cellpadding="5" width="100%" align="center"
! style="background:#efdead;" | Image
! style="background:#efdead;" | Name
! style="background:#efdead;" | ID
! style="background:#efdead;" | HP
! style="background:#efdead;" | DEF
! style="background:#efdead;" | ATT
! style="background:#efdead;" | EXP
! style="background:#efdead;" | JEXP
! style="background:#efdead;" | Drops
|-
| align="center" | [[Image:Spider.png]]
| Spider<br />''Loots''<br />''Aggressive''<br />''Assists''
| align="center" | 1012
| align="center" | 800
| align="center" | 4%
| align="center" | 70-85
| align="center" | 375
| align="center" | 280
| Treasure Key (5%)<br>Apple (1%)
|}
* Doesn’t look good, though the formatting could be changed. Not sure about this idea. In my current version of the python script this is how I tested it; the following is displayed: Cannot move, Loots, Is aggressive, Assists, Do not attack. ✎ [[User:Kess|Kess]]<sup>[[User talk:Kess|☽]]</sup> 14:00, 30 October 2008 (CET)
 
'''Version 2'''—aggressive mobs has their name listed in red
{| border="1" cellspacing="0" cellpadding="5" width="100%" align="center"
! style="background:#efdead;" | Image
! style="background:#efdead;" | Name
! style="background:#efdead;" | ID
! style="background:#efdead;" | HP
! style="background:#efdead;" | DEF
! style="background:#efdead;" | ATT
! style="background:#efdead;" | EXP
! style="background:#efdead;" | JEXP
! style="background:#efdead;" | Drops
|-
| align="center" | [[Image:Spider.png]]
| <span style="color:#ad1818">Spider</span>
| align="center" | 1012
| align="center" | 800
| align="center" | 4%
| align="center" | 70-85
| align="center" | 375
| align="center" | 280
| Treasure Key (5%)<br>Apple (1%)
|}
* Well works quite nicely for aggressive. But the other traits? ✎ [[User:Kess|Kess]]<sup>[[User talk:Kess|☽]]</sup> 14:00, 30 October 2008 (CET)
 
'''Version 3'''—a combination of the two previous alternatives
{| border="1" cellspacing="0" cellpadding="5" width="100%" align="center"
! style="background:#efdead;" | Image
! style="background:#efdead;" | Name
! style="background:#efdead;" | ID
! style="background:#efdead;" | HP
! style="background:#efdead;" | DEF
! style="background:#efdead;" | ATT
! style="background:#efdead;" | EXP
! style="background:#efdead;" | JEXP
! style="background:#efdead;" | Drops
|-
| align="center" | [[Image:Plant-Alizarin.png]]
| Alizarin Plant<br /><span style="color:#ad1818">Stationary</span>
| align="center" | 1032
| align="center" | 1
| align="center" | 100%
| align="center" | <span style="color:#ad1818">N/A</span>
| align="center" | 1
| align="center" | 1
| Alizarin Herb (30%)<br>Alizarin Herb (30%)<br>Alizarin Herb (30%)
|-
| align="center" |
| Silkworm
| align="center" | 1035
| align="center" | 1
| align="center" | 2%
| align="center" | 0
| align="center" | 1
| align="center" | 100
| Silk Cocoon (50%)
|-
| align="center" | [[Image:Sleepflower.png]]
| Flower<br /><span style="color:#ad1818">Stationary</span>
| align="center" | 1014
| align="center" | 700
| align="center" | 0%
| align="center" | 70-75
| align="center" | 375
| align="center" | 110
| Petal (5%)<br>Coin Bag (4%)<br>Apple (1%)<br>Arrow (1%)<br>Empty Bottle (0.10%)
|-
| align="center" | [[Image:Spider.png]]
| Spider<br ><span style="color:#ad1818">Assists</span>
| align="center" | 1012
| align="center" | 800
| align="center" | 4%
| align="center" | 70-85<br ><span style="color:#ad1818">Aggressive</span>
| align="center" | 375
| align="center" | 280
| Treasure Key (5%)<br>Apple (1%)<br ><span style="color:#ad1818">Picks up loot</span>
|}
* I think I like this the most, but I have not yet decided upon where to put the traits or how to format them. ✎ [[User:Kess|Kess]]<sup>[[User talk:Kess|☽]]</sup> 14:00, 30 October 2008 (CET)
::I support this one. Those locations are fine too. &mdash; [[User:Jaxad0127|<span style="color: #160196">Jaxad</span>]][[User Talk:Jaxad0127|<span style="color: #5B038F">0127</span>]] 14:12, 30 October 2008 (CET)
:: This one is used for now. Script updated and main page regenerated. ✎ [[User:Kess|Kess]]<sup>[[User talk:Kess|☽]]</sup> 16:52, 30 October 2008 (CET)
 
=== Accuracy/Evade ===
Wouldn't it effective to put down the accuracy and evade rates of enemies as well? It would help take the guessing game out and prevent further deaths of players via play-testing. (Esp. mountain snakes)
Since I am making an evade character, it would be nice to know the % to hit so I can adjust my evade accordingly so I dont go overboard and be weaker than I could be.
 
Scan9
 
=== [SOLVED] Broken Link ===
This link at the top of the monster list ( [http://themanaworld.svn.sourceforge.net/viewcvs.cgi/themanaworld/server-data/trunk/db/mob_db.txt?view=markup]) returns:
 
"
An Exception Has Occurred
 
The root "viewcvs.cgi" is unknown. If you believe the value is correct, then please double-check your configuration.
HTTP Response Status
 
404 Repository not found
"
 
This needs to be fixed.
 
: Fixed in an earlier revision. ✎ [[User:Kess|Kess]]<sup>[[User talk:Kess|☽]]</sup> 10:32, 28 October 2008 (CET)
 
=== [SOLVED] Question ===
 
What's MOBP? Mob points? Someone changed '''Job Exp.''' for '''Mobp.''' in the monster table.
I didn't changed it back because i don't know what it is. [[User:Gring0|Gring0]] 19:36, 28 October 2008 (CET)
 
:I think Kess meant monster points (for the "quest" in Tulimshar). THose aren't stored in the monster DB yet. I changed teh script back, feel free to regenerate the page. &mdash; [[User:Jaxad0127|<span style="color: #160196">Jaxad</span>]][[User Talk:Jaxad0127|<span style="color: #5B038F">0127</span>]] 20:26, 28 October 2008 (CET)
 
::Yes, I do not know what I was thinking making that change. I probably had a very “bright” moment or some such. The main page will be updated shortly. ✎ [[User:Kess|Kess]]<sup>[[User talk:Kess|☽]]</sup> 23:45, 28 October 2008 (CET)

Revision as of 07:17, 20 June 2020

Since this is an redirect page now, we could use {{I18n|page=Monsters}} to link directly to the correct English page. By doing it that way would reduce a useless click. However this would break the link to the Italian language version. Any thoughts about this? EJ (talk) 07:17, 20 June 2020 (UTC)