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Revision as of 02:19, 13 July 2009 by Adamaix (talk | contribs) (→‎Level 1 spells: new spell #abizit, thanks wayne)

This articles contains SPOILERS. Please do not continue if you want to fully experience the game the way its meant to be played.

Introduction

List of Magical NPC's

List of Magic Quests

List of spells

Though I would like to display the list according to the number system, I feel it is better to list the spells in order of how it appears in game.

Level 1 spells

Location Number Name Invocation Type Requirements Mana Status Icon Gain(xp) Description
Nathan / Nina N00

aggravate

#itenplz

Nature

  • None

3

???

0

Aggravates surrounding monsters, even the passive ones.


Auldesbel G00

Detect-Magic

#miteyo

Magic (General)

  • None

3

???

0

Detects magical NPC's in your vicinity.


Elanore L00

lesser-heal

#lum [playername]

Life

  • 1 x Lifestone

6

???

1

Slowly heals yourself or another player. The magic parser is advance enough that you only the first 3 for 4 letters of the players name whom you want to heal. For example if I wanted to heal adamaix then I could just type "#lum adam", this feature is useful in raids or when you are a healer for a particularly large group and speed is of importance, but most importantly for people with really long and obscure names.

Auldesbel T00

wood-to-figurine

#parum [last syllable]

Transmutation

  • 1 x Raw log

5

???

1

Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is "boo", used for a mouboo figurine, for example, "#parum boo".

Sword (Dimond) W00

flare-dart

#flar

War

  • 1 x Sulphur

10

???

1

A range attack that is fast, extremely accurate and fairly cheap though it doesn't do that much damage.


Sword (Cave) W01

magic-blade

#chiza

War

  • 1 x Knife or Dagger

5

???

1

A close combat attack that will consume either a knife or dagger and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell.


Hinnak A00

summon-maggots

#kalmurk

Astral

  • 1 x Maggot slime
  • 1 x Root

21

???

1

This spell will summon an arbitrary amount of maggots depending on your Magic Attack status.

Old Wizard ???

???

#abizit

???

NONE

???

???

???

This spell will tell you your magic status

Level 2 spells

Location Number Name Invocation Type Requirements Mana Status Icon Gain(xp) Description
Wyara G10

detect-players

#inwilt

Magic (General)

  • None

7

???

Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it.


?? G13

sense-spouce

#inzuwilt

Magic (General)

  • None

7

???

For married partners.


Sword (Cave) W12

magic-knuckles

#upmarmu

War

  • 1 x Beer

20

???

A close combat attack that turns your fist into somewhat powerful weapons


Sword (Cave) W11

arrow-hail

#frillyar

War

  • 20 x Arrows
  • 1 x Sulphur

25

???

2

Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers.

Wyara N13

rain

#kaflosh

Nature

  • 1 x Bottle of Water

17

???

1

Used in quest. Useful for disrupting others casting lightning. Useful for killing fire based mobs.

It can do more than just disrupt lightning casting, unless I'm reading the implementation wrong. --Blash 00:23, 7 July 2009 (UTC)
Sword (Dimond) W10

lightning-strike

#ingrav

War

  • 1 x Iron Powder

20

???

2

An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive.


Elanore G12

enchant-lifestone

#manpahil

Magic (General)

  • 1 x Maggot Slime
or
  • 1 x Bug Leg
or
  • 4 x Different Herbs

15

???

1

A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is maggot slime, then bug legs, then 4 different herbs (confirmed in game).


Ausdesbel T01

make-sulphur

#gole

Transmutation

  • 1 x Volcanic Ash

4

???

1

A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience.

Hurnscald Bookshelf T14

make-iron-powder

#zukminbirf

Transmutation

  • 1 x Iron Ore

8

???

3

A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven't been able to do this successfully. Failed transmutation sometimes produces a hilarious "iten".

Sagatha N14

shear

#chipchip

Nature

  • None

23

???

This is a kind and friendly spell that shears animals from their winter coat. Sometimes the animal will drop a gift for you to show its appreciation. Known animals that enjoys shearing are:

  • Mouboo, drops Cloth.
  • Spike Mushroom, drops Hard Spike
  • Fluffy, drops Fluffy Fur
  • Herbs, drop Leaves
  • Silkworms, drop Silk Cocoons
Elanore L10

lay-on-hands

#inma [playername]

Life

  • None

10

???

0-4*

An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell.


Sagatha A10

barrier (magic)

#asorm

Astral

  • 1 x Hard spike
  • 1 x Mushroom

16

???

3

A protect spell that increases your magical defences and guards against other magic like inwilt.


Sagatha A11

???

#kalrenk

Astral

  • 1 x Hard spike
  • 1 x Root

33

???

1

Summons spiky mushrooms.


Sagatha A12

summon-fluffies

#kalakarenk

Astral

  • 1 x Fluffy Fur
  • 1 x Root

39

???

1

Summon fluffies


Sagatha / Spirit N11

protect (physical)

#betsanc [playername]

Nature

  • 1 x Hard spike
  • 1 x Mushroom

14

???

2

A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack.


Sagatha / Spirit N10

flying-backpack

#plugh

Nature

  • 1 x Silkworm

12

???

A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes.


Auldesbel T13

make-short-tanktop

#patviloree

Transmutation

  • 3 x Cloth

25

???

2

A spell to transmute a short tank top.

Ausdesbel T12

make-tanktop

#patloree

Transmutation

  • 4 x Cloth

25

???

2

A spell to transmute a normal tank top.


Ausdesbel T11

make-shirt

#patmuploo

Transmutation

  • 5 x Cloth

25

???

2

A spell to transmute a normal shirt.

Ausdesbel T10

make-arrows

#kularzufrill

Transmutation

  • 1 x Raw Log

8

???

1

A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14.


Mana Seed N12

happy-curse

???

Nature

  • 1 x Ginger Bread Man

13

???

An illusive spell that nobody knows about save for a few trusted developers. This spell will most likely be kept secret if discovered and will be passed amongst a trusted circle of friends. Obtaining this spell depends almost entirely on luck with a 1 in 12 chance of success. The invocation is displayed in the vision you receive when you touch the mana stone for the second time to gain base magic level two.