From The Mana World
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This article is for reference purpose

The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.

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This article is currently under construction.


System Commands

@version

Displays SVN version of the server.


@rates

Displays the server rates.

Output Example:
Experience rates: Base 1.00x / Job 1.00x
Normal Drop Rates: Common 1.00x / Healing 1.00x / Usable 1.00x Equipment 1.00x / Card 1.00x
Boss Drop Rates: Common 1.00x / Healing 1.00x / Usable 1.00x Equipment 1.00x / Card 1.00x
Other Drop Rates: MvP 1.00x / Card-Based 1.00x / Treasure 1.00x


@time

Displays the local server time, along with day/night information.


@uptime

Show server uptime since last map server restart.

Output Example:
Server Uptime: 3 days, 8 hours, 6 minutes, 4 seconds.


@refresh @refreshall

Synchronizes the player's position on the client with the one stored on the server.
Additionally, @refreshall will refresh all online players.


@showexp

Toggles the display of experience gain messages.


@showzeny

Toggles the display of Zeny gain messages.
Configuration for zeny being dropped by mobs is in '/conf/battle/monster.conf':
zeny_from_mobs: yes


@showdelay

Shows or hides the red "Cannot use the skills" message.

Output Example:
[Storm Gust] Cannot use the skills.


@noask

Toggles automatic rejection of deals and invites.


@noks

Toggles Kill Steal Protection.


@font <0-9>

Sets client font (0 is the default).


@agitstart @agitend

Starts or ends War of Emperium [FE] by invoking scripts with the
OnAgitStart/OnAgitEnd labels.


@agitstart2 @agitend2

Starts or ends War of Emperium [SE] by invoking scripts with the
OnAgitStart2/OnAgitEnd2 labels.


@pvpon @pvpoff

Enables or disables PvP (Player vs. Player) mode on a map.


@gvgon @gvgoff

Enables or disables GvG (Guild vs. Guild) mode on a map.


@skillon @skilloff

Enables or disables skill usage on a map.


@allowks

Toggles Kill Steal Protection on a map.


@day @night

Sets the server to day or night mode.


@sound <filename>

Plays the specified sound.


@snow @clouds @clouds2 @fog @fireworks @sakura @leaves

Toggles weather effects on your map.


@clearweather

Stops all weather effects. May require a map change or @refresh
for the effect to stop client-side.


@mapflag <flag> <value 0-1>

Sets a mapflag for the current map (1 = On, 0 = Off).


@addwarp <map> <x> <y> <npc name>

Creates a warp portal on the character's current coordinates that lasts until the next reboot.
The name parameter is mandatory and if it already exists, the server will automagically assign a name,
and it will be displayed only once in the chat window.

Example: @addwarp prontera 50 50 my_warp_sample

Output: New warp NPC 'my_warp_sample' created.


@effect <effect ID>

Creates a visual effect on or around the character.
A list of IDs can be found in '/db/const.txt'.
Descriptions of the effects can be found in '/doc/effect_list.txt'.


@misceffect

Does some visual effect on the character (more info needed).


@displayskill <skill ID> {<skill level>}

Displays the animation of a skill without really using it (debug function).


@option {<param 1> {<param 2> {<param 3>}}}

Adds visual effects to the attached character.
If no parameter is specified, a list of available options will be returned.


@displaystatus <status type> <flag> <tick> {<val1> {<val2> {<val3>}}}

Displays a status change without really applying it (debug function).


@send <Hex Number> {<value>}

Used for testing packet sends from the client (debug function).
Value: <type=B(default),W,L><number> or S<length>"<string>"


@mapinfo

Displays information about the current map.

Output Example:


Map Info ------

Map Name: prontera | Players In Map: 1 | NPCs In Map: 127 | Chats In Map: 0


Map Flags ------

Town Map
Autotrade Enabled
PvP Flags:
GvG Flags:
Teleport Flags:
No Exp Penalty: On | No Zeny Penalty: On
Weather Flags: Displays Night |
Other Flags: NoBranch | Reset |
Other Flags:


@gat

Gives information about terrain/area (debug function).

Output Example:
prontera (x= 165, y= 202) 00 00 00 00 00
prontera (x= 165, y= 201) 01 00 00 00 00
prontera (x= 165, y= 200) 01 00 00 00 00
prontera (x= 165, y= 199) 01 00 00 00 00
prontera (x= 165, y= 198) 01 00 00 00 00


Database Commands

@mobinfo <mob name/ID>

Displays monster information (rates, stats, drops, MVP data).

Example: @monsterinfo Poring

Output:
Monster: 'Poring'/'Poring'/'PORING' (1002)
Lv: 1 HP:60 Base EXP:27 Job EXP:20 HIT:103 FLEE:183
DEF:2 MDEF:5 STR:6 AGI:1 VIT:1 INT:1 DEX:6 LUK:5
ATK:8~9 Range:1~10~12 Size:Medium Race:Plant Element:Water (Lv:1)
Drops:

- Jellopy 70.00% - Knife[4] 1.00% etc...


@iteminfo <item name/ID>

Displays item information (type, price, weight, drops).

Example:
@iteminfo Jellopy

Output:
Item: 'Jellopy'/'Jellopy'[0] (909) Type: Etc. | Extra Effect: None
NPC Buy:6z, Sell:3z | Weight: 1.0
- Maximal monsters drop change: 75.00%


@whodrops <item name/ID>

Displays a list of mobs which drop the specified item.
Only the highest drop rates are shown.


@autoloot {<%>}

Enables or disables autolooting items from killed mobs.
If a percentage is given, only items dropped at that rate and below will be autolooted.


@alootid <+/- item name/ID> @alootid reset

Starts or stops autolooting a specified item. Typing "reset" will clear the autoloot item list. By default, 10 items can be autolooted at one time.


@autoloottype <+/-><type name> @autoloottype reset

Starts or stops autolooting a specified item type. Type List: healing, usable, etc, weapon, armor, card, petegg, petarmor, ammo. Typing "reset" will clear the autoloot item list.



@mobsearch <monster name>

Locates and displays the position of a certain mob on the current map.

Output Example: 1[155:184] Poring 2[154:188] Poring 3[127:146] Poring


@idsearch <item name>

Looks up an item by name (or part of a name).


@showmobs <monster name/ID>

Locates and displays the position of a certain mob on your mini-map. This shows up as a small white cross (+).


@whereis

Displays the maps in which monster normally spawns. This does not include mobs summoned by scripts.


@skillid <skill name>

Looks up a skill by name (or part of a name).


@skilltree <skill ID> <target>

Lists requirements to obtain the specified skill on the target character.


@questskill {<skill ID>} @lostskill {<skill ID>}

Permanently adds or removes the specified quest skill. If no skill ID is specified, a list of available skills will be returned.


@useskill <skill ID> <skill level> <target>

Casts the specified skill.

Example: @useskill 28 5 Char2 -> casts Level 5 Heal on player Char2


Player Information Commands

@commands

Displays a list of @ commands available to the player.


@charcommands

Displays a list of # commands available to the player.


@help <command>

Displays the help message for the specified command.


@exp

Displays current levels and % progress.

Output Example: Base Level: 13 (3.323%) | Job Level: 10 (0.000%)


@stats

Displays the stats of the attached player in your chat bar.


@storagelist <player name>

Displays Kafra storage contents of the specified player.


@cartlist <player name>

Displays cart contents of the specified player.


@itemlist

Displays inventory contents of the attached player.


@who @who2 @who3

Returns a list of online characters. @who will also return character positions. @who2 will also return job classes. @who3 will also return parties/guilds.


@whomap @whomap2 @whomap3

Returns a list of online characters in a specific map. @whomap will also return character positions. @whomap2 will also return job classes. @whomap3 will also return parties/guilds.


@whogm

Returns a list of GMs online. For those who are higher GM level than yourself, only name is shown. For the rest, the command acts as a combination of @who+@who2+@who3.


@users

Displays distribution of players on the server per map (% on each map which has players.)

Output Example: prontera: 1 (50%) prt_fild01: 1 (50%) all: 2


@where <player_name>

Locates a player on a map. The player must be online.


@jailtime

Displays remaining jail time. If @jail was used, the chat window will display "You have been jailed indefinitely".


@accinfo <player name/account id>

Searches for an account by ID or a character name, and outputs detailed information. Password will only be displayed for group levels lower than yours. To search partial names, "%" can be used as a wildcard.

Example: @accinfo Test%

Output: -- Account 2000001 -- User: user123 | GM Group: 0 | State: 0 Password: password123 Account e-mail: a@a.com Last IP: 127.0.0.1 (Unknown) This user has logged 27 times, the last time were at 2012-11-24 17:29:07 -- Character Details -- [Slot/CID: 0/150001] Test1 | High Swordsman | Level: 99/50 | Off [Slot/CID: 1/150002] Test2 | Rune Knight | Level: 150/50 | On

Action Commands

@me <message>

Displays the text as a normal message with the format "*name <message>*" instead of "name: <message>".


@main {<message>}

Broadcasts a message to all players with @main enabled. Using the command without a message will enable or disable main chat.


@storage

Opens your Kafra storage.


@mail

Opens your mailbox.


@auction

Opens the auction window.


@identify

Opens the Identification window if any unappraised items are in your inventory.


@trade <player name>

Opens the trade window with the specified player.


@autotrade

Allows you continue vending offline, then logs off. The character will continue vending until you log in to that account again, all items are sold, or the mapserver closes.


@monster <monster name/ID> {<amount>} @monstersmall <monster name/ID> {<amount>} @monsterbig <monster name/ID> {<amount>}

Spawns the specified monster. If an amount is given, that number will be spawned. Additionally, monster size can be adjusted.


@summon <monster name/ID> {<duration>}

Spawns mobs that treat you as their master. If a duration is specified, they will stay with you until the duration has ended.


@clone <player name/ID> @slaveclone <player name/ID> @evilclone <player name/ID>

Spawns a clone of the specified player. @clone will spawn a supportive clone. @slaveclone will spawn a supportive clone that follows the creator around. @evilclone will spawn an aggressive clone.


@item <item name/ID> {<amount>} /item <item name/ID> @delitem <item name/ID> <amount>

Creates or removes the specified item. If an amount is given for @item, that number will be created.


@item2 <item name/ID> <quantity> <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4>

Creates an item with the given parameters (the 'cards' can be any item). identify_flag: 0 = unidentified, 1 = identified attribute: 0 = not broken, 1 = broken


@itembound <item name/ID> <amount> <bound_type>

Creates the specified item and bounds it to the account. bound_type: 1 = Account, 2 = Guild, 3 = Party, 4 = Character


@itembound2 <item name/ID> <quantity> <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type>

Creates an item with the given parameters (the 'cards' can be any item) and bounds it to the account. identify_flag: 0 = unidentified, 1 = identified attribute: 0 = not broken, 1 = broken bound_type: 1 = Account, 2 = Guild, 3 = Party, 4 = Character


@produce <equip name/ID> <element> <# of Very's>

Creates a weapon with the given parameters.

Example: @produce 1602 1 2 -> crafts an item called "Very Very Strong Char's Ice Rod".


@refine <equip position> <+/- amount>

Refines an equipped item by the specified amount. 0: All Equipment 1: Lower Headgear 2: Right Hand 4: Garment 8: Left Accessory 16: Body Armor 32: Left Hand 64: Shoes 128: Right Accessory 256: Top Headgear 512: Mid Headgear


@repairall

Repairs all broken items in your inventory.


@dropall

Drops all inventory and equipped items onto the floor.


@storeall

Places all inventory and equipped items directly into your Kafra Storage.


@itemreset

Deletes all inventory items (not equipped items).


@clearstorage @cleargstorage

Deletes all items in storage (or guild storage).


@clearcart

Deletes all items in cart, but does not remove the cart.


@cleanarea @cleanmap

Deletes floor items in sight range or across the entire map.


@save

Sets your save point as your current map coordinates.


@memo {<0-2>}

Saves a warp point for the "Warp Portal" skill. If a number is not specified, the command will output all currently saved locations. Location "void" indicates an empty warp point.


@load

Warps to your save point.


@jump

Warps to a random coordinate on the current map.


@go {<location name/ID>}

Warps to predefined locations in major cities. If no ID is given, all available maps will be displayed in the chat window. Locations and coordinates are stored in '/src/map/atcommand.c'.


@warp <map> {<x> <y>} /mm <map> {<x> <y>} /mapmove <map> {<x> <y>}

Warps to the specified map. If no coordinates are entered, a random location will be chosen.


@jumpto <player name/ID> @follow <player name>

Warps to the specified player. Additionally, @follow will track the player's movements until turned off.


@recall <player name> /recall <player name> @recallall

Warps a character to your position. Additionally, @recallall will recall the entire server.


@tonpc <npc name>

Warps to the specified npc.


@killer

Allows you to attack other players outside of PvP.


@killable

Allows other players to attack you outside of PvP.


@blvl <+/- amount> @jlvl <+/- amount>

Changes base or job level by the specified amount.


@str <+/- amount> @agi <+/- amount> @vit <+/- amount> @int <+/- amount> @dex <+/- amount> @luk <+/- amount>

Changes the specified stat of your character.


@allstats

Sets all stats to the maximum (default is 99).


@allskill

Gives your character all skills in their current skill tree.


@stpoint <+/- amount> @skpoint <+/- amount>

Changes unused status or skill points by the specified amount.


@streset @skreset @reset

Resets stats (@streset), skills (@skreset), or both (@reset).


@feelreset

Resets a Star Gladiator's marked maps.


@jobchange <job name/ID>

Changes your job. If no job is given, a list of all available jobs will be returned. Note that jobs 22 (Wedding), 26 (Summer), and 27 (Christmas) are not available via @job.


@speed <0-1000>

Sets the speed at which the character walks and attacks. Default is 150 (0 is fastest, 1000 is slowest).


@spiritball <0-100>

Summons the specified amount of spirit spheres around you.


@mount @mount2

Toggles mounting/unmounting a peco (@mount) or cash mount (@mount2).


@zeny <+/- amount>

Changes Zeny by the specified amount.


@cash <+/- amount>

Changes Cash Points by the specified amount.


@points <+/- amount>

Changes Kafra Points by the specified amount.


@model <hair style> <hair color> <cloth color> @hairstyle <default: 0-27> @haircolor <default: 0-8> @dye <default: 0-4>

Changes appearance based on the given parameters. The min/max values are set in '/conf/battle/client.conf'.


@changelook {position} <view ID>

Changes the player's appearance to the specified view ID. If no position is given, the command defaults to headgear. 1: Top 2: Middle 3: Bottom 4: Weapon 5: Shield 6: Shoes 7: Robe


@fakename {<text string>}

Temporarily changes name to the specified string. If no string is given, the character's real name will be re-applied.


@size <0-2> @sizeall <0-2>

Changes your size (0 = Normal, 1 = Small, 2 = Large). Additionally, @sizeall will change the size of all online players.


@duel {<player name>} @invite <player name> @accept @reject @leave

Duel-organizing commands. Some options can be found in '/conf/battle/misc.conf'.


@heal

Fully heals HP and SP.


@alive @raisemap @raise

Resurrection commands. @alive will revive the attached player. @raisemap will revive all players on the map. @raise will revive all players on the server.


@disguise <monster/npc name/ID> @undisguise @disguiseall <monster/npc name/ID> @undisguiseall

Disguises or undisguises player as a monster/NPC sprite. Additionally, @disguiseall/@undisguiseall will disguise all online players.


@monsterignore

Makes you immune to attacks (monsters/players/skills cannot target/hit you).


@hide /hide

Toggles GM Hide (total invisibility to characters and monsters).


@npctalk <npc name> <message>

Command what other npcs say. Displays the message above the NPC's head (like the 'npctalk' script command).


Administrative Commands

@email <current@email.tld> <new@email.tld>

Changes the email address attached the player's account. Note: This command doesn't validate the email address itself, but checks the structure of the email (xxx@xxx).

Example: @email a@b.com b@b.com

Output: Fail message: Invalid email. If you have default e-mail, type a@a.com. Success message: Information sent to login-server via char-server.


@changesex

Changes the gender attached to the player's account.


@marry <player 1> <player 2> @divorce <player>

Marries or divorces two players.


@request <message>

Sends a message to all connected GMs (via the GM whisper system).


@gmotd

Displays the motd file to all players.


@broadcast <message> /b <message> /nb <message> @localbroadcast <message> /lb <message> /nlb <message>

Announces a message in yellow text. Except for /nb and /nlb, the message will be prefixed with the name of the attached character. @broadcast will be shown to the entire server. @localbroadcast will be shown on the player's map only.


@kami <message> @kamib <message> @kamic <color> <message> @lkami <message>

Announces a message without a name prefix. @kami will broadcast in yellow text. @kamib will broadcast in blue text. @kamic will broadcast in the specified color (a hexadecimal value). @lkami will broadcast on the attached character's current map.

Example: @kamic FF0000 This message is in red.


@killmonster @killmonster2

Kills all monsters on the map. Additionally, @killmonster2 will prevent the monsters from dropping items (except looted items).


@kill @nuke <player name> @doommap @doom

Kill commands. @kill will kill the attached player. @nuke will kill the specified player and deal area splash damage. @doommap will kill all players on the map. @doom will kill all players on the server.


@mute

Mutes or unmutes a player (prevents talking, usage of skills, and commands). @mutearea will mute every player on screen for the specified time.


@jail <player name> @jailfor

Sends the specified character to jail. If a time is not specified (jailfor), the player will be jailed indefinitely.


@kick <player name/ID> @kickall

Disconnects a user or all users from the server.


@ban <+/- time> <player name> @unban <player name>

Bans or unbans a player for a limited time. Time elements: y/a, m, d/j, h, mn, s

Example: @ban +2d Char2 -> bans Char2's account for 2 days.


@block <player name> @unblock <player name>

Blocks or unblocks a player from logging in indefinitely.


@mapexit

Sends quit signal to mapserver, saving all data and causing a graceful shutdown. This will also send a packet to clients causing them to close.


@reloaditemdb @reloadmobdb @reloadskilldb @reloadquestdb @reloadscript

Reloads the specified database. -itemdb: Item Database -mobdb: Monster Database -skilldb: Skill Database -questdb: Quest Database -script: NPC Scripts


@reloadatcommand @reloadbattleconf @reloadstatusdb @reloadpcdb @reloadmotd

Reloads the specified configuration file. -atcommand: Atcommand Settings -battleconf: Battle Settings (may require relog) -statusdb: Status Settings -pcdb: Player Settings -motd: Message of the Day


@set <variable> {<value>}

Changes a player or account variable to the specified value. If no value is given, the variable's current value will be displayed. Note that the value of a string variable may be typed with or without double quotes.


@setbattleflag <flag> <value>

Changes a battle_config flag without rebooting the server.


@adjgroup <group ID>

Changes the group of a character (lasts until relog). The groups are specified in '/conf/groups.conf'.


@addperm {<permission name>} @rmvperm {<permission name>}

Changes the permissions of a character (lasts until relog). If no permission is given, a list of available permissions will be returned.


@npcmove <x> <y> <npc name>

Moves an NPC to a specified coordinate on its map.


@hidenpc <npc name> @shownpc <npc name>

Toggles the visibility of an NPC's sprite.


@loadnpc <path>

Loads an NPC script by path.

Example: @loadnpc npc/custom/jobmaster.txt


@unloadnpc <npc name>

Unloads an NPC.

Example: @unloadnpc Job Master


@unloadnpcfile <path>

Unloads all NPCs in a file.

Example: @unloadnpcfile npc/custom/jobmaster.txt


Party Commands

@party <party_name>

Organizes a new party, with the attached character as leader.


@partyoption <pickup share: yes/no> <item distribution: yes/no>

Changes party options for experience sharing and item sharing.


@changeleader <party_member_name>

Changes the leader of your party to another member. You must be the party leader to use this command.


@partyrecall <party name>

Warps all online characters of a party to your location.


@partyspy <party name>

Allows you to spy on any party's Party Chat. At least one member of that party must be online. NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes)


Guild Commands

@guild <guild name>

Creates a new guild, with the attached character as guildmaster.


@breakguild

Breaks the guild of the attached character. You must be the guildmaster to use this command.


@changegm <guild_member_name>

Changes the guildmaster of your guild to another member. You must be the guildmaster to use this command.


@guildstorage

Opens your guild storage.


@glvl <+/- amount>

Changes guild level by the specified amount.


@disguiseguild <monster/npc name/ID> <guild name/ID> @undisguiseguild

Disguises or undisguises all online characters of a guild.


@sizeguild <size> <guild name>

Changes the size of all online characters of a guild.


@guildrecall <guild name>

Warps all online characters of a guild to your location.


@guildspy <guild name>

Allows you to spy on any guild's Guild Chat. At least one member of that guild must be online. NOTE: map server needs to be configured to enable spying to use this command (enable_spy: yes)


Pet Commands

@makeegg <egg ID>

Creates a Pet Egg based on the given ID.


@hatch

Opens the Hatch window (like using a Pet Incubator).


@pettalk <message>

Command what the player's pet will say.


@petrename

If you have not already renamed your pet, you can do this on the Pet window. If you have renamed your pet, this command will allow you to use the the rename option on the window again.


@petfriendly <0-1000>

Sets the intimacy level of your pet, with 1000 being "Loyal".


@pethungry <0-100>

Sets the hunger level of your pet, with 100 being "Stuffed".


Homunculus Commands

@makehomun <Homunculus ID>

Creates the specified homunculus.


@homevolution @hommutate {<Homunculus ID>}

Evolves or mutates your homunculus, if possible. If no Homunculus ID is specified for @hommutate, a random ID is chosen. If it doesn't work, the /swt emotion is shown.


@hominfo @homstats

Displays homunculus stats in different formats.

Output Example [@hominfo]: Homunculus Stats: HP: 153/153 - SP: 54/54 ATK: 59 - MATK: 69~69 Hungry: 29 - Intimacy: 5 Stats: Str 24 / Agi 25 / Vit 18 / Int 40 / Dex 31 / Luk 14

Output Example [@homstats]: Homunculus growth stats (Lv 1 Lif): Max HP: 153 (151~160) Max SP: 54 (50~60) Str: 20 (18~22) Agi: 22 (21~24) Vit: 16 (16~20) Int: 40 (39~45) Dex: 29 (25~34) Luk: 14 (13~15)


@homshuffle

Re-calculates homunculus stats, as if the homunculus was re-leveled from level 1.


@homtalk <message>

Command what the player's homunculus will say.


@homlevel <+/- amount>

Changes homunculus level by the specified amount.


@homfriendly <0-1000>

Sets the intimacy level of your homunculus, with 1000 being "Loyal".


@homhungry <0-100>

Sets the hunger level of your homunculus, with 100 being "Stuffed".