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< User:Crush‎ | Crafting
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List of crafting materials for User:Crush/Crafting

Basic

Metals:

Metals are accquired by mining metal deposites which spawn in caves and mountain areas.

Tier Name Toughness Hardness Mysticality Density
1 (tutorial) (Basic metal) 1 1 1 1
2 (low-level) (Tough basic metal) 2 1 1 1
(Powerful but heavy basic metal) 1 2 1 2
3 (mid-level) (Average all-purpose light metal) 2 2 2 1
(Average arms metal) 2 3 1 2
(Average magic metal) 1 2 3 2
4 (high-level) (Advanced all-purpose metal) 3 3 3 3
(Advanced sturdy arms metal) 4 2 2 3
(Advanced powerful arms metal) 2 4 2 3
(Advanced magic metal) 2 2 4 3
5 (endgame) (Specialized light arms metal) 3 4 1 1
(Specialized sturdy arms metal) 5 1 1 4
(Specialized powerful arms metal) 1 5 1 4
(Specialized magic metal) 1 1 5 4
6 (epic) (ultra-rare unobtanium) 5 5 5 6

Names in brackets are provisorical names. This table is made in a way that:

  • The further the character advances the more complex do its crafting options become
  • Specialization on one property costs a bigger disadvantage in other properties
  • Mixing materials can be useful to counterbalance extreme weaknesses but is generally not a good idea

Clothes:

Cloth materials are obtained by killing monsters with the exception of cotton, which is obtained from cotton plants.

  • Cotton
  • Wool
  • Silk
  • Leather
  • Dragonskin
  • ...

Wood:

Wood is obtained from chopping special trees which grow in forest areas.

  • ...

Herbs

see Alchemy system

Food

see User:Crush/Food

Special

Crystals

Crysals exist for all 8 elements in different quality grades. They are dropped by monsters which are strongly aligned to one element. The highest quality crystals are only dropped by boss monsters.

  • splinter
  • fragment
  • crystal
  • jewel

Gemstones

Random gemstones are sometimes obtained from mining metal. They can also be dropped by monsters, although very rarely.

  • Ruby (strength)
  • Amber (agility)
  • Emerald (dexterity)
  • Turquoise (intelligence)
  • Amethyst (vitality)
  • Sapphire (willpower)

Weapon Essence

When a weapon is broken its essence can be extracted from it. Materials and formula don't matter when extracting an essence but the weapon type and the quality grade do. A "Broken Flawless Iron Battleaxe of Fire" would, for example, yield a "Flawless Axe Essence". An essences can only be used as a special material when crafting a weapon of the same type. They give a bonus between 0 and their quality grade to the corresponding weapon skill.