From The Mana World
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* lvl 60: Max out your Mallard's Eye skill. Then max out the speed skill. Since you maxed out DEX already, go for AIG.  
* lvl 60: Max out your Mallard's Eye skill. Then max out the speed skill. Since you maxed out DEX already, go for AIG.  
** [[User:Frost|Frost]]: "then raise your Astral Soul skill (obtain that from the old man in the hut near Sagatha) to level 9, and try mage."
** [[User:Frost|Frost]]: "then raise your Astral Soul skill (obtain that from the old man in the hut near Sagatha) to level 9, and try mage."
* lvl 65: Switch to Skill Speed.
* lvl 67: Acquired Skill Speed thanks to [[User:cody|cody]].
* lvl 70: [[Daily_Quests | Daily Quest]]: [[Angela's_Yellow_Present_Boxes|Angela's Yellow Present Boxes]]
* lvl 70: [[Daily_Quests | Daily Quest]]: [[Angela's_Yellow_Present_Boxes|Angela's Yellow Present Boxes]]
* lvl 80: [[Daily_Quests | Daily Quest]]: [[Angela's_White_Present_Boxes|Angela's White Present Boxes]]
* lvl 80: [[Daily_Quests | Daily Quest]]: [[Angela's_White_Present_Boxes|Angela's White Present Boxes]]

Revision as of 18:01, 19 November 2011

Info Answers
Role (Game) User (Warrior)
Role (Wiki) User and Translator
Main Character's Name (Level) WarriorNanooq (As of 2011-11-06: 51)
Languages spoken German, English, French

Evolution of WarriorNanooq

Next characters

  • DaMage (a mage with highest damage possible)
    • o11c: keep in mind, though, it's not worth being a mage until very high levels. 60 is too low. and you need another character dedicated to giving it iron and sulphur.


In the know

  • [User:o11c|o11c]] 19:29: if the related stat (AGI for speed, DEX for mallard) is less than 10 * the skill, there's a penalty
  • [User:o11c|o11c]]: increasing the skill or increasing the stat is always a bonus, but it severely slows down the bonus

Daily Quests

Information gathered from Daily_Quests.

Question: What combination of daily quests gets me the most GP playing my character's level?

Formal definition of problem (use Libre Office Math):

Max GP = sum from{i=1} to{n} x_i cdot DQ^GP_i with DQ = a daily quest, GP = gold pieces, n = amount of daily quests newline s.t. newline DQ^lvl<=lvl newline sum from{i=1} to{n} x_i cdot DQ^cost_i <= lvl

Max money table

This table shows the best combination of daily quest to get maximum money. I update the table by my needs, feel free to download the Solver in Open Data Format for Libre Office. Timestamp: 15th.11.2011

Level Playing Riskim's Acorns Arkim's Bat Wings Mike's Stingers Angela's Yellow Present Boxes Angela's White Present Boxes Money gained Experience gained
15 5 0 0 0 0 1250 250
18 6 0 0 0 0 1500 300
20 0 5 0 0 0 3000 500
23 1 5 0 0 0 3250 550
24 0 6 0 0 0 3600 600
27 1 6 0 0 0 3850 650
28 0 7 0 0 0 4200 700
31 1 7 0 0 0 4450 750
32 0 8 0 0 0 4800 800
35 1 8 0 0 0 5050 850
36 0 9 0 0 0 5400 900
39 1 9 0 0 0 5650 950
40 0 2 2 0 0 6200 1200
43 1 2 2 0 0 6450 1250
44 0 3 2 0 0 6800 1300
47 1 3 2 0 0 7050 1350
48 0 0 3 0 0 7500 1500
51 1 0 3 0 0 7750 1550
52 0 1 3 0 0 8100 1600
55 1 1 3 0 0 8350 1650
56 0 2 3 0 0 8700 1700
59 1 2 3 0 0 8950 1750
60 0 3 3 0 0 9300 1800
63 1 3 3 0 0 9550 1850
64 0 0 4 0 0 10000 2000

Cody has a good point when he IRC'ed: "In my own calculation for 'money gained' I substract the money if sold to an NPC shop. If I remember correcly then for high level players the bat wing quest is the best for gaining money. But the stinger quest is almost the same, but gives a little tiny bit more xp. For example Riskim's Acorns: You give 6 acorns and get 250 GP. The shop would give you 60 GP for 6 acorns. So 250 GP - 60 GP = 190 GP."

F1rst post!

I like the tmw. The game play is interesting, the graphics are funny. But the community is best. So, take from the community and give back. My way of giving is wiki-manipulating. Now, that's all about me. Go play twm! And Happy Hunting!

Some of the community