From The Mana World
(beginning thoughts on guilds)
 
(cult of golbenez "player group" hyperlink)
 
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Guilds on the forums can make event announcements and participate in player discussions on any variety of issues. They can also become aware of social abuses that might be shady, but not illegal in the game being done by players or do roleplaying for their guilds if they decide such is fun and important. On the forums, sharing fan art and fan stories can be a big boost to making a guild recognized and perhaps even influence the direction of development. They can provide feedback collected by the membership to development, such as bugs or perhaps game balance issues that might otherwise of gone unnoticed.
Guilds on the forums can make event announcements and participate in player discussions on any variety of issues. They can also become aware of social abuses that might be shady, but not illegal in the game being done by players or do roleplaying for their guilds if they decide such is fun and important. On the forums, sharing fan art and fan stories can be a big boost to making a guild recognized and perhaps even influence the direction of development. They can provide feedback collected by the membership to development, such as bugs or perhaps game balance issues that might otherwise of gone unnoticed.
See An Example: [[User:Wombat/Cult_of_Golbenez]]

Latest revision as of 19:43, 9 August 2013

This page is for developing a guild in the hopes of showing how an active guild presence within the game can further the game's potential.

A Guild should be able to have a presence: in game, on the wiki, on the forums.

In Game

Guilds may have some mechanisms the server creates to encourage them, but this is working off of what I currently know about guilds. Guilds main function is to make playing the game more enjoyable. To add to this, getting more players to play and keep playing increases the number of active players in game overall, making the game more enjoyable, so most guilds have a vested interest in ensuring the player number of the games they are a part of increase.

Guilds may in game:

  • Engage new players and attempt to get them oriented in game.
  • Establish events that invite their membership and/or the player community at large.
  • Make roleplaying a requirement for membership and being in-game also means being in-character.
  • Take donations from their membership to create rewards for events.
  • Make or join parties that include their guild members, should they be of appropriate level.
  • Have meetings, periodically, sporatically or regularly. These meetings could be members only, open participation or directed towards the player community (like panel style meetings).
  • Bring credibility to an issue that needs development or GM concern. Bring credibility to an issue that needs the player community to be concerned about.

On the Wiki

On the wiki, not only can players give some detail to their player groups, clans and guilds, but they can detail their events, list their membership, participate in development projects, make independent contributions, list their donations, make other roster database lists relevant to their guilds and so on. The wiki team will work with guilds on developing appropriate templates should it be desired.

On the Forums

Guilds on the forums can make event announcements and participate in player discussions on any variety of issues. They can also become aware of social abuses that might be shady, but not illegal in the game being done by players or do roleplaying for their guilds if they decide such is fun and important. On the forums, sharing fan art and fan stories can be a big boost to making a guild recognized and perhaps even influence the direction of development. They can provide feedback collected by the membership to development, such as bugs or perhaps game balance issues that might otherwise of gone unnoticed.

See An Example: User:Wombat/Cult_of_Golbenez