From The Mana World
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Info: All of these infos are taken from [http://www.taicomjp.info/forum/viewtopic.php?t=1805 here].('''link out of date''')
Info: You can find these informations on this [http://eathena.ws/wiki/index.php?title=Custom_Mobs page] too.
eAthena.ws gives a slightly different version here:[http://eathena.ws/wiki/index.php?title=Custom_Mobs]
 
* '''ID:''' ID of the mob.
* '''ID:''' ID of the mob.
* '''Name:''' This first name is the DB name. When you use @spawn/@summon and you know the name of the mob, but not the ID, type this name instead.
* '''Name:''' This first name is the DB name. When you use @spawn/@summon and you know the name of the mob, but not the ID, type this name instead.

Revision as of 09:58, 3 May 2012

Info: You can find these informations on this page too.

  • ID: ID of the mob.
  • Name: This first name is the DB name. When you use @spawn/@summon and you know the name of the mob, but not the ID, type this name instead.
  • JName: This is the name the server shows.
  • LV: Level of the mob.
  • HP: HP of the mob.
  • SP: SP of the mob.
  • EXP: EXP granted by the mob.
  • JEXP: Job EXP granted by the mob.
  • Range1: Range of the mob attack. If set to 1 or 2, it will be a melee attack.
  • ATK1: Minimum attack of the mob.
  • ATK2: Maximum attack of the mob. If no maximum attack defined here, the minimum attack will count as the absolute attack.
  • DEF: Defense of the mob (100 DEF = Invulnerability below 8,000 attack).
  • MDEF: Magic Defense of the mob (100 MDEF = Invulnerability below 9,000 magic attack).
  • STR: Strengh of the mob.
  • AGI: Agility of the mob. This also defines the mob flee rate.
  • VIT: Vitality of the mob.
  • INT: Intelligence of the mob.
  • DEX: Dexterity of the mob. This also defines the mob hit rate.
  • LUK: Luck of the mob. This also defines the mob perfect dodge/lucky flee/perfect flee/lucky dodge rate.
  • Range2: Maximun range for skills.
  • Range3: Sight limit for mobs. If set to 1,000 or beyond, the mob will follow you all over the map.
  • Scale:
    • 0 if Small
    • 1 if Medium
    • 2 if Large
  • Race:
    • 0 if Formless
    • 1 if Undead
    • 2 if Animal
    • 3 if Plant
    • 4 if Insect
    • 5 if Fish
    • 6 if Demon
    • 7 if Human
    • 8 if Angel
    • 9 if Dragon
  • Element: The element number has 2 parts, X and Y.
    • X is the level of the element and Y the number of the element.
    • X: LVL 1 = 2, LVL 2 = 4, LVL 3 = 6, LVL 4 = 8
    • Y: Neutral = 0, Water = 1, Earth = 2, Fire = 3, Wind = 4, Poison = 5, Holy = 6, Shadow = 7, Ghost = 8, Undead = 9
  • Mode: This defines the mob's behaviour.
    • 0: Passive Immobile Beings
    • 64: Plants
    • 129: Normal Ennemies
    • 131: Loots
    • 132: Immobile Attackers
    • 133: Aggressive
    • 137: Assists Others
    • 139: Assists & Loots
    • 141: Aggressive & Assists
    • 145: Detectors
    • 149: Aggressive & Detector
    • 159: Cast Sensor & Assists & Agressive & Loots
    • 171: Boss & Summons & Assists & Loots
    • 1461: Boss & Summons & Detector & Aggressive
  • Speed: It is the walking speed of the mob. 1 is the fastest, 1,000 is the slowest. 100 is the normal walking speed.
  • ADelay: ADelay is the Attack Delay, also known as ASPD. This one will change the aspd of the mob. The lower, the faster.
  • aMotion: Attack animation motion. Lower this value and the mob's attack will be displayed in higher fps, making it shorter, too.
  • dMotion: Damage animation motion, same as amotion but used to display the "I am hit" animation. Coincidentally, this same value is used to determine how long it is before the mob/player can move again. Endure is dmotion = 0, obviously.

Note: From now on, the following fields are for drops and drops rate. Remember that these are in percentages, it means 10000 = 100%.

  • DropCardid: ID of an item. You can make this mob drop that item.
  • DropCardper: The drop rate of the item the mob drops.