From The Mana World
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Info: | Info: You can find these informations on this [http://eathena.ws/wiki/index.php?title=Custom_Mobs page] too. | ||
* '''ID:''' ID of the mob. | * '''ID:''' ID of the mob. | ||
* '''Name:''' This first name is the DB name. When you use @spawn/@summon and you know the name of the mob, but not the ID, type this name instead. | * '''Name:''' This first name is the DB name. When you use @spawn/@summon and you know the name of the mob, but not the ID, type this name instead. |
Revision as of 09:58, 3 May 2012
Info: You can find these informations on this page too.
- ID: ID of the mob.
- Name: This first name is the DB name. When you use @spawn/@summon and you know the name of the mob, but not the ID, type this name instead.
- JName: This is the name the server shows.
- LV: Level of the mob.
- HP: HP of the mob.
- SP: SP of the mob.
- EXP: EXP granted by the mob.
- JEXP: Job EXP granted by the mob.
- Range1: Range of the mob attack. If set to 1 or 2, it will be a melee attack.
- ATK1: Minimum attack of the mob.
- ATK2: Maximum attack of the mob. If no maximum attack defined here, the minimum attack will count as the absolute attack.
- DEF: Defense of the mob (100 DEF = Invulnerability below 8,000 attack).
- MDEF: Magic Defense of the mob (100 MDEF = Invulnerability below 9,000 magic attack).
- STR: Strengh of the mob.
- AGI: Agility of the mob. This also defines the mob flee rate.
- VIT: Vitality of the mob.
- INT: Intelligence of the mob.
- DEX: Dexterity of the mob. This also defines the mob hit rate.
- LUK: Luck of the mob. This also defines the mob perfect dodge/lucky flee/perfect flee/lucky dodge rate.
- Range2: Maximun range for skills.
- Range3: Sight limit for mobs. If set to 1,000 or beyond, the mob will follow you all over the map.
- Scale:
- 0 if Small
- 1 if Medium
- 2 if Large
- Race:
- 0 if Formless
- 1 if Undead
- 2 if Animal
- 3 if Plant
- 4 if Insect
- 5 if Fish
- 6 if Demon
- 7 if Human
- 8 if Angel
- 9 if Dragon
- Element: The element number has 2 parts, X and Y.
- X is the level of the element and Y the number of the element.
- X: LVL 1 = 2, LVL 2 = 4, LVL 3 = 6, LVL 4 = 8
- Y: Neutral = 0, Water = 1, Earth = 2, Fire = 3, Wind = 4, Poison = 5, Holy = 6, Shadow = 7, Ghost = 8, Undead = 9
- Mode: This defines the mob's behaviour.
- 0: Passive Immobile Beings
- 64: Plants
- 129: Normal Ennemies
- 131: Loots
- 132: Immobile Attackers
- 133: Aggressive
- 137: Assists Others
- 139: Assists & Loots
- 141: Aggressive & Assists
- 145: Detectors
- 149: Aggressive & Detector
- 159: Cast Sensor & Assists & Agressive & Loots
- 171: Boss & Summons & Assists & Loots
- 1461: Boss & Summons & Detector & Aggressive
- Speed: It is the walking speed of the mob. 1 is the fastest, 1,000 is the slowest. 100 is the normal walking speed.
- ADelay: ADelay is the Attack Delay, also known as ASPD. This one will change the aspd of the mob. The lower, the faster.
- aMotion: Attack animation motion. Lower this value and the mob's attack will be displayed in higher fps, making it shorter, too.
- dMotion: Damage animation motion, same as amotion but used to display the "I am hit" animation. Coincidentally, this same value is used to determine how long it is before the mob/player can move again. Endure is dmotion = 0, obviously.
Note: From now on, the following fields are for drops and drops rate. Remember that these are in percentages, it means 10000 = 100%.
- DropCardid: ID of an item. You can make this mob drop that item.
- DropCardper: The drop rate of the item the mob drops.