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This article collects information regarding the conceptualisation of the gameplay of The Mana World

This article is currently only a proposal

The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.

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Pet system basics

The basic part of pet system is for a player to be able to own a monster as a pet, special monster or just a wild one. When one catches a pet, that person is responsible for...

  • Feeding the pet
  • Keeping it happy
  • Naming the pet?

Depending on how the game goes... the catching system isn't thought of yet.

More advanced system

The advanced part is for a player to use his/her pet in battles, performances, and the formulas for their hunger... These include how they Fight, if they can use skills, how long they can go before going hungry.

  • Hunger level?
  • Pet monster level up?
  • Battle
  • Performances

Text from old wiki

A Pet Monster System allows players to adopt and train one or more of the non-sentient creatures which roams the world and raise it as their own. Pet Monsters have stats of their own, and grow the same way player characters do.

These creatures are loyal to their masters as long as they are kept properly. Proper monster training involves

  • Feeding
  • Pampering (toys and treats, etc.)
  • Walking (taking them into the field)

In time, monsters can grow to be dependable and useful. Some jobs may even specialize in monster management. A player can start training monsters once he builds a kennel in his player estate. Monsters can be captured in the field with certain baits or traps and a little luck.