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This article is currently only a proposal

The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.

People who approve this proposal People who oppose this proposal




Here are my notes on the GUI for the Skill System http://img206.exs.cx/img206/9159/ssgui6yk.jpg

The goal of this interface is to allow the user to view his skills and how close they are to levelling. It also explains skills and their application in a non-technical way the user can understand.

We don't have any icons yet, but these will be simple to synthesize from the itemset graphics when they are complete.

Also, I'm not sure if we have tabs in the GUI. If you don't want to implement them, We can have a list of buttons on the side, which works just as well.

Thanks for your help with implementing the UI.

These are the star colors, I forgot to write them in:

  • Black - Halted. The skill cannot gain exp.
  • Gray - Slowed. The skill gains exp at a 50% rate.
  • None - Normal. Skill gains exp normally.
  • Copper - Boosted. Skill gains exp at a 200% rate.
  • Gold - Accelerated. The skill gains exp at a 400% rate.

--Kyokai


Bjørn: I like the overal idea. One thing that bothers me are the tabs, I would much prefer to just be able to scroll through all skills vertically. If this makes for a too long list to scroll through, we could allow the player to collapse groups, but for the moment I don't think it'll be too long. A list would also allow the player to sort skills not only on group/name but also on their level, for example. This would give a better view on the general profile to the player.

Another thing, I think 400% is really over the top and that Copper should be more like 150% and Gold 200%.


Kyokai: We can make it a full list if you like. The current skill count is around 80, so collapsable groups are a must, I think. A full list could also be implemented, as a check box feature maybe. I'm uncertain how you would get the icons into a GUI listbox, but I imagine you know the way if anyone does.

As for 400%, I was thinking the players might be able to buy a potion or something that give a specific skill a 400% exp booster for 15 minutes or so. I don't believe it will be a permanent effect on anything, just a status effect.


Talaroc: I think that 400%, even temporarily, is a bit much. If I had 15 minutes to gain 400% exp on a single skill...you'd better believe I'd spend that 15 minutes doing nothing but that skill as fast and as much as I could.

On a GUI note, don't make all the modifier icons stars; a star carries the assumption of being positive. Make the black and grey ones circles or something.

Or you could use circles for everything (better consistency). -- Pauan 09:26, 23 December 2007 (CET)