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Revision as of 19:02, 27 April 2013 by O11c (talk | contribs) (add sent/parsed locations)

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Login Data

Packet ID:0x0069
Packet Length:-1
Client Defined:SMSG_LOGIN_DATA
Sent Location(s):src/login/login.cpp
Parsed Location(s):src/net/tmwa/loginhandler.cpp:114


Fields

Offset Length Contents
0 2 Packet ID
2 2 Packet Length (47 + (32 * ServerCount) + 0)
4 4 Session ID (Part 1)
8 4 Account ID
12 4 Session ID (Part 2)
16 4 Unused - Always set to 0x00000000
20 26 Unused - Currently set to account.lastlogin for some reason.
46 1 Character Sex




WorldInfo Sub-packet (Repeated for each world)
X+0 4 Address
X+4 2 Port
X+6 20 Server Name
X+26 4 Online Users (Count)
X+30 2 Unused


Description

File:LoginProcessFlow.png
Login Process Flow

Sent in response to Login Request. This packet is sent to the client by the server to define the character sex, the account and session IDs, as well as provide a list of worlds the player can connect to.

Upon receiving this packet, the client shall:

  1. Disconnect from the login server
  2. Connect to the user-specified character server
  3. Immediately send Character Server Connection Request.