From The Mana World
m (Reverted edits by An5Vbh (Talk); changed back to last version by Crush)
(Added server stuff i have done)
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=== Programming ===
=== Programming ===
These are the subsystems of the client where i was the major programmer:
These are the subsystems where i was the major programmer:
====Client====
* XML based animation system
* XML based animation system
* Ambient overlays
* Ambient overlays
Line 35: Line 36:
* XML based client-sided equipment sprite database and monster database
* XML based client-sided equipment sprite database and monster database
* [[User:Crush/Particle engine|Particle engine]]
* [[User:Crush/Particle engine|Particle engine]]
 
====TMWServ====
* Provisoric monster AI
* Attacking
* Attribute handling
==Current projects==
==Current projects==
===Woodland village interior===
===Woodland village interior===

Revision as of 14:43, 7 July 2007

I am contributing to many different aspects of the project. Pixel artist, mapper, programmer, game concepts and i even tried to compose music, although with minor success. My credo is "when you want something to be done properly, do it yourself".

I am always concerned about the opinions of other developers and the fan base. So i am usually showing a lot of unfinished work on the forum.

Projects i took part in

Pixel Art

These pieces of art are mostly made by me:

  • Woodland Tileset
  • Woodland Village Tileset (unreleased yet)
  • Pink monster
  • Ambient GFX
  • Female version of cotton shirt
  • Some tuneups at female player set
  • The following Headgear sprites: Miners helm, Fancy hat, Headbands, Santa hat

I also made some minor improvements at the following pieces:

  • Desert tileset
  • Dropshadow of the bats
  • Shading of the mushroom monster.

Maps

The maps made by me in chronological order of creation:

  • new_9-1.tmx.gz (first woodland map)
  • new_4-1.tmx.gz (Bat Cave)
  • new_14-1.tmx.gz (woodland map released with 0.0.21)
  • new_15-1.tmx.gz (desert map released with 0.0.21)
  • new_16-1.tmx.gz (woodland map released with 0.0.21)

Programming

These are the subsystems where i was the major programmer:

Client

  • XML based animation system
  • Ambient overlays
  • Smooth scrolling
  • XML based client-sided equipment sprite database and monster database
  • Particle engine

TMWServ

  • Provisoric monster AI
  • Attacking
  • Attribute handling

Current projects

Woodland village interior

I already did the following graphics, but some still need a finishing touch:

  • Floor texture
  • Wall texture
  • Open and closed door
  • Shelfs at the wall
  • Table horizontal and vertical
  • Cabinet horizontal and vertical
  • Counter
  • Beds
  • Anvil
  • Stairs (frontal)
  • Fireplace
  • Weapon racks (for weapon shop)
  • Carpenter workbench
  • horizontal beer barrel
  • shelfs with steins and bottles

At least these graphics are planned:

  • Chest
  • Kitchen workplace
  • Blacksmith workbench
  • Bow and arrow racks (for archery shop)
  • Hunting trophys at walls
  • Lots of small stuff to put on tables, counters or shelfs

Current status: Active again.

Light plate armor

First version finished - waiting for feedback