From The Mana World
m (Reverted edits by FluWuq (Talk); changed back to last version by Crush)
(general update)
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=== Pixel Art ===
=== Pixel Art ===
These pieces of art are mostly made by me:
These pieces of art are mostly made by me:
* Woodland Tileset
* Woodland tileset
* Woodland Village Tileset (unreleased yet)
* Woodland Village indoor and outdoor tilesets
* Pink monster
* Pink monster
* Ambient GFX
* Ambient GFX
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* Some tuneups at female player set
* Some tuneups at female player set
* The following Headgear sprites: Miners helm, Fancy hat, Headbands, Santa hat
* The following Headgear sprites: Miners helm, Fancy hat, Headbands, Santa hat
* Light platemail armor


I also made some minor improvements at the following pieces:
I also made some minor improvements at the following pieces:
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* new_15-1.tmx.gz (desert map released with 0.0.21)
* new_15-1.tmx.gz (desert map released with 0.0.21)
* new_16-1.tmx.gz (woodland map released with 0.0.21)
* new_16-1.tmx.gz (woodland map released with 0.0.21)
* new_18-1.tmx.gz (woodland village surrounding)
* new_19-1.tmx.gz (woodland village outdoor)
* new_20-1.tmx.gz (woodland village indoor)


=== Programming ===
=== Programming ===
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* Attribute handling
* Attribute handling
==Current projects==
==Current projects==
===Woodland village interior===
None, I am currently on a creative break and focus mostly on conceptualizing the game mechanics.
I already did the following graphics, but some still need a finishing touch:
*Floor texture
*Wall texture
*Open and closed door
*Shelfs at the wall
*Table horizontal and vertical
*Cabinet horizontal and vertical
*Counter
*Beds
*Anvil
*Stairs (frontal)
*Fireplace
*Weapon racks (for weapon shop)
*Carpenter workbench
*horizontal beer barrel
*shelfs with steins and bottles
 
At least these graphics are planned:
*Chest
*Kitchen workplace
*Blacksmith workbench
*Bow and arrow racks (for archery shop)
*Hunting trophys at walls
*Lots of small stuff to put on tables, counters or shelfs
 
Current status: Active again.
 
===Light plate armor===
First version finished - waiting for feedback

Revision as of 00:28, 11 September 2007

I am contributing to many different aspects of the project. Pixel artist, mapper, programmer, game concepts and i even tried to compose music, although with minor success. My credo is "when you want something to be done properly, do it yourself".

I am always concerned about the opinions of other developers and the fan base. So i am usually showing a lot of unfinished work on the forum.

Projects i took part in

Pixel Art

These pieces of art are mostly made by me:

  • Woodland tileset
  • Woodland Village indoor and outdoor tilesets
  • Pink monster
  • Ambient GFX
  • Female version of cotton shirt
  • Some tuneups at female player set
  • The following Headgear sprites: Miners helm, Fancy hat, Headbands, Santa hat
  • Light platemail armor

I also made some minor improvements at the following pieces:

  • Desert tileset
  • Dropshadow of the bats
  • Shading of the mushroom monster.

Maps

The maps made by me in chronological order of creation:

  • new_9-1.tmx.gz (first woodland map)
  • new_4-1.tmx.gz (Bat Cave)
  • new_14-1.tmx.gz (woodland map released with 0.0.21)
  • new_15-1.tmx.gz (desert map released with 0.0.21)
  • new_16-1.tmx.gz (woodland map released with 0.0.21)
  • new_18-1.tmx.gz (woodland village surrounding)
  • new_19-1.tmx.gz (woodland village outdoor)
  • new_20-1.tmx.gz (woodland village indoor)


Programming

These are the subsystems where i was the major programmer:

Client

  • XML based animation system
  • Ambient overlays
  • Smooth scrolling
  • XML based client-sided equipment sprite database and monster database
  • Particle engine

TMWServ

  • Provisoric monster AI
  • Attacking
  • Attribute handling

Current projects

None, I am currently on a creative break and focus mostly on conceptualizing the game mechanics.