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Revision as of 21:35, 26 May 2008 by Crush (talk | contribs) (This will become a tutorial for creating particle effects. Still in the conceptualisation phase.)
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This will become a tutorial for creating particle effects. Still in the conceptualisation phase.

Basics

  • how does the engine work
  • where are the files for what purpose
  • how can particle effects be added to maps
  • how can particle effects be added to NPCs

Blinking

Basic particle effect which creates a box of blinking particles.

  • Basic emitters
  • position-x, position-y, position-z
  • lifetime
  • output
  • image

Water Fountain

Moving particles with physics.

  • horizontal- and vertical-angle
  • power
  • gravity
  • Killed by floor contact

Fireball Fountain

  • Nested emitters
  • bounce
  • animation

Orbiting Spheres

  • acceleration
  • momentum
  • die-distance

Smoke puffs

Demonstrates the use of nested emitters for pulsating effects using the nomads pipe as an example

Triangle in circle

  • Nested emitter for circular and linear effects
  • Using trigonometrical calculations for creating geometric shapes.