From The Mana World
Revision as of 22:50, 22 January 2009 by Crush2 (talk | contribs) (The plan for the afterlife was mentioned a lot in the past but it seems like noone bothered to document it yet.)
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This article is currently only a proposal

The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.

Dying in the mana world

When a characters hit point reach zero or another situation causes the demise of a player character the character lies on the ground lifeless and unable to act. The player can either wait for another character to cast a revive spell on his character or just give up and accept the death of the character.

The realm of death

When a character dies it is teleported to the realm of death. The realm of death is a surreal location where the laws of physics don't apply. People in the realm of death have no access to their inventory, can not attack, use magic, craft or use any other active abilities. The characters actions are limited to moving around and communicating with NPCs and other characters. Luckily the realm of death is not the final resting place for a poor adventurers soul. A cunning adventurer can find his way out of the death realm and back into the world of the living.

The Grim Reaper

As soon as the character awakes in the death realm he/she is greeted by the grim reaper. The grim reaper NPC counts how often the character died and responds accordingly. The first time the character dies he will just explain the situation. The next few times the reaper will give the character some useful tips for staying alive.

When the death count increases (and it will increase) the purpose of Reaper's greeting shifts from information to cheering up the player after its defeat using sarcastic remarks, dark humor and occasional 4th wall breaking. Example phrases:

  • Died again? That was quick.
  • Oh, you again? Did you miss me that much?
  • You really seem to enjoy dying.
  • Did you bring me a present?
  • Wow, of all your 37 deaths this one was by far the most hillarious.
  • You died 50 times in a row. This qualifies you for our frequent dier program.
  • dingdingding! You died for the 100th time! PARTY!
  • Why don't you just activate the god mode cheat? You don't know it? Did you try up, up, down, down, left, right, left, right, B, A?
  • The god mode cheat didn't work? Maybe you entered it at the wrong moment?
  • Oh dear, you used up all of your extra lifes. Now you have to stay here forever. Do you want to delete this character and create a new one? Just kidding, you know the way.
  • Congratualtion! You died 1000 times!

Escape

To escape the world of death the character has to find its way through a labyrinth. The labyrinth is randomly generated for each character and each visit in the death realm, so memorizing it or consulting guides does not help. This is implemented by using a map containing of multiple rooms connected by smart warp scripts. The labyrinth has multiple exits which represent the location where the character will reenter the world of the living. The most desirable location is the one which is furthest away from the players start location in the labyrinth. Exits ordered by desirability:

  • respawn at first town
  • respawn in last visited town
  • respawn on the entrance of the map where the player died
  • respawn at the exact location of death

The purpose of the labyrinth is to punish the player by stopping the progress of its character for a short time but to keep the player occupied and entertained during this forced time-out period.