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== '''Bounty System''' ==
== '''Bounty System''' ==

Revision as of 21:41, 24 March 2007

This article collects information regarding the conceptualisation of the gameplay of The Mana World

This article is currently only a proposal

The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.

Bounty System

The bounty office serves several purposes to the citizens of TMW, and exists in all major cities and in several smaller outposts. In the bounty office, players can do several things.

  • Place bounties
  • Look up bounties
  • Claim bounties

When placing a bounty, the player sets the item he is looking for and the quantity of that item. If the bounty is on a player, the item is "Soul of {Player Name}". The player must also pay a certain amount of currency along with that bounty. This currency is given to players at the time they appear with the bounty item(s). Bounties expire after a certain length of time, and the money placed upon them is returned to the player via mail.

Bounties are automatically set on the "Soul of..." items of players with criminal status. Small-time criminals are wanted only in their local offices, yet notorious players may be wanted throughout the world. These default bounties persist until the bounty is filled, or over a certain length of time (each month between criminal incidents would reduce the criminal status by a bit).

Questions

Is this for NPC's only or can we put bounties on players as well? Also how long will a bounty be good for, and how does it all fall into place? CBlade