From The Mana World
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  • Spells that say "combines with (blank)" can be combined. The area of effect spell must be cast, then the appropriate direct damage spell can be cast at the spell area (the area of effect of combinable spells is a usable target for the appropriate direct damage spell). Upon doing this, the original area of effect spell immediately ends, and the combined spell takes it's place in the same area. The resultant spells are listed at the bottom.

Spell targeting options

  • Single Target--Spell targets a single character, NPC, or monster.
  • Caster Effect--Spell only effects the character that casted it.
  • Passive--Spell only effects the character, is constant and never needs to be casted.
  • Area of Effect--Spell targets an area of the ground.
  • Tile Effect--Like area of effect, but only targets a single tile.
  • Character-Centered Area of Effect--Spell targets the area surrounding the caster.
  • Summon--Spell summons a creature to aid the caster.

Fire

  • Fire Bolt: Single Target. Does small amount of fire damage.
  • Body Heat: Passive. Grants resistance to fire and water.
  • Immolate: Single Target. Sets an enemy on fire, doing damage over time.
  • Burning Rage: Single Target. Enhances a target’s Attack Power for a duration.
  • Blazing Weapon: Single Target. Ignites a player’s weapon, changing its damage to the fire type for a duration.
  • Fireblast: Single Target. Does more damage than Firebolt, and deals splash damage.
  • Burning Heart: Caster Effect. Enhances caster’s magic power for a duration.
  • Embrace of Fire: Single Target. Changes the target’s property to fire.
  • Magma Geyser: Tile Effect. Creates a pillar of fire on a square, doing fire damage.
  • Sunstroke: Area of Effect. Super-heats an area, stunning monsters within.
  • Ground Zero: Caster-Centered Area of Effect. The area around the caster becomes an inferno, damaging all enemies in the effect.
  • Requiem Blaze (combines with Temporal Disruption): Area of Effect. Causes monsters in the targeted area to erupt into flames upon death, dealing fire damage equal to 1/3 their total HP (rounded down) to adjacent enemies.
  • Epyri’s Fury: Area of Effect. Creates an inferno in the target area, dealing massive fire damage to enemies within.

Water

  • Ice Bolt: Single Target. Does a small amount of water damage.
  • Heal: Single Target. Heals the target.
  • Dilution: Passive. Gives resistance to poison and shortens poison duration.
  • Become like Water: Single Target. Enhances a target’s Evasion for a duration.
  • Gift of Genki: Single Target. Heals the target for a large amount, but uses some of the caster’s health.
  • Icy Weapon: Single Target. Freezes a player’s weapon, changing its damage to the water type for a duration.
  • Freeze: Single Target. Encases the target in ice, doing some damage. Target cannot act until attacked or effect ends.
  • Serene Heart: Caster Effect. Enhances caster’s magic armor for a duration.
  • Embrace of Water: Single Target. Changes the target’s property to water.
  • Cleanse: Single Target. Remove negative status effects from the target.
  • River’s Flow: Caster-Centered Area of Effect. Enhances mana recovery rate of allies around caster. Caster is unaffected.
  • Glacial Thaw (combines with Antimatter Shot): Area of Effect. All allies within the area regain health at a moderate pace.
  • Merene’s Mercy: Single Target. Raises fallen ally with full health.

Earth

  • Rock Sling: Single Target. Does a small amount of earth damage.
  • Stoic: Passive. Gives resistance to stun effects.
  • Stone Skin: Single Target. Enhances the target’s armor for a duration.
  • Granite Shield: Tile Effect. Creates a shield of stone in front of the player, absorbing physical damage.
  • Crystalline Weapon: Single Target. Infuses a player’s weapon with mineral energy, changing its damage to the earth type for a duration.
  • Steady Heart: Caster Effect. Removes all slowing effects from caster and makes caster immune to slowing effects for a short time.
  • Root: Single Target. Stone Encases the feet of the enemy, immobilizing it.
  • Embrace of Earth: Single Target. Target’s property becomes earth property.
  • Toxin: Single Target. Poisons a foe by chance.
  • Mud: Area of Effect. Makes the ground in an area muddy, slowing the movement of enemies within.
  • Quake: Caster-Cetered Area of Effect. Causes an earthquake under the caster, knocking enemies backwards as well as doing some damage.
  • Solid Ground (combines with Shadow Strike): Area of Effect. Nullifies area of effect spells targeting target area.
  • Geon’s Resolve: Single Target. A target player’s armor and magic defense are greatly increased for a duration.

Air

  • Lightning Bolt: Single Target. Does a small amount of air damage.
  • Swift: Passive. Speeds up the character, increasing chance to dodge.
  • Gust: Single Target. Blows the enemy back.
  • Zephyr Focus: Single Target. Enhances target player’s Accuracy for a duration.
  • Electrified Weapon: Single Target. Charges a player’s weapon, changing its damage to air type for a duration.
  • Capricious Heart: Caster Effect. Increases the caster’s Reflex for a duration.
  • Static: Caster-Centered Area of Effect. Does air damage to enemies surrounding caster. Embrace of Air: Single Target. Target’s property becomes air property.
  • Steal Breath: Single Target. Causes silence by chance.
  • Chain Lightning: Single Target. Air damage against multiple enemies.
  • Thunderstorm: Area of Effect. Creates a lightning storm in the target area that does significant air damage to enemies.
  • Entrapping Gale (combines with Photon Ray): Area of Effect. Nothing (allies or enemies) can leave the area for a duration. Anything can enter the area as normal.
  • Izurial’s Mischief: Caster Effect. Summons a tornado around the caster for a duration, causing heavy damage to any adjacent enemies. The caster is still capable of movement.

Light

  • Photon Ray: Single Target. Does a small amount of light damage.
  • Aurora Beam: Single Target. Heals the target.
  • Illumination: Passive. Caster gains resistance to blindness.
  • Prismatic Ward: Single Target. Provides limited protection from all elements to target for a duration.
  • Purify: Single Target. Cures negative status effects.
  • Lucent Weapon: Single Target. Changes a player's weapon to deal light damage for a duration.
  • Brilliant Flash: Single Target. Causes target to be blind by chance.
  • Aurora Wave: Area of Effect. Heals allies in a target area.
  • Embrace of Light: Single Target. Target's property becomes light property.
  • Resurrect: Single Target. Returns target to life with 25% health.
  • Righteous Heart: Caster Effect. Caster becomes immune to damage for a duration.
  • Sacred Ground (combines with Lightning Bolt): Area of Effect. Everything inside the target area is immune to status effects.
  • Lumine's Hope: Caster Effect. Caster becomes immune to status effects and damage to them is reduced 50% for a duration.

Dark

  • Shadow Strike: Single Target. Does a small amount of dark damage.
  • Shadow's Whispers: Passive. Player gains resistance to silence.
  • Depression: Single Target. Target deals less damage for a duration.
  • Stolen Vitality: Single Target. Damages a target and restores a small amount of health to the caster.
  • Lightless Weapon: Single Target. Changes a player's weapon to deal dark damage for a duration.
  • Morbid Heart: Caster Effect. Any opponent touched by caster during a duration loses some defense skill for a duration.
  • Grasping Shadow: Single Target. A shadow hand grabs the target, dealing moderate damage and causing paralysis by percentage.
  • Embrace of Darkness: Single Target. Target's property becomes dark property.
  • Form of the Shadows: Single Target. Target becomes ethereal, and can neither deal nor take physical damage for a duration, but takes spell damage normally. Can be cast on self.
  • Clouded Mind: Single Target. Caster becomes invisible to target for a duration.
  • Spite: Single Target. Caster loses a percentage of health to deal massive damage to target.
  • Pitch Black (combines with Rock Sling): Area of Effect. All enemies within the target area take increased damage from dark spells.
  • Tenebrae's Miasma: Summon. Summons spirits of the darkness to fight for you.

Time

  • Temporal Disruption: Single Target. Deals a small amount of time damage.
  • Slow: Single Target. Causes target's moving/attacking speed to decrease for a duration.
  • Sands of the Hourglass: Passive. Player gains resistance to slow.
  • Accelerate: Single Target. Causes target's moving/attacking speed to increase for a duration.
  • Temporal Weapon: Single Target. Changes a player's weapon to deal time damage for a duration.
  • Theft of Time: Single Target. "Ages" the target, causing stat reductions for a duration.
  • Ticks of a Second: Single Target. Every time target ally attacks during a duration, they also perform a second fast attack immediately thereafter.
  • Embrace of Time: Single Target. Target's property becomes time property.
  • Wrinkle in Time: Summon. Summons a perfect duplicate of target that engages the target for a duration. Does not work on bosses.
  • Time Sink: Area of Effect. Causes all enemies in an area to receive slow status effect by a percentage.
  • Temporal Armor: Caster Effect. Causes the next three hits taken by the caster to be immediately undone, and stuns the attacker for a short duration.
  • Temporal Shifting (combines with Fire Bolt): Area of Effect. Enemies within the target area have lower resistance to time spell effects.
  • Chronos's Mirth: Caster-Centered Area of Effect. All damage dealt to player or allies within an area is reflected back to the attacker, and caster gains the double hit from Ticks of a Second for a duration.

Space

  • Antimatter Shot: Single Target. Deals a small amount of space damage.
  • Molecular stability: Passive. Grants caster resistance to time and space effects.
  • Dimensional Warp: Summon. Summons an extra-dimensional being to fight for you.
  • Teleport: Caster Effect. Teleports caster to selected square.
  • Void Weapon: Single Target. Changes a player's weapon to deal space damage for a duration.
  • Chaotic Void: Single Target. Attempts to inflict a random status effect.
  • Wormhole: Single Target. Teleports the target a very short distance; if the target is a monster, one item or piece of equipment in their inventory is consumed. If the target is a player, one equipped item is unequipped.
  • Embrace of Space: Single Target. Target's property becomes space property.
  • Singularity charge: Single target. Does heavy damage to target enemy.
  • Void Dance: Caster-Centered Area of Effect. Emits five orbs of nothingness from random directions from caster, each doing heavy damage.
  • Pulsar: Single target. Does damage and bounces a la chain lightning
  • Black Hole (combines with Ice Bolt): Area of effect. Does damage to all enemies in target area.
  • Teless' Eclipse: Caster effect. Warps caster to alternate dimension where they can move around with impunity, invisible to others.

Life/Mana

  • Gate: Character Effect. Teleports the character to their estate.
  • Portal: Tile Effect. Creates a portal to a chosen friendly town. The character must have previously been in the chosen town. Closes after five uses.
  • Living Armor: Character Effect. The character's maximum life is increased for a duration.
  • Essence of the Hero: Single Target. Target ally gains a small boost to stats and becomes able to receive the Mana Weapon spell effect.
  • Mana Weapon: Single Target. Target ally's weapon's base damage is doubled, and it ignores enemy armor and resistances. Only targets under the effect of Essence of the Hero are effected by this spell. (requires reagents)

Combined spells (all are area of effect)

  • Requiem Blaze + Temporal Disruption --> Clinging Magma: Attempts to cast slow on all opponents within the area, and casts immolate on the area continually for a duration.
  • Glacial Thaw + Antimatter Shot --> Starlight Rain: Fully restores health and mana of all allies within the area. Does not effect the caster of Glacial Thaw.
  • Solid Ground + Shadow Strike --> Blighted Land: No spells of any kind can be cast from within the target area.
  • Entrapping Gale + Photon Ray --> Brilliant Vortex: Forces all enemies in the area out, attempting to blind them whenever they are forced out.
  • Sacred Ground + Lightning Bolt --> Consecrated Ground: Deals unbelievable damage to any undead in the area.
  • Pitch Black + Rock Sling --> Obsidian Grasp: Attempts to paralyze all opponents in the area, and drains their mana over time.
  • Temporal Shifting + Fire Bolt --> Blazing Drive: All allies in the area gain the double strike from Ticks of a Second, and some fire damage is added to their attacks.
  • Black Hole + Ice bolt --> Frozen Vacuum: Casts freeze on all opponents in the area as well as dealing significant damage.