From The Mana World
Revision as of 03:03, 1 January 2007 by Pauan (talk | contribs) (Added some suggestions.)
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Eeiya, I think this is a good proposal, however I offer some minor suggestions. As others have stated, we should NOT just give the EXP/items to the first person to hit it, because that would encourage players attacking every monster on a map. Instead, it should either be time, or distance based, possibly a mixture of both. For instance, move 15 tiles away from the monster and it returns to "everybody mode." Or, after you have not attacked for a certain amount of time, it will once again return to "everybody mode." We should NOT have it party based (meaning the ENTIRE party has to move away from the monster). Why? Because then there would be large parties dedicated to attacking monsters, and as long as at least one person in the party is close enough to the monster(s), everybody gets EXP. No, that won't work at all. Instead, if even ONE person in the party leaves the area, I think the monster should go back to being a free kill. BUT! Let's say that one player in the party left to go buy an item, but the rest of the party (let's say 4 people) stayed behind. The instant the player leaves, the monster goes back into free mode. However, since the rest of the party is still around, and still attacking it, the monster only stays in free mode for less than a second. Thus, the balance is maintained. I also think that only those within a certain radius of the monster should get EXP (in other words, if you go AFK and don't move, you shouldn't be able to leech off your party which is three maps away.) So yeah, just some minor suggestions, but I approve of it overall.

Pauan 04:03, 1 January 2007 (CET)