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<div style="font-size:250%" class="center">'''Projects'''</div>
#REDIRECT [[TMW Team]]
 
 
<div class="center">Here is a list of the current projects under development. You can see the list of developers [[Developers|here]].</div>
 
 
{| border="1" cellspacing="0" cellpadding="5"
! style="background:#efdead;" | Project
! style="background:#efdead;" | Team
! style="background:#efdead;" | Description
! style="background:#efdead;" | Monster Reservations
! style="background:#efdead;" | Item Reservations
! style="background:#efdead;" | Map Reservations
! style="background:#efdead;" | New NPCs
! style="background:#efdead;" | Status
|-
| '''Trade City [[Argaes]]'''
| [[User:V0id|V0id]]
| Assassin Village (Zartam area)
|
| Assassin Set
|
|
| Scenario writing.
|-
| '''New Desert Sonbral ([[Argaes]])'''
| [[User:Yubaba|Yubaba]]
| Creating Desert maps, area further from Tulimshar and new quests.
| Snake Lord, Desert Monsters
| Snake Skin Armour, Desert bow
|
| Desert/Egyptian NPCs
| Mapping and quest writing in progress, tileset art needed
|-
|-
| '''East [[Argaes]]'''
| [[User:Jenalya|Jenalya]], [[User:Tux|tux9th]]
| Extension to the east, including farmlands, port-city, waterfall area
| Farmmobs
| TBA
| 057 - 067
| Farm NPCs
| Mapping in progress, tileset art needed
|-
| '''Orum and Waric Continuation'''
| [[User:Jenalya|Jenalya]], [[User:Tux|tux9th]], mrgrey
| Continuation of the Orum and Waric quest.
| Evil Woodland monsters: 1104 DemonicMouboo, 1105 ViciousSquirrel, 1106 WickedMushroom, (?)1107 Blupar
| Rose hat, magical flowers
| 055, 056
|
| Scripting in progress
|-
| '''Barbarian Village ([[Kaizei]]).'''
| [[User:Jenalya|Jenalya]], [[User:Tux|tux9th]]
| A village of barbarians yet to be named.
| TBA
| TBA
| 049, 050, 053, 054
| Barbarian NPCs
| tilesets missing
|-
| '''Lumber Camp ([[Argaes]])'''
| [[User:o11c|o11c]]
| Southern [[Argaes]] expansion.  Quests include: Help the Lumberjacks/Save the Dell (a choice); the Naturalist's Studies; ?
|
|
| 035-039
|
| on hold, graphics missing?
|-
| '''[[Thermin]] ([[Kaizei]])'''
| [[User:Jenalya|Jenalya]], [[User:Alastrim|Alastrim]]
| [[Kaizei]] area town.  Once a large town that mined the firerock stones beneath the town, it was devastated by a poison gas leak.  During the crisis to survive, they collaborated on several new technologies to both defend the town from the rampaging Yeti surrounding the town and to find ways to get back to using the mine, despite the poison gas problem.
|
| GasMask, Monocle
|
| Gasmask steam punk NPC, clockwork armor NPC, barbarian NPCs, [http://forums.themanaworld.org/viewtopic.php?f=8&t=12839 generic pose NPCs]
| tilesets missing
|-
| '''[[Thermin]] ([[Kaizei]]) Poisonous Mine'''
| [[User:Alastrim|Alastrim]]
| Poison gas mine.  A constant moving adventure with puzzles and traps to solve and disarm along the way.  Suggestions: Barriers of some type, puzzle mini-games (input code words chosen at random, arrange items, push buttons in a certain order, kill a certain monster on the map), a poison map flag, the use of event monster scripting instead of _mobs.txt spawning.
| Ice Skull, Purple Slime, Acid Goblin, Longjohn, Serqet, Fire Lizard
| Firerock,
| TBA
|
| tilesets missing
|-
| '''Crypt'''
| Skipy,[[User:Yubaba|Yubaba]]
| Reaper boss quest
| Reaper, scythe, the lost, ball lightning, vampire bat
| Death's Hand, Reaper blade
|
|
| tileset incomplete, art developer inactive.
|-
| '''Ancient Amulets'''
| [[User:Alastrim|Alastrim]]
| Five quests leading to different Four-Leaf Amulets of different strengh.
| Shadow Elemental (1st Quest)
| Four-Leaf Amulets
| 024-3 to 024-8
| Explorer
| on hold, developer inactive
|-
| '''Kageville'''
| [[User:Kage|Kage]]
| TBA
|
|
| 040
|
| on hold, developer inactive
|-
| '''Hetchel the silk weaver [376] ([[Tulimshar]])'''
| [[User:bh28|bh28]],[[User:Jenalya|Jenalya]],Chef Chelios.
| Lora Tay says she can sew Silk Robes provided you give her some silk sheets.and that Hetchel in Tulimshar can weave them for you.
|
| Silk Sheet [891], dyed Silk Sheets [2250 to 2259]
| 021-1
| Hetchel (376)
| First part completed, 021-2 or 068-1: add weaver workshop or Noble quarter. REQ: Loom
|-
| '''Tulimshar expansion'''
| wushin
|
| Caboo
|
| 068-073
|
| Mapping in progress, scenario writing
|-
| '''South to the Beach'''
| tux9th
| small map which is connected via an underground tunnel to 002-3. underground maps of 043 will be a dungeon which will be a new leveling ground for players from 1 to 99, having to fight in teams.
|
|
| 043
|
| Mapping in progress
|-
|}
 
 
<div style="font-size:250%" class="center">'''Teams'''</div>
 
 
<div class="center">Here is a list of all the different developer teams. You can see the list of developers [[Developers|here]].</div>
 
 
{| border="1" cellspacing="0" cellpadding="5"
! style="background:#efdead;" | Name
! style="background:#efdead;" | Member(s)
! style="background:#efdead;" | Role
|-
| '''The Mana World - Athena Leader'''
| [[User:Jenalya|Jenalya]]
| Coordinates tmwA.  Network and delegate tasks.  Increase participation.
|-
| '''Content Lead'''
| [[User:Jenalya|Jenalya]]
| Coordinates tmwA General Content (non-sound, non-art).
|-
| '''Source Lead'''
| [[User:o11c|o11c]]
| Adjusts and coordinates Athena source code.  Meets content team requests for source code adjustments to further content.  Research and development of Athena source code and scripting conventions.
|-
| '''Sound Lead'''
| [[User:Yubaba|Yubaba]]
| Determines if sound on the forums is ready for the game.  Encourages people to get involved in sound and encourage players to try their hand at sound.  Attempts to meet the [REQ]s of content developers as well as creates any sound that may seem to add to the project, from monsters to maps to battle and beyond.
|-
| '''Pixel Artists'''
| Nami, [[User:Salmondine|Salmondine]]
| Determines if art is ready for the game.  Helps categorize art topics.  Encourage artists contribute to the game and encourage players to try their hand at art.  Understand content priorities and attempt to steer art to meeting art deadlines.
|-
| '''Mapping Lead'''
|
| Reviews maps for the game.  Check for proper use of black border, collision tiles, and application of tiles onto the correct layers they belong on.  Fix mapping errors.
|-
|}

Latest revision as of 03:56, 27 March 2024

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