From The Mana World
m
(brought some stuff up to current with the naming schemes (with notes about what needs to change))
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! style="background:#efdead;" align="left" | Terrain
! style="background:#efdead;" align="left" | Terrain
! style="background:#efdead;" align="left" | Native Race
! style="background:#efdead;" align="left" | Native Race
! style="background:#efdead;" align="left" | Element
! style="background:#efdead;" align="left" | Regional Element
! style="background:#efdead;" align="left" | Description
! style="background:#efdead;" align="left" | Description
|-
|-
| [[Tonori]]
| Tulimshar
| Desert
| Desert
| Demons
| N/A
| The great desert of Tulimshar is the largest in the world, serving as natural protection from most invaders.  These harsh conditions also make life in the Tulimshar area quite challenging, for outsiders and natives alike.
|-
| Sonbrand?  '''(other votes if you've got em, please)'''
| Tundra
| Humans
| Humans
| [[Tulimshar]]
| N/A
| Located in the largest stretch of desert in the world, this town is naturally well protected from most invaders.  These harsh conditions also make life in the Tulimshar area quite challenging, for outsiders and natives alike.
| Home of the humans (I'll add more to this tomorrow - [[User:Dabe|Dabe]] 04:17, 18 September 2006 (CEST) )
|-
| ?
|
| Demons
|
| Home of the Demons
|-
|-
| [[Astra]]
| --
|  
| --
| ''Arachnos'' '''(We are trying to bring about some sort of change to a reptile race, this might be it.. we need to talk about it)'''
| Space
| Space
| Crystal of Space
| --
| A desert that melts away into nothingness and timeless stagnation.
|-
|-
| [[Tempus Keshlam]]
| --
| Wasteland, ancient Junkyard  
| Wasteland, ancient Junkyard '''(this idea needs a lot of work if it's to survive)'''
| Chelonan
| Time
| Time
| Crystal of Time
| A conglomeration of barren land and broken machinery.
| A conglomeration of junk and broken machines at the edge of the world. Also called the desert of silence.
|-
|-
| [[Geons Crater]]
| --
| Mountains
| Caverns
| Talpan
| Earth
| Earth
|
| A maze of caverns and open valleys through the southeast mountains.
| A maze of caverns and open valleys through the southeast mountains.
|-
|-
| [[Aerol]]
| --
| Solid Clouds
| Above the clouds?
| Light
| Daedalon
| Crystal of Light
| Light
| A place where land meets sky in a world of solid clouds.
| A place where land meets sky in an isolated setting, surrounded by a sea of clouds; A resort village / tourism should be their primary economic hinge.
|-
|-
| [[Shaede]]
| --
|  
| --
| ''Vampyros'' '''(to be changed)'''
| Darkness
| Darkness
| Crystal of Darkness
| --
| A region once inhabited by an extinct race of humans, the light of the sun does not reach this land of eternal night.
|-
|-
| ?
| --
| Volcano Plain
| Volcanic Plain
| Ifriton
| Fire
| Fire
|
| A large plain with lava rivers and lakes, small volcanos and basalt cliffs.
| A large plain with lava rivers and lakes, small volcanos and basalt cliffs.
|-
|-
| ?
| --
|  
| Underwater '''(I think it's moderately wasteful of the idea to make them live above land.. arguments?)'''
| Tritan
| Water
| Water
|
| --
| Home of the race of Water
|-
|-
| ?
| --
|  
| Canyon w/windy chasm
| Sparron
| Air
| Air
|
| --
| Home of the race of Air
|}
|}
==Misc names to keep on hand==
''(I'll clean this up after work, as well - 04:17, 18 September 2006 (CEST))''
[[Astra]]
[[Shaede]]
[[Aerol]]
[[Geons Crater]]
[[Tempus Keshlam]]
[[Tonori]]


===Other regions===
===Other regions===

Revision as of 02:17, 18 September 2006

This article is currently only a proposal

The features or design guidelines described in this article are only a proposal made by one or some persons. It has not been evaluated or accepted by the core development team yet. Feel free to add your personal opinion about them or make counter proposals.

The Kingdoms

North:

Regions

Homelands of the Races

Region Terrain Native Race Regional Element Description
Tulimshar Desert Demons N/A The great desert of Tulimshar is the largest in the world, serving as natural protection from most invaders. These harsh conditions also make life in the Tulimshar area quite challenging, for outsiders and natives alike.
Sonbrand? (other votes if you've got em, please) Tundra Humans N/A Home of the humans (I'll add more to this tomorrow - Dabe 04:17, 18 September 2006 (CEST) )
-- -- Arachnos (We are trying to bring about some sort of change to a reptile race, this might be it.. we need to talk about it) Space --
-- Wasteland, ancient Junkyard (this idea needs a lot of work if it's to survive) Chelonan Time A conglomeration of barren land and broken machinery.
-- Caverns Talpan Earth A maze of caverns and open valleys through the southeast mountains.
-- Above the clouds? Daedalon Light A place where land meets sky in an isolated setting, surrounded by a sea of clouds; A resort village / tourism should be their primary economic hinge.
-- -- Vampyros (to be changed) Darkness --
-- Volcanic Plain Ifriton Fire A large plain with lava rivers and lakes, small volcanos and basalt cliffs.
-- Underwater (I think it's moderately wasteful of the idea to make them live above land.. arguments?) Tritan Water --
-- Canyon w/windy chasm Sparron Air --


Misc names to keep on hand

(I'll clean this up after work, as well - 04:17, 18 September 2006 (CEST)) Astra Shaede Aerol Geons Crater Tempus Keshlam Tonori

Other regions

Region Terrain Key Locations Description
Gispaa Island Volcano Island Crystal of Fire A small volcanic island.
Sonbrand Urbanized Island Great Library Island of Scholars
Frenshya Plains Plains A well watered plain between the Kaisei River and the southern seas. Mostly farmland or pastures.
Xartune Forests, Meadows Shimris, Macabre, Woodland Village An overgrown jungle continent to the northwest
KaziKazi Tundra Gloriana, Desert of Glass KaziKazi is the coldest and most unforgiving terrain in the Mana world.
Gasaro Grassland, Canyons A region to the south upon the island of the same name. Gasaro is for a large part empty grasslands, spotted with some canyons and dunes.
Gaeas Hearth Jungle At the heart of the world, a dense bastion of mana energy.

Landmarks that need a location. Either we have to create a new one for them or we put them in existing location:

  • Crystal of Water
  • Crystal of Earth
  • Crystal of Air

Landforms

Center:

  • None.


North:

  • Sea of Dissonance - A perpetual, powerful ocean current combined with deadly shoals make this northern sea almost intraversable.
  • Gloriana - A northern continent of snow and ice. Only inhabited by nomads.

North-east:

  • None.

North-west:


South:

South-east:

  • None.

South-west:

  • None.


East:

  • None.


West:


Anywhere: (not categorized)


Note: The following Landforms could not be classified under any particular location: Gispaa Island, Blachet Sea, Collis Forest, Ivari Sea, and Issa Marsh. Thus, they can be used anywhere on the map where the artist so wishes. I have also categorized each by direction. I used the Kingdoms, Landmarks, and World Backstory pages on this Wiki to categorize all of them. If you follow the trail, you will see that all of the information was categorized correctly. ~Pauan.