From The Mana World
Revision as of 20:41, 18 September 2006 by Dabe (talk | contribs)

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the Central Continent

This landmass is centralized on the world map. Its ecosystem is compact when compared to the rest of the world. This is sometimes thought of (in modern times) as the capital continent of the world, mainly due to the location of the "Capital City" on the center of the continent.

  • Unnamed Capital City
  • Tulimshar - A desert fortess town and the birthplace of the demon race.
  • Unnamed Town - A town located in the cold depth of a snow-covered tundra; birthplace to the human race.
  • other locations are still being accepted and thought of.

Regions

Homelands of the Races

It should be assumed that the eight, single-element races will have a crystal located somewhere in the heart of thier native lands. They have all in their own way, taken up retainership to these crystals, which are now much smaller than they originally had been; the countless shards are scattered throughout the world.

Region Terrain Native Race Regional Element Description
Tulimshar Desert Demon N/A The great desert of Tulimshar is the largest in the world, serving as natural protection from most invaders. These harsh conditions also make life in the Tulimshar area quite challenging, for outsiders and natives alike.
--comments-- Tundra Human N/A Home of the humans
-- -- --comments-- Space --
-- Wasteland, ancient Junkyard Chelonan Time A conglomeration of barren land and broken machinery.
-- Caverns Talpan Earth A maze of caverns and open valleys through the southeast mountains.
-- Above the clouds? Daedalon Light A place where land meets sky in an isolated setting, surrounded by a sea of clouds; A resort village / tourism should be their primary economic hinge.
-- -- --comments-- Darkness --
-- Volcanic Plain Ifriton Fire A large plain with lava rivers and lakes, small volcanos and basalt cliffs.
-- Underwater (--comments--) Tritan Water --
-- Canyon w/windy chasm Sparron Air --


old location / region names

I want to avoid giving more than one name to a region, especially the areas that each major kingdom lies on.. ie, Tonori Desert / Tulimshar.. let's spread out our usable names a bit more and be realistic about how much the names might confuse people later on, if they're too abundant and redundant.

Sea of Dissonance, Motetshi, Amplar Deadlands, Moori Isthmus, Sea of Abbana, OsiruSea, Merene Archipelago, Kaisei River, Kaisei River Delta, Gispaa Island, Blachet Sea, Collis Forest, Ivari Sea, Issa Marsh, Collis Forest, Astra, Shaede, Aerol, Geons Crater, Tempus Keshlam, Tonori, Gispaa Island, Gaeas Hearth, Gasaro, KaziKazi, Frenshya Plains, Xartune, Toukai, Shimris, Abbana, Sonbrand, Mudoha, Macabre, Woodland Village, Gloriana

Commentary

human homeland

Dabe and Pauan discussed swapping demons to Tulimshar and humans to the "other" side of the continent, which is a snow region. This was mostly for graphical / environmental obviousness.. (red skin in snow would look dumb and it seems to fit the desert setting..) Would anyone have any problems with this change?

races of space and darkness (perhaps time)

The race associated with the element of Space needs to be changed from Arachnos (spider-people) to something else. Vampyros simply isn't doing it for everyone. It's too obvious and cliched for darkness, reminding too easily of Vampires. Here are the going votes for other animal-association possibilities(add your ideas, please): Bear, Raccoon, Cat, Lizard