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This article collects information regarding the conceptualisation of the game world of The Mana World.



Magic phenomenons appear in areas of high concentrations of mana. Their characteristics vary widely. They can be life-threatening to anyone nearby, completely harmless, or even beneficial like the soul menhirs. They can be permanent or one-time events. The local effects of magic phenomenons can be, but are not limited to:

  • Dancing lights and other illusions
  • Temporary or permanent shapeshifting of creatures or inanimate objects
  • Destruction
  • Uncontroled spawning of monsters
  • Teleportation
  • Extrem destruction
  • Increased mana regeneration for nearby spellcasters
  • Changes of the laws of physics
  • Catastrophal destruction
  • Increased healing rate
  • Aid or disturbance of spellcasting abilities
  • Ascension to a higher form of existence (usually "death")

Magic phenomenons are the favorite study objects of wizards. Sometimes wizards manipulate mana to create magic phenomenons intentionally, often with disastrous results for people living nearby.

Known magic phenomenons

  • The soul menhirs
  • The "magic house" in northwest Argeas
  • The big Tonori earthquake
  • According to some theories the existence of the world itself