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At any rate, the variety of terrain types was previously discussed and was intentional, despite it's apparent awkwardness.
At any rate, the variety of terrain types was previously discussed and was intentional, despite it's apparent awkwardness.
-[[User:Dabe|Dabe]] 08:43, 22 October 2007 (CEST)

Revision as of 06:43, 22 October 2007

I personally was thinking of this continent as pretty bare. Rocky with some ruins. The middle part being low and to the west and east the height would increase. Watch out not to make a small enviroment too rich when it comes to variation in landscape. Desert, plains, forest, jungle AND mountains? I think that's way too much. I imagined this island to be a bit like Iceland. Mainly these parts of Iceland:

Water in the middle and steep cliffs at the East and West coast. Don't get me wrong, the map looks ok. But it's just way too much packed in a small enviroment if you ask me. Modanung 00:53, 13 September 2007 (CEST)

I think such a landscape would result in pretty boring maps as there are few natural obstacles. --Crush 02:13, 13 September 2007 (CEST)
Without mountains you can still have steep natural walls, just not that tall (1-3 tiles). And how about big slabs of rock and cravices? What's the difference between that and a desert? Modanung 14:13, 26 September 2007 (CEST)

Here's a quick and rough concept of how I think the continent should look like. Pretty barren except for some low vegitation, maybe savannah-like (warm Iceland). Modanung 21:22, 9 October 2007 (CEST)


This was a proposed continent for a new starting location. That was the initial reason for making the environment so abnormally diverse; to give the newbie-lowbie spectrum characters somewhere to call home for a while, before they venture abroad. If it were used in that way, it would give Tulimshar a good rest for a restructure.

As far as the weather goes, the entire continent is supposed to be fairly warm, it's just not all savanna.. though there is a strip of it between Sonbral and the still unnamed trade city. I guess we still need to make some facts about scale clear.

I had imagined each grid-square to be something of a measurement of travel-time. Like maybe a grid-square = 1 day/ on-foot. That becomes a question of how many game days in a real life day.. average walking speed kinda factors in there too.. blah blah blah. To bypass that whole conundrum, someone could attempt to figure out how many tiles in each grid-square. Then it'd be a bit easier to plan for some locations, since size becomes an issue when spacing out cities and towns, etc.

I'm about to upload an updated version of this map, but maybe I could expand your stretch of savanna.. or atleast reassure you that there will be plenty of space to make what you imagine. Keep remembering when looking at the concept maps, that it's only a platform for the actual maps that will eventually cover it. If you have a giant savanna region in mind that ends up blowing everyone's socks off but demanded more space than this small continent can offer, it would probably be moved to a more accommodating continent to preserve its coolness, rather than squeezing it here.

At any rate, the variety of terrain types was previously discussed and was intentional, despite it's apparent awkwardness.

-Dabe 08:43, 22 October 2007 (CEST)