From The Mana World
(addded some new items and new release estimation)
 
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I am contributing to many different aspects of the project. Pixel artist, mapper, programmer, game concepts and i even tried to compose music, although with minor success. My credo is "when you want something to be done properly, do it yourself".
:::''"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."''
::::-- Robert A. Heinlein


I am always concerned about the opinions of other developers and the fan base. So i am usually showing a lot of unfinished work on the forum.
I was contributing to many different aspects of the project. Pixel artist, mapper, programmer, game concepts and i even tried to compose music, although with minor success. My credo is "when you want something to be done properly, do it yourself". I have retired from TMW development because my job doesn't allow me to invest that much time anymore and I would rather like to invest the limited time I have into [http://ontraindevelopment.blogspot.com my own project]. But I am still moderating the TMW forum and give advice to my successors there.


==Projects i took part in==
 
==Projects I took part in==


=== Pixel Art ===
=== Pixel Art ===
These pieces of art are mostly made by me:
These pieces of art are mostly made by me:
* Woodland Tileset
* Woodland tileset
* Woodland Village Tileset (unreleased yet)
* Woodland Village indoor and outdoor tilesets
* Pink monster
* Pink monster
* Ambient GFX
* Ambient GFX
* Female version of cotton shirt
* Some tuneups at female player set
* The following Headgear sprites: Miners helm, Fancy hat, Headbands, Santa hat
* The following Headgear sprites: Miners helm, Fancy hat, Headbands, Santa hat
* Light platemail armor


I also made some minor improvements at the following pieces:
I also made some minor improvements at the following pieces:
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* new_15-1.tmx.gz (desert map released with 0.0.21)
* new_15-1.tmx.gz (desert map released with 0.0.21)
* new_16-1.tmx.gz (woodland map released with 0.0.21)
* new_16-1.tmx.gz (woodland map released with 0.0.21)
* new_18-1.tmx.gz (woodland village surrounding)
* new_19-1.tmx.gz (woodland village outdoor)
* new_20-1.tmx.gz (woodland village indoor)


=== Programming ===
=== Programming ===
These are the subsystems of the client where i was the major programmer:
These are the subsystems where i was the major programmer:
====Client====
* XML based animation system
* XML based animation system
* Ambient overlays
* Ambient overlays
* Smooth scrolling
* Smooth scrolling
* XML based client-sided equipment sprite database and monster database
* [[User:Crush/Particle engine|Particle engine]]
====ManaServ====
* Provisoric monster AI
* Attacking
* Attribute handling
* Lots of script bindings
* Lots of admin commands


==Current projects==
== Subpages==
 
*[[User:Crush/Crafting]] (notes)
===Woodland village interior===
*[[User:Crush/Repairing]] (concept)
I already did the following graphics, but some still need a finishing touch:
*[[User:Crush/Scripting]] (notes)
*Floor texture
*[[User:Crush/Weather]] (draft)
*Wall texture
*[[User:Crush/Special_Attacks]] (draft)
*Shelfs at the wall
*[[User:Crush/Economy]] (notes)
*Table horizontal and vertical
*[[User:Crush/Food]] (draft)
*Cabinet horizontal and vertical
*[[User:Crush/Alcohol]] (draft)
*Counter
*[[User:Crush/Particle Engine Tutorial]] (draft)
*Chest
*[[User:Crush/Move_Code_Rewrite]] (notes)
*Beds
*[[User:Crush/Customized_Equipment_Technical]] (concept)
*Anvil
*[[User:Crush/Kaizai]] (draft)
*Stairs (frontal)
*[[User:Crush/Dynamic_Dynamic_Recoloring]] (notes]
*Fireplace
*[[User:Crush/TMWServTodo]]
*Weapon racks (for weapon shop)
 
At least these graphics are planned:
*Kitchen workplace
*Workbench
*Bow and arrow racks (for archery shop)
*Hunting trophys at walls
*Lots of small stuff to put on tables, counters or shelfs
*Stairs (from the side)
 
Current status: Active again. Release hopefully still in 2006.
 
===Female Cotton Shirt===
*General design approved
*23/79 sprites finished.
 
Current status: Active development
 
===Hermit Crab Monster===
First design and first version of side attack and side movement animation finished.
 
Current status: Halted because with Metallica a much more skilled monster sprite artist appeared, but he seems to have left without completing anything. Seems as if there is still need for this. I will complete this when I finished more urgent things.

Latest revision as of 15:50, 31 January 2013

"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."
-- Robert A. Heinlein

I was contributing to many different aspects of the project. Pixel artist, mapper, programmer, game concepts and i even tried to compose music, although with minor success. My credo is "when you want something to be done properly, do it yourself". I have retired from TMW development because my job doesn't allow me to invest that much time anymore and I would rather like to invest the limited time I have into my own project. But I am still moderating the TMW forum and give advice to my successors there.


Projects I took part in

Pixel Art

These pieces of art are mostly made by me:

  • Woodland tileset
  • Woodland Village indoor and outdoor tilesets
  • Pink monster
  • Ambient GFX
  • Female version of cotton shirt
  • Some tuneups at female player set
  • The following Headgear sprites: Miners helm, Fancy hat, Headbands, Santa hat
  • Light platemail armor

I also made some minor improvements at the following pieces:

  • Desert tileset
  • Dropshadow of the bats
  • Shading of the mushroom monster.

Maps

The maps made by me in chronological order of creation:

  • new_9-1.tmx.gz (first woodland map)
  • new_4-1.tmx.gz (Bat Cave)
  • new_14-1.tmx.gz (woodland map released with 0.0.21)
  • new_15-1.tmx.gz (desert map released with 0.0.21)
  • new_16-1.tmx.gz (woodland map released with 0.0.21)
  • new_18-1.tmx.gz (woodland village surrounding)
  • new_19-1.tmx.gz (woodland village outdoor)
  • new_20-1.tmx.gz (woodland village indoor)


Programming

These are the subsystems where i was the major programmer:

Client

  • XML based animation system
  • Ambient overlays
  • Smooth scrolling
  • XML based client-sided equipment sprite database and monster database
  • Particle engine

ManaServ

  • Provisoric monster AI
  • Attacking
  • Attribute handling
  • Lots of script bindings
  • Lots of admin commands

Subpages