From The Mana World
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Revision as of 13:31, 10 December 2007 by Dabe (talk | contribs) (trying to fix the crystal fragment part to reflect the decided magic (and maybe crafting) system)

This article collects information regarding the conceptualisation of the game world of The Mana World.



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the world is left in ruins

The Crystals would remain hidden in the twisted terrain of the new world, not only locking away their vast supplies of energy and the Gods, but also distorting the distribution of energy. The result was a world devoid of magic. Former magic-users were suddenly unable to grasp their powers to manipulate the elements and in the midst of the ensuing struggle for survival, people were able to quickly forget about things like mana and magic.


0-35: Survivors of the great conflict awaken to varying degrees of ruin, all around the world. Most of the able adults died fighting or protecting others, creating a generational gap throughout much of the population. Maps from before the disaster had become functionally useless, while books, scrolls and other documents written in now-dead languages lie strewn about, creating obstacles of curiosity; in short, the world's overall sum of knowledge was set back.

A few locations survived the geographical turbulence, but most people were so utterly displaced that places to build new homes would have to be found. From that point on, exploration remained a common way of life, even after society began to reassert itself.


the revival of civilization

Though the entire span of time described above could have been labeled as the revival of civilization, this is the point at which people start becoming identifiable in groups. Regional differences are also starting to form, creating the first boundaries on the new terrain. The remnants of the Tritan Empire are forced to emerge from the sea, where many of them had been able to survive in somewhat of a secretive fashion. Afterwards, the Tritan (with surrounding regional powers) from the nation of Ancea. The history of the nation of Keshlam begins to unfold in this chapter, as well.


35-37: Having organized the largest unified kingdom since the essential destruction of civilization, a Sparron noble named Sabborus Keshlam begins aggressively expanding his territory. Without a strong government, the rest of the world is virtually helpless against this takeover.


38: Sabborus reaches his peak of world domination, controlling nearly 85% of the population. Alarmed by the news, the Tritan empire reacts with a posturing attitude, emerging to preemptively oppose the annexation of the sea. An agreement is reached, that Sabborus will not attempt to annex the ocean, if the empire keeps its business off of dry-land. Sabborus is actually more frightened of the Tritan than they are of him, but after managing to complete the unexpected juncture, The nation of Keshlam solidifies a hold on most of the world.


39-98: Though there are taxes under Keshlam's rule, his economic guidance brings long-distance trade back to everyday life. He also instates standardized currency and free education for children across the civilized population.


99-100: Sabborus Keshlam dies and leadership begins to falter. There is a brief argument over who should take control of the entire kingdom, until the former-ruler's family decides to split power evenly between themselves, briefly forming a government known as the Keshlam dynasty.


180-182: Taxes climb exponentially, inflating the wealth of the dynasty, at the direct expense of their populous. Many rag-tag resistance forces of varying size and capability form in light of these injustices, but most are in some way disrupted or destroyed.


183: Orchan Keshlam (one of the many family members in power) makes the mistake of demanding the seizure of a cargo-vessel, citing failure to pay one of his new taxes, before leaving port. When the captain refuses to pay, the vessel is attacked, but manages to escape. A group of Tritan hunters helps the crew with injuries and repairs; the lead hunter and the ship captain, exchange information and become friends.


184: The nation of Ancea begins to take form, through a collaborative union between the Tritan empire and a growing number of independent organizations. Despite their general lack of interest in the ocean, the dynasty of Keshlam considers this as a threat, because of the land they now stand to lose, as a result of this new collaboration.


185: With the protection of their newly organized military, Ancea is swift to secure most of the strategically relevant coasts, ports, etc.. the exceptions focused mainly around the heart of Keshlam. In an act of desperation, the rather flustered dynasty of Keshlam sends most of its army to take control of Ancea's capital. Though Keshlam's army does reach the capital, it is met with fierce resistance and is unable to take full control of the city.


the Gods escape

  • During Keshlam's invasion of Ancea, the Crystal of Water suddenly shatters, smashing a great deal of the western world to the ocean floor. Ancea sinks, crushing the better part of Keshlam's military to a watery grave - an abrupt end to a short-lived war. Many of Ancea's citizens were naturally or artificially capable of breathing water and thus, were able to survive the deluge. Nerena, a previously average town, becomes the new center of Ancea and is elected as the capital, only a few days after the apparent disaster.
    • Within hours, the Crystal of Air shatters in a similar fashion, sending a the land around it skyward. The northern edge of Keshlam separates and floats from that point on.
      • Following suit, the Crystal of Fire shatters, scorching the jungle around it. Unlike previous eruptions, this explosive event seems to have more lasting effects. As the average ground temperature seems to skyrocket in many areas, Tonori transforms almost overnight, in to a barren wasteland. The area becomes known to many, simply as the Volcanic Desert.
        • Finally, the Crystal of Earth shatters, forming the longest and tallest mountain-range, in the world. Once a rather unremarkable chunk of land, Gasaro grows in to the most fertile stretch of land in the world, despite its generally rocky terrain.


186: With each of the Crystals broken down, the flow of elements around the world changes radically. Due to fluctuating levels of elemental stress, an enormous whirlpool forms in the waters of the central ocean.


188: The Kingdom of Tulimshar is officially founded, though its people had already been populating the area for a while, due to the aquifer beneath.

190: The Kingdom of Gispaa makes its official borders known, though they are secretly having engineering problems.. probably because they're building a large town on the side of a very active volcano.


199: The whirlpool begins to subside slightly, revealing a previously submerged continent. As the news spreads, explorers immediately begin traveling to the central continent. It goes by several names at first; Gaea's land, the Island - it is eventually named Argaes. People settle in droves, but the new continent remains shrouded in mystery.


a new era of magic

we need to figure out how the Crystals and their fragments are incorporated in to the magic and perhaps the crafting system. Here are a couple of ideas to get us going on this one.


When the Crystals shattered, their fragments became spread across the world. Once separated, many fragments mixed with other substances, transmuting them. If we do something like this, the whole concept can be used to express the importance of seemingly common materials. Instead of simply having four types of crystal fragments to find, we can create a list of precious metals and jewels to be a bit less obvious.

OR..

In this "new era of magic".. an abundance of raw energy does not simply float about like it did in ancient times.. instead, people must utilize the materials around them, in order to create magical effects. This could be done in a way similar to Secret of Evermore; instead of MP, specific amounts of regents or ingredients make or break a spell. Many people will attribute this to UO however, so I'm not sure if it's the best idea.

OR..

The materials you find have to be processed in to "magic paint".. the paint is then used to draw runes, which enable magic use.


We must discuss this issue, soon.. the sooner we decide on something, the sooner we can make this story reflect the game mechanics.: