From The Mana World
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==Adviser==
=Snowland Fill in=
Advisers serve at the request and desire of TMWC to assist them in proposals and decision making (i.e. advise). Typically inactive day-to-day, they are often experienced or old leaders in a scope of interest (programmer, content creator, gm, server admin, etc.).
===Responsibilities===
Advise, typically around their area of focus when they participated.
===Rights===
Participate in making decisions with TMWC.
===Limitations===
As advisers serve at the whim of TMWC. TMWC can at any point opt to exclude advisers on some decisions to be decided by TMWC.
===Making Someone an Adviser===
* Retiring a TMWC member.
* Suggested appointment by a TMWC member.
===Getting Rid of an Adviser===
* Consensus by TMWC.


==Old==
An attempt to build up the area surrounding Nivalis.
[[Category: Projects]]


What I'm working on and will be working on:
==Dock Area Quests==


1. Clean up (Add frames to equipment to include new attack forms, new weapons for new attack forms)
Dock workers need simple help around the docks. Travelers tell tales of their travels to the characters, some of which might need assistance.


2. Tonori Expansion (Ghost monster, some equipment, NPC poses and accessories)
==Nivalis Mayor Quest==


3. Crypt (XML animation testing, submitting to git)
Fight undead beneath Nivalis which threaten the citizens of the snowland village.


4. Argaes Expansion - Trade City and Lumber Camp (Tileset development, new monsters)
* Requirements: Level 40, Completed Forest Bow, Forest Armor, Wooden Shield, Fur Boots and Winter Gloves Quests


5. Balance (Help establish game balance)
* Step One: Fight Snowland Lesser Undead, the fallen citizens of Nivalis and miners have become undead, created through the powerful earthquake. Collect drops relevant to the quest.


6. Barbarian Village (Assist art on being complete)
* Step Two: Open a gateway to the Tomb of the Fallen Sage.


7. Thermin (Assist art on being complete)
* Step Three: Fight the Fallen Sage and his Ice Skull Minions. Reward: Key to the City of Nivalis.


===Promotions: Peak 200 by 2015 Initiative===
* Step Four: Mayor becomes a daily quest for bringing X number of the drops from the Nivalis Undead for gold and XP.
In addition to development projects, there is the promotions initiative I am attempting to both flesh out and participate in the execution of. Right now we are merely in the brainstorm phase of understanding what we want to do with promotions, my ideas have several points that ultimately hope to lead to: a larger number of content contributions, a larger more permanent development team and a larger player base.


My main goal is to move forward the "Peak 200 by 2015" initiative. This promotional attempt is to find whatever ways possible to drive the number of players on the official server to peak at over 200 real players. I feel to accomplish this task, we may need to:
==Trapper Quest==


* Invite volunteers from The Mana World's larger community to participate in the growth of the promotions initiative.
A couple of trapper families rough it in the middle of the snow forests of Kaizei.


* More strongly define guilds and attempt to provide stronger assistance to the creation of guilds, including contributor participation in guilds and/or the guild as a content contribution team. In the past up to today, TMW guilds have a tendency to include developers and we should attempt to encourage this behavior within guilds and guild members.
* Requirements: Level 50, Completed Nivalis Mayor Quest


* Make a database of all media about The Mana World on the wiki.
* Step One: Help the families gather furs to trade so they won't go hungry.


* Create a "Look Who's Talking About Us" wiki page with links to a large variety of reviews and youtube videos featuring The Mana World. Should include not just a link, but a description of what is included in the video to encourage viewing.
* Step Two: Snow Bandits have robbed a couple of the children of their furs while they were hunting. They ask the character to help make the Snow Bandits go away.


* Shut down all old media The Mana World made from before this initiative and create, if possible, a new replacement description. Attempt to make any new descriptions, including user names and passwords, controlled by TMWC so updates can occur more easily. The promotions team would have access to these user names and passwords on an individual use basis.
* Step Three: While away, the bandits struck again. The mother, staying hidden, followed the bandits and discovered their hideout. Take care of the Snow Bandits there.


* Find out how to incorporate The Mana World as a non-profit and create advertising banners to be placed at approved locations, paid for by donations collected by a TMWC approved Treasurer.
* Step Four: With the Snow Bandits no longer in the area, the trappers are free to collect pelts. They offer daily quests for wolvern and animal pelts.


* Continue steady content updates and add updates about what is going on to the forums to encourage use on the forums. Keep regular wiki updates. Active forums and wiki reflect the activity in the game, though they aren't necessarily the same, they are a way to show the curious that we are both worth playing and contributing to.
==Illiana the Furrier==


* Attempt to create a promotional alliance with: Aethyra, Whispers of Avalon, Evol Online, Manaplus, Manasource, Invertika and Source of Tales. Find ways to combine promotional efforts to include these other games, to show that we exist in not just a community of players, nor just a community of developers, but also a community of games. We *are* free 2D MMORPGs. We all want help with development. We all want to be played and all share some link to The Mana World. By showing a community of games, I believe a higher overall potential to generate contributions will occur for all games.
The furrier of Nivalis, she opens up when the Trapper Quest is completed. She will offer pelt based clothing products in exchange for furs.


===See Also===
==Barbarian Village Refugee Quest==
 
The barbarian village was wiped out by an avalanche. Many of its former inhabitants have set up camps. They need help coordinating.
 
==Artificer Quest==
 
Find and save Thermin refugees following the great quake.
 
* Requirements: Level 60 Completed Trapper Quest.
 
* Step One: the Artificer's fellow refugees are in trouble. Previously, he had been helping Thermin refugees from the earthquake, but they have stopped all contact and the last messenger that left never returned. Go to the cave they were hiding in and see what happened to them.
 
* Step Two: After fighting through undead similar to those beneath Nivalis, the characters discover the way blocked by a powerful spell. Returning to the Artificer will reveal that he believes it to be a powerful dark magic barrier spell. He casts an aura on the characters, who need to possess certain ingredients to pass through the barrier, which are consumed upon passing.
 
* Step Three: After passing through the barrier, the characters must fight Fallen Sages raised by the Dark Sage to hold the refugees, which he plans to sacrifice in order to gain dark power. Killing all the Fallen Sages will leave the Dark Sage defenseless and a prisoner of the refugees.
 
* Step Four: Artificer rewards characters with opening as a daily quest location.
 
==Wombat Pages==
 
* [[User:Wombat/Promotions]]
 
* [[User:Wombat/Chronicles]]


* [[User:Wombat/Old_Pages]]
* [[User:Wombat/Old_Pages]]

Latest revision as of 17:19, 17 February 2015

Snowland Fill in

An attempt to build up the area surrounding Nivalis.

Dock Area Quests

Dock workers need simple help around the docks. Travelers tell tales of their travels to the characters, some of which might need assistance.

Nivalis Mayor Quest

Fight undead beneath Nivalis which threaten the citizens of the snowland village.

  • Requirements: Level 40, Completed Forest Bow, Forest Armor, Wooden Shield, Fur Boots and Winter Gloves Quests
  • Step One: Fight Snowland Lesser Undead, the fallen citizens of Nivalis and miners have become undead, created through the powerful earthquake. Collect drops relevant to the quest.
  • Step Two: Open a gateway to the Tomb of the Fallen Sage.
  • Step Three: Fight the Fallen Sage and his Ice Skull Minions. Reward: Key to the City of Nivalis.
  • Step Four: Mayor becomes a daily quest for bringing X number of the drops from the Nivalis Undead for gold and XP.

Trapper Quest

A couple of trapper families rough it in the middle of the snow forests of Kaizei.

  • Requirements: Level 50, Completed Nivalis Mayor Quest
  • Step One: Help the families gather furs to trade so they won't go hungry.
  • Step Two: Snow Bandits have robbed a couple of the children of their furs while they were hunting. They ask the character to help make the Snow Bandits go away.
  • Step Three: While away, the bandits struck again. The mother, staying hidden, followed the bandits and discovered their hideout. Take care of the Snow Bandits there.
  • Step Four: With the Snow Bandits no longer in the area, the trappers are free to collect pelts. They offer daily quests for wolvern and animal pelts.

Illiana the Furrier

The furrier of Nivalis, she opens up when the Trapper Quest is completed. She will offer pelt based clothing products in exchange for furs.

Barbarian Village Refugee Quest

The barbarian village was wiped out by an avalanche. Many of its former inhabitants have set up camps. They need help coordinating.

Artificer Quest

Find and save Thermin refugees following the great quake.

  • Requirements: Level 60 Completed Trapper Quest.
  • Step One: the Artificer's fellow refugees are in trouble. Previously, he had been helping Thermin refugees from the earthquake, but they have stopped all contact and the last messenger that left never returned. Go to the cave they were hiding in and see what happened to them.
  • Step Two: After fighting through undead similar to those beneath Nivalis, the characters discover the way blocked by a powerful spell. Returning to the Artificer will reveal that he believes it to be a powerful dark magic barrier spell. He casts an aura on the characters, who need to possess certain ingredients to pass through the barrier, which are consumed upon passing.
  • Step Three: After passing through the barrier, the characters must fight Fallen Sages raised by the Dark Sage to hold the refugees, which he plans to sacrifice in order to gain dark power. Killing all the Fallen Sages will leave the Dark Sage defenseless and a prisoner of the refugees.
  • Step Four: Artificer rewards characters with opening as a daily quest location.

Wombat Pages