From The Mana World
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# Chapter "General Guidelines": The light direction image is not very descriptive either. A number of geometric shapes would be perfect to visualize this.
# Chapter "General Guidelines": The light direction image is not very descriptive either. A number of geometric shapes would be perfect to visualize this.
# Chapter "General Guidelines": Not very clear what "to [sic] pixellated" means.
# Chapter "General Guidelines": Not very clear what "to [sic] pixellated" means.
# Chapter "NPCs": In addition to address that NPCs should be based on the player character design it should also be mentioned that the body shape and pose may and should be adjusted
# Chapter "Tilesets": Does not address color selection at all. More emphasis is needed on the importance to match the palette to existing work, especially when contributing to other peoples tilesets.
# Chapter "Tilesets": Does not address color selection at all. More emphasis is needed on the importance to match the palette to existing work, especially when contributing to other peoples tilesets.
--[[User:Crush2|Crush2]] 00:48, 18 November 2008 (CET)
--[[User:Crush2|Crush2]] 00:48, 18 November 2008 (CET)

Revision as of 23:53, 17 November 2008

I think this would be a great help, many people get discouraged to work further after they start something unaware of these guidelines only to discover their work was in vain.

Images illustrating the article

I think the earlier version where the example (yes—no) images illustrated the article looked more pleasant to the eyes. Perhaps bring them back into the main article instead of having links (click! click! click!)? Also, the added benefit of seeing at once what it’s all about. ;) --kess 19:14, 18 August 2008 (CEST)

Well, the problem is that when I add those images in the document is self is, that it becomes one big mess (especially the big images like the perspective reference). You now indeed need to click a lot BUT the idea is that you only have to see those images once. After that I think the text version is enough to remind how the "TMW-style" is. As for the icons, I might put them in a table instead of those links. (when I figure out how to do that and when Im not lazy :P) --EJ 20:11, 18 August 2008 (CEST)

In case the two other item lists is wanted in table form. ✎ Kess☽ 19:05, 14 October 2008 (CEST)

Group Items Icon
Sword Weapon-sword-sword.png
Axe Weapon-axe-hatchet.png
Polearm Weapon-polearm-scorpion.png
Javelin N/A
Whip N/A
Dagger Weapon-dagger-sharpknife.png
Staff Weapon-staff-crescentrod.png
Fist N/A
Bow Weapon-bow-desertbow.png
Crossbow N/A
Thrown weapons Weapon-thrown-bonedarts.png
Group Items Icon
Potion Use-potion-concentrationpotion.png
Arrow Weapon-arrow-iron.png


Blood example

  • Blood: May only be used if it spice up certain environments that needs to be extra creepy (Example)

This looks like the example will show the correct use of blood. But it's an illustration of not drawing blood at all. Octalot 16:41, 7 November 2008 (CET)

Feel free to post a better example. EJ 17:56, 7 November 2008 (CET)

NPC Style

I disagree with the guideline about NPC Style. I think it's more important that they look nice and varying than that they look like players. Having them all look like players limits artistic freedom and leads to boring uniformity more than to consistency. However, I have already been informed that I'm wrong about this, so I will agree with the guidelines as a whole. Especially since this is basically just a matter of taste. --Vink 20:01, 29 August 2008 (CEST)

How to get your content in the game

I'd like to have updating the Content page worked in to this, but don't know where it would go. Octalot 02:53, 20 October 2008 (CEST)

My concerns

Before I give my OK to these guidelines I would like the following points to be addressed:

  1. Too few guidelines about color selection
  2. Chapter "General": The forum should be used for posting graphics and reporting progress
  3. Chapter "General Guidelines": It is not very clear that outlines should only be used for sprites
  4. Chapter "General Guidelines": It is not very clear what "Objects should be fully lit " means. The example image is also not very meaningful (i needed a long time to spot any difference between the two images)
  5. Chapter "General Guidelines": The light direction image is not very descriptive either. A number of geometric shapes would be perfect to visualize this.
  6. Chapter "General Guidelines": Not very clear what "to [sic] pixellated" means.
  7. Chapter "NPCs": In addition to address that NPCs should be based on the player character design it should also be mentioned that the body shape and pose may and should be adjusted
  8. Chapter "Tilesets": Does not address color selection at all. More emphasis is needed on the importance to match the palette to existing work, especially when contributing to other peoples tilesets.

--Crush2 00:48, 18 November 2008 (CET)