From The Mana World
< User talk:EJlol
Revision as of 21:38, 22 January 2009 by Crush2 (talk | contribs) (updated to new version)

I think this would be a great help, many people get discouraged to work further after they start something unaware of these guidelines only to discover their work was in vain.

Images illustrating the article

I think the earlier version where the example (yes—no) images illustrated the article looked more pleasant to the eyes. Perhaps bring them back into the main article instead of having links (click! click! click!)? Also, the added benefit of seeing at once what it’s all about. ;) --kess 19:14, 18 August 2008 (CEST)

Well, the problem is that when I add those images in the document is self is, that it becomes one big mess (especially the big images like the perspective reference). You now indeed need to click a lot BUT the idea is that you only have to see those images once. After that I think the text version is enough to remind how the "TMW-style" is. As for the icons, I might put them in a table instead of those links. (when I figure out how to do that and when Im not lazy :P) --EJ 20:11, 18 August 2008 (CEST)

In case the two other item lists is wanted in table form. ✎ Kess☽ 19:05, 14 October 2008 (CEST)

Group Items Icon
Sword Weapon-sword-sword.png
Axe Weapon-axe-hatchet.png
Polearm Weapon-polearm-scorpion.png
Javelin N/A
Whip N/A
Dagger Weapon-dagger-sharpknife.png
Staff Weapon-staff-crescentrod.png
Fist N/A
Bow Weapon-bow-desertbow.png
Crossbow N/A
Thrown weapons Weapon-thrown-bonedarts.png
Group Items Icon
Potion Use-potion-concentrationpotion.png
Arrow Weapon-arrow-iron.png


Blood example

  • Blood: May only be used if it spice up certain environments that needs to be extra creepy (Example)

This looks like the example will show the correct use of blood. But it's an illustration of not drawing blood at all. Octalot 16:41, 7 November 2008 (CET)

Feel free to post a better example. EJ 17:56, 7 November 2008 (CET)

NPC Style

I disagree with the guideline about NPC Style. I think it's more important that they look nice and varying than that they look like players. Having them all look like players limits artistic freedom and leads to boring uniformity more than to consistency. However, I have already been informed that I'm wrong about this, so I will agree with the guidelines as a whole. Especially since this is basically just a matter of taste. --Vink 20:01, 29 August 2008 (CEST)

How to get your content in the game

I'd like to have updating the Content page worked in to this, but don't know where it would go. Octalot 02:53, 20 October 2008 (CEST)

Crushs concerns

Although the guidelines have been significantly improved there are still some things I would like to address:

  • Still too sparse and vague guidelines regarding color selection.
  • List of games which are recommended as style reference, maybe with links to screenshot gallerys and maybe some decent hints how to obtain emulators and roms. Suggested references:
    • Secret of Mana 2
    • Final Fantasy VI (Named Final Fantasy III in North America)
    • Chrono Trigger
    • Ragnarok Online
  • Links to tutorials (list from the current Guidelines page can be used but should maybe be revised a bit)

Example tilesets

Please change the indoor example to:

  • Indoor: Woodland indoor (but in this tileset, ignore the direction that light comes in through windows as it's wrong)

--Octalot 01:11, 18 November 2008 (CET)

Instead of adding that to the guidelines, why not fix the tileset? -- EJ
It's currently in the state of being wrong but good looking, I haven't figured out how to make it right and still look as good. --Octalot 16:38, 24 November 2008 (CET)

Freeyorp's Opinion and Suggestions

  • Regarding outlines, I feel that this post for a possible outline policy for different types of objects seems to fit my impression on the TMW style quite well; I like the definite examples on where it is appropriate to use outlines and what type to use, and I feel it would be appropriate to have them here; what does everyone else think of this?
  • The link following "Blood: May only be used if it spice up certain environments that needs to be extra creepy" should, I think, be a comparison of an example where blood is acceptable, and an example where it isn't, as opposed to the rather brusque "We do not draw blood." The new zombie sprite could be used for that.
  • Currently, the proposed guidelines only refer to the forums as a place to post unfinished pixel art; I think this could be better reworded to say that WIP's can be posted on the forums, to avoid misinterpretation that it is for abandoned projects only.
  • A similar rewording would be helpful for "Use pure black (#000000) for the ceilings" to "Use pure black (#000000) for 'here is nothing' indoor or cave areas"

Freeyorp 14:37, 22 January 2009 (UTC)