From The Mana World

eAthena Quest Builder

Concept

A series of quests which could be easily altered without much difficulty. These quests would not affect the game's storyline and are to be ran as short events.

To prevent it from unbalancing the game but to also make it easy to implement by developers it could involve:

- Make quest specific monsters or recolor already existing monsters as foes for the quest.

- Use caves that have a low amount of traffic or have cave maps which could be dropped on any unused cave entrances, which could then be removed, if desired.

- Items that are recolored and/or are unique to this series of event based quests, interfering little with the already established player economy and not taking up items that may be used later for a more permanent storyline based quests.

In order for these quests to be implemented, they would need all content completed related to them. The more unique they are, the more work that would need to go into them. It might be best to use recolors to not sap contributors with extra work. If it is a "new" item, it should be offered only within this series of events and also able to be recolored. The item might be something worn, like a shirt, a hat, a pair of pants, a pair of shoes or it could be an icon only seen in the character's inventory or when it is dropped. New weapons, armor or special powered items beyond what is already offered might not be a good addition as it could affect game balance.