From The Mana World
(rewrote the description to be understandable by gamers)
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This is going to be a simple, easy to implement alchemy system using the scripting system of eAthena for the short-term entertainment of the current player base.
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*The ingredients used for alchemy are herbs which are dropped by immobile, non-attacking herb "mosters". I would suggest to place these on the maps 31 and 32, which are currently quite insignificant and rarely visited labyrinth-like forest maps.
This is a description of the provisorical alchemy system on the current server.
*Herbs exist in 4 different colors
 
*4 different herbs are combined to a potion through an NPC dialog with a cauldron "NPC"
The ingredients used for alchemy are herbs which are dropped by immobile, non-attacking herb "mosters". They can be found on the maps south and west of Dimonds Cove. Herbs exist in 4 different colors: Alizarine, Gamboge, Mauve and Cobalt (yes, these ''are'' colors - ask Wikipedia).
*The result is one of four random healing potions. A random number between 0 and the currently useless INT stat of the character determines the quality.
 
**0-4 : tiny potion (~ 1/2 beer)
The 4 different herbs are combined to a potion through an NPC dialog with Caul, who is currently the roommate of the potion witch in Hurnscald. You can produce 4 differently powerful kinds of healing potions by talking to him. Which one is produced by every set of herbs depends on the intelligence of your character. For every potion you brew a random number between 0 and the INT stat of the character is rolled. The result determines the created potion:
**5-14 : small potion (~ 1 beer)
*0-4 : tiny potion (~ 1/2 beer)
**15-34 : medium potion (~ 2 beer)
*5-14 : small potion (~ 1 beer)
**35+ : large potion (~ 4 beer)
*15-34 : medium potion (~ 2 beer)
*35+ : large potion (~ 4 beer)

Revision as of 15:09, 16 September 2008

This article is for reference purpose

The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.


This is a description of the provisorical alchemy system on the current server.

The ingredients used for alchemy are herbs which are dropped by immobile, non-attacking herb "mosters". They can be found on the maps south and west of Dimonds Cove. Herbs exist in 4 different colors: Alizarine, Gamboge, Mauve and Cobalt (yes, these are colors - ask Wikipedia).

The 4 different herbs are combined to a potion through an NPC dialog with Caul, who is currently the roommate of the potion witch in Hurnscald. You can produce 4 differently powerful kinds of healing potions by talking to him. Which one is produced by every set of herbs depends on the intelligence of your character. For every potion you brew a random number between 0 and the INT stat of the character is rolled. The result determines the created potion:

  • 0-4 : tiny potion (~ 1/2 beer)
  • 5-14 : small potion (~ 1 beer)
  • 15-34 : medium potion (~ 2 beer)
  • 35+ : large potion (~ 4 beer)