From The Mana World
m (Edited in the new World Map.)
(gave room for more information-based maps to be placed.. removed annoying animated gif as part of this change. Removed unnecessary information.)
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{{status_construction}}
{{status_construction}}
==the World Map==


There will be no more starting over; this is the map.  There will be inevitable but minor touchups over the course of development, (edges and other little things, to accommodate details in mapping) but we are close to being ready for more detailed work, based on this schematic.  (Not just this single world overview, but closeups of specific regions and locations)  Thanks to everyone's hard work and patience, we are finally (albeit gradually) getting back on track.
There will be no more starting over; this is the map.  There will be inevitable but minor touchups over the course of development, (edges and other little things, to accommodate details in mapping) but we are close to being ready for more detailed work, based on this schematic.  (Not just this single world overview, but closeups of specific regions and locations)  Thanks to everyone's hard work and patience, we are finally (albeit gradually) getting back on track.




[[Image:WorldmapDevelopment.gif]]
[[Image:WorldmapDevelopment.png]]


==Elemental Info==
===Areas===
Names will be added as they are decided upon, as well information will be added/changed as it develops.  Names will also be subject to trial durations; you may see something dubbed with a name and later, see it once again nameless.  Sometimes you have to see a name in place for a bit, to realize it sounds stupid.  We will avoid this at all costs, but it's bound to happen a few times until we're finally settled in.


[[Image:Element Chart.png]]<br><br>
'''LAND:'''
These zones display obvious landscape and terrain characteristics with their relative element.


*[[C_Cont|Central Continent]]


Each of the four realms circled with red are centers of true elemental energy; each is also home to one of the hidden crystals. 
*[[N_Cont|Northern Continent]]


The elemental alignment of these realms are as follows..(starting at the top-left, moving clockwise): WATER, AIR, FIRE, EARTH
*[[E_Cont|Eastern Continent]]


*[[Gasaro|Gasaro - the southern continent]]


The blue circles are "secondary elements" .. These are not actual elements, but rather products of two combined elements. 
*[[W_Isle|Western Islands]]


They are presented in the same top-left, clockwise fashion: ICE, LIGHTNING, METAL, WOOD
*[[Keshlam|Keshlam - the floating continent (islands, maybe?)]]




The next set of circles will be "tertiary elements" .. products made of three elements. 


So far, the only ideas to undergo any sort of discussion have been: SWAMP, SMOKE, and SNOW (similar but different to ICE).
'''SEA:'''


A fourth level circle will be drawn around the central continent.  This is the theoretical level at which Mana energy should be produced, but this has yet to be a proven theory.  We can assume that the elemental reaction that most closely resembled "Mana" was the explosive energy expelled after sealing the gods away.  Whether this was truley Mana, or an intensely powerful blend of every element, is a very argued topic.  Though scholars still don't have many hard-facts about the prehistoric war against the gods, they know enough to develop theories and passionate opinions.


==Landforms==


We can turn the continents into articles if/when we can apply some ''good'' names to the entire landforms.  Until then, I'll just list them generically as sub-categories, as per their alignment on the map.
===Information Overlays===


===Central Continent===
The following information should be displayed on separate map overlays, either in a gallery format or in their own individual articles.  I don't care which, so long as the information itself is adequately displayed and the categories of information are kept segregated.  If you can display all of the necessary information with an image and no text, by all means, skip the article.


[[Xartune|the Xartune woodlands]], [[Tonori|the Tonori desert]]


*''Elemental Flow'' - with the location of the four crystals as epicenters, like the other frame to that animated gif map.. the entire map could then be color-coded in that same manner.  HOWEVER.. here is what we should do: overlap the elemental colors in the appropriate areas.  This will show our false elemental areas in a believable manner.  We can eventually do this color coding square-by-square.. especially once we begin to near an actual mapping phase.


===Northern Continent===
*''Population Density'' - don't worry about racial color-coding.. we will have that information as a percentage in the articles for each region/location/etc.. we only care about where people live, so we can place towns and outskirts.  A moderately-sized city should be able to fit in one whole grid-square, while a small town might fit in something as tiny as a quarter-square.  It's something to keep in mind when making the density maps, because the solid clumps should not be much larger than a grid-square.  Exceptions will be cultures who prefer to live with space between eachother.. such as the Earth-race in their tunnels, or the water race


[[Kazeii|the Kazeii iceshelf]]
*''Political Boundaries'' - This could be merged with the population density map.  It should stick to countries some of which may be more easily determined than others, we will not be able to complete this until we have a little more info on the whole of civilization laid out; micro-political boundaries (states and so forth) will be detailed in the articles for each country.


===Eastern Continent===
[[Gehspal|the Volcanic plains of Gehspal]]


===Southern Continent===


Kaxna(blue), Eardrass(red)
==Other Maps==


===Western Islands===
*''Underwater'' - this will give us a better opportunity to plan for more underwater exploration.  I'd like to have more than one location underwater; it'd be GREAT to treat underwater as simply more explorable area, with a requirement to be there (the ability to breathe water, of course)  The sea around circling the central continent should be like a cyclone


Epoki Isles(red) [edit: To me some of these isles, look like a face. Two eyes, a nose and a mouth. So i'm going to think of a name for each isle.]
*''Above the Clouds'' - Mostly for our floating continent (air) area. The tallest peak in the world should also be visible.
 
===Keshlam, the Floating Continent===
 
[[Tempus]]
 
 
==Sea==
 
[[the_Sea_of_Dissonace|the Sea of Dissonace]]
 
==Old World "Stuff"==
I'll leave the old world information down here for archival purposes, just temporarily.  The maps and regional information before were designed prior to the creation the new backstory and hence forth, do not apply to further development.  We will keep them around for as long as they are being used to scavenge names and other material, which currently, they are.
 
 
===Maps===
<gallery>
Image:Worldmap20051226.jpg|{{Image:Worldmap20051226.jpg}}
Image:Worldmap by Pickslide.jpg|{{Image:Worldmap by Pickslide.jpg}}
Image:ManaWorldMap.jpg|Worldmap by [[User:Pauan|Pauan]]
</gallery>
 
 
===Regions===
{| border="0" cellspacing="0" cellpadding="5" width="100%"
! style="background:#efdead;" align="left" | Region
! style="background:#efdead;" align="left" | Terrain
! style="background:#efdead;" align="left" | Key Locations
! style="background:#efdead;" align="left" | Description
|-
| [[Sonbrand]]
| Urbanized Island
| Great Library
| Island of Scholars
|-
| [[Frenshya Plains]]
| Plains
|
| A well watered plain between the Kaisei River and the southern seas. Mostly farmland or pastures.
|-
| [[Xartune]]
| Forests, Meadows
| [[Shimris]], [[Macabre]], [[Woodland Village]]
| An overgrown jungle continent to the northwest
|-
| [[Gasaro]]
| Grassland, Canyons
|
| A region to the south upon the island of the same name. Gasaro is for a large part empty grasslands, spotted with some canyons and dunes.
|-
| [[Gaeas Hearth]]
| Jungle
|
| At the heart of the world, a dense bastion of mana energy.
|-
|[[Gloriana]]
| Iceworld
|
| A northern continent of snow and ice. Only inhabited by nomads.
|-
|[[Sea of Dissonance]]
| Ocean
|
| A perpetual, powerful ocean current combined with deadly shoals make this northern sea almost intraversable.
|-
| [[Merene Archipelago]]
| Archipelago
|
| A collection of nearly 100 small islands in the southern [[Sea of Abbana]]
|-
| [[Motetshi]]
|
|
| The last unexplored continent, due to its place beyond a number of harsh shoals and the [Sea of Dissonance].
|-
| [[Amplar Deadlands]]
| Wasteland
|
| A large, poisonous muck on the edge of [[Motetshi]]. Another deterrent to tourists of the region.
|-
| [[Moori Isthmus]]
| Landbridge
|
| A tiny land bridge that connects [[Xartune]] to [[Tonori]].
|-
| [[Sea of Abbana]]
| Ocean
|
| connects to port city of Abanna to the rest of its neighbors via ocean.
|-
| [[OsiruSea]]
| Ocean
|
| A small body of water that separates the island of [Gasaro] from the rest of [[The Great Continent]].
|-
| [[Blachet Sea]]
| Ocean
|
| The sea beneath Aerol, usually a calm one.
|-
| [[Kaisei River]]
| River
|
|  A river flowing west from the mountains near [GeonsCrater] to the [[Sea of Abbana]] and the [[Sea of Dissonance]]
|-
| [[Kaisei River Delta]]
| River Delta
|
| An outlet of the Kaisei River that forms a large marsh. An ancient civilization thrived here which is believed to be a precursor to the civilization at [[Tulimshar]]
|-
| [[Gispaa Island]]
| Volcanic island
|
| A small volcanic island, upon which the [[Temple of Fire]] sits.
|-
| [[Collis Forest]]
| Forest
|
| A large deciduous forest that separates [[Shaede]] from the rest of [[The Great Continent]].
|-
| [[Ivari Sea]]
| Ocean
|
| The sea surrounding Veshrin. Filled with pirates and dangerous storms, due to its proximity with the [[Sea of Dissonance]].
|-
| [[Issa Marsh]]
| Swamp
|
| A marsh at the edge of [[Collis Forest]]. Valuable and interesting wildlife thrives there, but the terrain is treacherous.
|-
|}

Revision as of 05:27, 11 February 2007

Outdated template, please use Template:Status Under Construction to mark pages as unfinished.

the World Map

There will be no more starting over; this is the map. There will be inevitable but minor touchups over the course of development, (edges and other little things, to accommodate details in mapping) but we are close to being ready for more detailed work, based on this schematic. (Not just this single world overview, but closeups of specific regions and locations) Thanks to everyone's hard work and patience, we are finally (albeit gradually) getting back on track.


WorldmapDevelopment.png

Areas

Names will be added as they are decided upon, as well information will be added/changed as it develops. Names will also be subject to trial durations; you may see something dubbed with a name and later, see it once again nameless. Sometimes you have to see a name in place for a bit, to realize it sounds stupid. We will avoid this at all costs, but it's bound to happen a few times until we're finally settled in.

LAND:


SEA:


Information Overlays

The following information should be displayed on separate map overlays, either in a gallery format or in their own individual articles. I don't care which, so long as the information itself is adequately displayed and the categories of information are kept segregated. If you can display all of the necessary information with an image and no text, by all means, skip the article.


  • Elemental Flow - with the location of the four crystals as epicenters, like the other frame to that animated gif map.. the entire map could then be color-coded in that same manner. HOWEVER.. here is what we should do: overlap the elemental colors in the appropriate areas. This will show our false elemental areas in a believable manner. We can eventually do this color coding square-by-square.. especially once we begin to near an actual mapping phase.
  • Population Density - don't worry about racial color-coding.. we will have that information as a percentage in the articles for each region/location/etc.. we only care about where people live, so we can place towns and outskirts. A moderately-sized city should be able to fit in one whole grid-square, while a small town might fit in something as tiny as a quarter-square. It's something to keep in mind when making the density maps, because the solid clumps should not be much larger than a grid-square. Exceptions will be cultures who prefer to live with space between eachother.. such as the Earth-race in their tunnels, or the water race
  • Political Boundaries - This could be merged with the population density map. It should stick to countries some of which may be more easily determined than others, we will not be able to complete this until we have a little more info on the whole of civilization laid out; micro-political boundaries (states and so forth) will be detailed in the articles for each country.


Other Maps

  • Underwater - this will give us a better opportunity to plan for more underwater exploration. I'd like to have more than one location underwater; it'd be GREAT to treat underwater as simply more explorable area, with a requirement to be there (the ability to breathe water, of course) The sea around circling the central continent should be like a cyclone
  • Above the Clouds - Mostly for our floating continent (air) area. The tallest peak in the world should also be visible.