From The Mana World
Revision as of 07:18, 18 December 2016 by Saulc (talk | contribs) (Created page with "{{Meta}}{{I18n}} {{Category Legacyplayerinfo}} {{Status green}} {{Quest |Image = Image:NPCCaul.png |Start = 018-2 North of Legacy Hurnscald |Redoable...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

This article contains information for players or people interested in playing on the Classic server. If you are looking for information for The Mana World, go here The Mana World.
See also the Classic Portal


This article is for reference purpose

The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.


Quest Overview
NPCCaul.png
Starting Location 018-2 North of Legacy Hurnscald
Level 1
Prerequisites None
Redoable Yes, forever


What To Do:

  1. Go to the north of Legacy Hurnscald and enter the mining camp. Inside, you will see Caul.
  2. Ask him about healing potions and give him 1 of each kind of herb.
  3. There will be a certain percentage for each type of Healing Potion depending on your intelligence stat.
  4. You can also make Monster Oil used in the Legacy Setzer Quest.
  5. You can also make Legacy Grimace of Dementia for the Legacy Focusing Skills.

Hints:

  • The more you increase your intelligence stat, the better your potion will be.
  • The ingredients used for alchemy are herbs which are dropped by immobile, non-attacking herb "monsters" as well as squirrels. They can be found on the maps south and west of Dimond's Cove and scattered throughout the Woodland area. Herbs exist in 4 different colors: Alizarin (red), Gamboge (yellow), Mauve (purple) and Cobalt (blue).
  • For every potion you brew, a random number between 0 and the intelligence stat of the character is rolled. The result determines the created potion:


Intelligence

Roll

Image Potion Name HP Heal Bonus
0 - 5 Tinypotion.png Tiny Healing Potion +100
6 - 15 Smallpotion.png Small Healing Potion +200
16 - 35 Mediumpotion.png Medium Healing Potion +400
36 - 99 Largepotion.png Large Healing Potion +800


Herbs are dropped by:

  • Mauve Plant (30% 30% +30%)
  • Cobalt Plant (30% + 30% +30%)
  • Gamboge Plant (30% + 30% +30%)
  • Alizarin Plant (30% + 30% +30%)
  • Squirrel (10% each)

Reward:

  • Healing Potion

Total Cost:

  • Herbs